TargetOne creatureAttackStrength vs. ACHit1[W] + Strength modifier damage. Level 212[W] + Strength modifier damage.TargetOne creatureAttackDexterity vs. ACHit1[W] + Dexterity modifier damage. Level 212[W] + Dexterity modifier damage.TriggerAn enemy subject to your defender aura either shifts or makes an attack that targets an ally of yours but not you or an ally who has an active defender aura.EffectYou make a melee basic attack against the triggering enemy. If the attack misses, the enemy still takes damage equal to your Strength modifier.EffectYou activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.EffectYou assume the hammer hands stance. Until the stance ends, whenever you hit an enemy with a melee basic attack using a weapon, you can use a free action to push that enemy 1 square and then shift the same distance to a square adjacent to the enemy.EffectYou assume the battle wrath stance. Until the stance ends, you gain a +2 power bonus to the damage rolls of basic attacks using a weapon.
Level 11: +3 power bonus.
Level 21: +4 power bonus.EffectYou assume the cleaving assault stance. Until the stance ends, whenever you hit with a melee basic attack using a weapon, one enemy adjacent to you other than the target of that attack takes damage equal to your Constitution modifier.EffectYou use your second wind.TriggerYou hit an enemy with a melee basic attack using a weapon.TargetThe enemy you hitEffectThe target takes 1[W] extra damage from the triggering attack.
Level 17: 2[W] extra damage.
Level 27: 3[W] extra damage.PrerequisiteYou must have training in Intimidate.TargetEach enemy in the burstEffectUntil the end of your next turn, each target takes a -5 penalty to attack rolls against any creature other than you.PrerequisiteYou must have training in Endurance.TriggerYou start your turn immobilized, slowed, or weakened by an effect that a save can end.EffectYou make a saving throw with a +5 power bonus against the effect.RequirementYou must use this power with a shield.TriggerAn attack hits or misses you or an ally adjacent to you and deals damageTargetThe character hit or missed by the triggering attackEffectThe damage dealt to the target is reduced by 1d10 + your Constitution modifier.
Level 11: 2d10 + Constitution modifier.
Level 21: 3d10 + Constitution modifier.PrerequisiteYou must have training in Endurance.TriggerYou start your turn dazed, dominated, or stunned by an effect that a save can end.EffectYou make a saving throw with a +5 power bonus against the triggering effect.