TargetOne creatureAttackStrength vs. ACHit1[W] + Strength modifier damage. Level 212[W] + Strength modifier damage.TargetOne creatureAttackDexterity vs. ACHit1[W] + Dexterity modifier damage. Level 212[W] + Dexterity modifier damage.TargetOne creature in the burstEffectYou mark the target. The mark lasts until you use this power again. The mark also ends at the end of your turn if you didn't engage the target, meaning you neither attacked it during your turn nor are adjacent to it at the end of your turn.
Until the mark ends, the target takes radiant damage the first time each round when it targets any of your allies with an attack power that doesn't include you as a target. The damage equals 3 + your Charisma modifier.
Level 11: 6 + your Charisma modifier radiant damage
Level 21: 9 + your Charisma modifier radiant damageSpecialYou can use this power only once per turn.SpecialYou can use this power a number of times per day equal to your Wisdom modifier (minimum 1), but only once per round.TargetOne creatureEffectYou spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.TargetOne creatureAttackCharisma vs. ACHit1[W] + Charisma modifier radiant damage, and you gain a +2 bonus to saving throws until the start of your next turn.
Level 21: 2[W] + Charisma modifier radiant damage.SpecialThis power can be used as a melee basic attack.TargetOne creatureAttackStrength or Charisma vs. ACHit1[W] + Strength modifier or Charisma modifier damage, and the target is subject to your divine sanction until the end of your next turn.
Level 21: 2[W] + Strength modifier or Charisma modifier damage.SpecialWhen charging, you can use this power in place of a melee basic attack.TargetOne creatureAttackIntelligence, Wisdom, or Charisma vs. Reflex. You gain a +4 bonus to the attack roll.
Level 11: The bonus increases to +6.
Level 21: The bonus increases to +8.HitUntil the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.SpecialWhen you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life and does not change the power's other effects.TargetOne creatureAttackCharisma vs. ACHit2[W] + Charisma modifier damage. Each enemy within 3 squares of you is subject to your divine sanction until the end of your next turn.Channel DivinityYou can use only one channel divinity power per encounterTargetOne creature in the burstEffectThe target makes a saving throw with a bonus equal to your Charisma modifier.Channel DivinityYou can use only one channel divinity power per encounterEffectApply your Strength modifier as extra damage on your next attack this turn.EffectYou spend a healing surge but regain no hit points. You instead gain temporary hit points equal to your healing surge value.EffectYou spend a healing surge but regain no hit points. You gain temporary hit points equal to your healing surge value.PrerequisiteYou must be trained in Religion.TargetOne creatureAttackStrength or Charisma vs. ACHit2[W] + Strength or Charisma modifier damage, and an ally within 5 squares of you can spend a healing surge. If the attack deals at least 20 damage, the ally gains additional hit points equal to twice your Wisdom modifier.TriggerAn ally within 5 squares of you hits with a melee attackTargetThe triggering allyEffectThe target can either spend a healing surge or make two damage rolls for the attack and use either result.TargetOne creature that is marked by youAttackCharisma vs. ACHit2[W] + Charisma modifier damage, and each ally within 5 squares of you can make a saving throw.TargetOne creatureAttackCharisma vs. WillHit3[W] + Charisma modifier damage, and you shift 3 squares. You then pull the target 5 squares to a square adjacent to you.TargetOne creatureAttackCharisma vs. ACHit3[W] + Charisma modifier radiant damage.MissHalf damage.EffectUntil the end of the encounter, any enemy that starts its turn adjacent to you is subject to your divine sanction until the end of its turn.TargetEach enemy in the blastAttackCharisma vs. FortitudeHit3d8 + Charisma modifier thunder damage, and the target is slowed (save ends).MissHalf damage, and the target is slowed until the end of its next turn.TargetEach enemy in the burstAttackCharisma vs. WillHit2d8 + Charisma modifier radiant damage.EffectAny enemy that starts its turn adjacent to you is slowed until the end of your next turn.Sustain MinorYou can sustain the power's effect.EffectUntil the end of this encounter, when you attack on your turn and hit at least one enemy, you heal an ally. Choose one ally within 10 squares of you. That ally regains a number of hit points equal to 1d6 x your Wisdom modifier.