<?xml version="1.0" encoding="ISO-8859-1"?><?xml-stylesheet type="text/xsl" href="/145740951583/xsl/fullviewPref.xsl"?><Character action-points-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Action Points&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" action-points-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Action Points&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" key="agdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA" milestone-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.milestone();" name="Thalia En-Duath" safe-key="agdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA"><Description height="5&apos;-11&quot;" weight="149"><Notes>BACKGROUND -  Thalia was born in the the vast elven city of the great western forest by the sea.  A community of Elves and Eladrin provided ample opportunity to study and learn of Eladryssa. Thalia knew her better than her own family did, and would often wander off, dissappearing from her home for days claiming to have been "following signs".  As she grew older the signs grew more pronounced and she relized they were directions, guides on a path leading her away.  She left his home and followed them.  The signs were patterns that she saw in the world around her, patterns in windblown autumn leaves, patterns in dew covered spider webs, and patterns in the movement of the stars.  The destination she reached was an ancient run down temple, one pre-dating the Conjunction, one going back an impossibly long time ago.  The temple was not empty and those within were all led their by divine intervention.  This is where Thalia discovered her purpose as an Avenger of Eladryssa, tapping into an ancient power from before the elven race was split.  She spent many years training before setting out to do her goddess' work.  She travelled alone for some time before meeting Kurazza, a wizard she met in Gehrbonne.  The two of them took on some work for the Highwaymen of Gehrbonne for a time, until meeting up with their other companions.  They had many amazing adventures... but that is a different story...</Notes><Appearance>She is very athletic and strong, but not bulky, and very light on her feet.  Her long hair, a dark autumnal ornage/rust color, often hangs in her face obscuring her bright green eyes.  She wears some finely crafted cloth robes, weilds a very old and archaically designed sword, and carries only what other items are necessary.</Appearance><Traits>Thalia puts forth a very refined and cultured appearance.  She speaks slowly and simply.  She is often calm and even tempered, only letting her rage rise when facing down those she swears to destroy in battle.  Thalia is somewhat hesitant in revealing facets of her life to those she does not know well.  Her participation in the "Emmisaries of Reunification" is one facet only a few know about.  She belives in embracing all the aspects of Eladryssa (those worshiped by eladurin-nature and life, eladrin- magic and stars, and eladrow - shadows) as that is the only way to know her true will.</Traits><Companions>Thalia had been travelling with a group of companions for some time.  Kurazza and Thalia had been together the longest and are very close.

Garrim (male Dragonborn, Cleric of Tiamat), Tomess (male Gnome, Rogue),  Illusa (female Eladrin, Bard), Jollus Venn (make Human, Fighter), Kurazza (female Githzeri wizard)</Companions></Description><!-- Build element: always present
    Required attributes: alignment, experience, level, name, powersource, role, size, tier, vision, deity, gender
        The name attribute is the build name if one was selected in the Character Builder, or the class name otherwise.
        Attribute may be blank.
    Control attributes:
        ExperiencePoints: assign to at least one HTML element that should dynamically display current XP.
        experience-prompt-script: javascript to execute to prompt the user for XP to add.
    Children:
        Race element: always present
            Required attributes: name, url, description
            Children:
                Feature elements: one per race feature
                    Required attributes: name, description
        Background element: sometimes present
            Required attributes: name, url, description
            Children: as Race element
        Class element: always present
            Required attributes: name, url, description
            Children: as Race element
        ParagonPath element: present if of sufficient level
            Required attributes: name, url, description
            Children: as Race element
        EpicDestiny element: present if of sufficient level
            Required attributes: name, url, description
            Children: as Race element --><Build ExperienceNeeded="83000" alignment="Unaligned" deity="Corellon" experience="69000" experience-prompt-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;Experience Points&apos;, {requireInt:1, text:&apos;How many XP should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" gender="Female" level="16" name="Avenger" powersource="Divine" role="Striker" size="Medium" tier="Paragon" vision="Low-light"><Race description="" name="Elf" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=4"><Feature description="Proficient with longbow and shortbow." name="Elven Weapon Proficiency" /><Feature description="Non-elf allies within 5 get +1 to Perception." name="Group Awareness" /><Feature description="Use elven accuracy as an encounter power." name="Elven Accuracy" /><Feature description="Your origin is fey, not natural" name="Fey Origin" /><Feature description="Ignore difficult terrain when shifting (even when shifting multiple squares)." name="Wild Step" /><Feature description="" name="Nature Bonus" /><Feature description="" name="Perception Bonus" /></Race><Background description="" name="Divinely Inspired" url="http://www.wizards.com/dndinsider/compendium/background.aspx?id=184"><Feature description="" name="Insight class skill" /></Background><Class description="" name="Avenger" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=129"><Feature description="Gain +3 bonus to AC while wearing cloth or no armor and not using a shield." name="Armor of Faith" /><Feature description="Gain an avenger&apos;s censure power." name="Avenger&apos;s Censure" /><Feature description="Deal 2 + Dex mod extra damage if oath target moves away. (4 + Dex mod at 11th level, 6 + Dex mod at 21st)" name="Censure of Pursuit" /><Feature description="Invoke a channel divinity class feature or other power; encounter." name="Channel Divinity" /><Feature description="Gain the oath of enmity power" name="Oath of Enmity" /></Class><ParagonPath description="" name="Ardent Champion" url="http://www.wizards.com/dndinsider/compendium/paragonpath.aspx?id=391"><Feature description="" name="Holy Ardor" /><Feature description="" name="Ardent Action" /><Feature description="" name="Ardent Fury" /></ParagonPath></Build><!-- Resistances element: Always present
    Optional Attributes: Fire, Cold, etc. (all allowed resistances)
 --><Resistances /><!-- Health element: always present
    Control attributes:
        short-rest-script: javascript to execute when the user wants to take a short rest.
        extended-rest-script: javascript to execute when the user wants to take an extended rest.
        tempHP-display-class: assign to at least one HTML element that should dynamically display temp HP.
        tempHP-prompt-script: javascript to execute to prompt the user for a new temp HP value.
        tempHP-bar-class: assign to all HTML elements that should have width set in proportion to current tempHP/max HP.
        death-saves-display-class: assign to at least one HTML element that should dynamically display current HP.
        death-saves-add-script: javascript to execute to add a death save.
        death-saves-subtract-script: javascript to execute to subtract a death save.
        power-points-display-class: assign to at least one HTML element that should dynamically display current power points.
        power-points-add-script: javascript to execute to add a power point.
        power-points-subtract-script: javascript to execute to subtract a power point.
        conditions-display-class: assign to at least on HTML element that should dynamically contain a div per condition.
        conditions-prompt-script: javascript to execute to prompt the user to enter a new condition.
        CUR_ConditionsDelete: will be dynamically assigned to each condition div in conditions-display-class elements.
            Not necessary to assign to any elements, but should probably be styled with css in your XSL.
    Child elements:
        MaxHitPoints: always present
            Required attributes: value
            Control attributes:
                CUR_HitPoints: assign to at least one HTML element that should dynamically display current HP.
                CUR_HitPointsBar: assign to all HTML elements that should have width set in proportion to current/max HP.
                CUR_HitPointsDying: assign to all HTML elements that should only be displayed if the character is dying.
                damage-prompt-script: javascript to execute to prompt the user for hit points of damage taken.
                heal-prompt-script: javascript to execute to prompt the user for hit points healed.
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier.
        BloodiedValue: always present
            Required attributes: value
            Children: as MaxHitPoints
        MaxSurges: always present
            Required attributes: value
            Control attributes:
                CUR_Surges: assign to at least one HTML element that should dynamically display current surges.
                CUR_SurgesBar: assign to all HTML elements that should have width set in proportion to current/max surges.
                add-script: javascript to execute to add a surge.
                subtract-script: javascript to execute to subtract a surge.
            Children: as MaxHitPoints
        SurgeValue: always present
            Required attributes: value
            Control attributes:
                toHitPoints-script: javascript to execute when the surge value should be added to hit points.
            Children: as MaxHitPoints --><Health conditions-display-class="CUR_Conditions" conditions-prompt-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Conditions&apos;, {text:&apos;Enter text for the condition&apos;});" death-saves-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Death Saves&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" death-saves-display-class="CUR_DeathSaves" death-saves-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Death Saves&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" extended-rest-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.extendedRest();" power-points-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_PowerPoints&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" power-points-display-class="CUR_PowerPoints" power-points-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_PowerPoints&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" short-rest-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.shortRest();" tempHP-bar-class="CUR_TempHPBar" tempHP-display-class="CUR_TempHP" tempHP-prompt-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_TempHP&apos;, {requireInt:1, min:0, text:&apos;Set to how many temporary HP?&apos; });"><MaxHitPoints damage-prompt-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.damagePrompt();" heal-prompt-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_HitPoints&apos;, {requireInt:1, min:1, text:&apos;How many HP should be added?&apos;, calculateChange: function(oldVal, newVal) { return Math.max(0,oldVal) + newVal; } });" value="116"><Factor abbreviation="Con" modifier="+12" name="Constitution" /><Factor abbreviation="Avenger 1" modifier="+14" name="Level 1 Avenger" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor abbreviation="Avenger 16" modifier="+90" multiplied="6" multiplier="15" name="Level 16 Avenger" /></MaxHitPoints><BloodiedValue value="58"><Factor abbreviation="1/2 HP" modifier="+58" multiplied="116" multiplier=".5" name="Half Hit Points" /></BloodiedValue><MaxSurges add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Surges&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Surges&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" value="8"><Factor modifier="+7" name="Avenger" /><Factor abbreviation="Con mod" modifier="+1" name="Constitution modifier" /></MaxSurges><SurgeValue toHitPoints-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.surgeValueToHitPoints(29);" value="29"><Factor abbreviation="1/4 HP" modifier="+29" multiplied="116" multiplier=".25" name="Quarter Hit Points" /></SurgeValue><PowerPoints value="0" /></Health><!-- Movement element: always present
    Children:
        Speed element: always present
            Required attributes: value
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier.
        Initiative element: always present
            Required attributes: 
                value: number to display
                dice-class: use in conjunction with "Roller" to make an initiative roller element.
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><Movement><Speed value="7"><Factor modifier="+7" name="Elf" /></Speed><Initiative dice-class="dice1d20plus13Initiative" value="13"><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+0" name="Initiative Misc" /><Factor abbreviation="Dex mod" modifier="+5" name="Dexterity modifier" /></Initiative></Movement><!-- Defenses element: always present
    Children:
        Condition elements: present if one or more conditions affect all defenses
            Required attributes: name
        Defense elements: four Defense elements are always present.
            Required attributes: value, abbreviation, name (name is "ArmorClass", "Fortitude", "Reflex" or "Will")
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier.
                Condition elements: present if one or more conditions affect this defense
                    Required attributes: name --><Defenses><Defense abbreviation="AC" name="Armor Class" value="32"><Factor modifier="+10" name="Constant" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+0" name="Githweave Armor" /><Factor modifier="+3" name="Bloodthread Armor +3" /><Condition name="+2 Bloodthread Armor +3" /><Condition name="+2 Unarmored Agility" /><Condition name="+3 Armor of Faith Bonus" /><Condition name="+1 Improved Armor of Faith" /><Condition name="+2 Unarmored Agility" /><Condition name="+3 Armor of Faith Bonus" /><Condition name="+1 Improved Armor of Faith" /><Condition name="+5 Dexterity modifier" /></Defense><Defense abbreviation="Fort" name="Fortitude" value="23"><Factor modifier="+10" name="Constant" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+1" name="Fortitude Defense Class Bonus" /><Factor modifier="+2" name="Badge of the Berserker +2" /><Factor abbreviation="Str mod" modifier="+2" name="Strength modifier" /></Defense><Defense abbreviation="Ref" name="Reflex" value="26"><Factor modifier="+10" name="Constant" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+1" name="Reflex Defense Class Bonus" /><Factor modifier="+2" name="Badge of the Berserker +2" /><Factor abbreviation="Dex mod" modifier="+5" name="Dexterity modifier" /></Defense><Defense abbreviation="Will" name="Will" value="28"><Factor modifier="+10" name="Constant" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+1" name="Will Defense Class Bonus" /><Factor modifier="+1" name="Githweave Armor" /><Factor modifier="+2" name="Badge of the Berserker +2" /><Factor abbreviation="Wis mod" modifier="+6" name="Wisdom modifier" /></Defense></Defenses><!-- PassiveSkills element: always present
    Children:
        PassiveSkill elements: two PassiveSkill elements are always present
            Required attributes: value, name (name is "Perception" or "Insight")
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><PassiveSkills><PassiveSkill name="Perception" value="32"><Factor modifier="+22" name="Perception" /><Factor modifier="+10" name="Constant" /></PassiveSkill><PassiveSkill name="Insight" value="24"><Factor modifier="+14" name="Insight" /><Factor modifier="+10" name="Constant" /></PassiveSkill></PassiveSkills><!-- Skills element: always present
    Children:
        Skill elements: one for each skill defined by the Character Builder
            Required attributes: 
                name: name of the skill
                value: numeric display value
                dice-class: Use in conjunction with "Roller" to create a skill roller element.
                url: Compendium URL for the skill
                trained: "true" or "false"
                armorpenaltyapplies: "true" or "false"
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><Skills><Skill armorpenaltyapplies="true" dice-class="dice1d20plus19Acrobatics" name="Acrobatics" trained="true" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" value="19"><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+5" name="Trained" /><Factor modifier="+1" name="Acrobatics Misc" /><Factor abbreviation="Dex mod" modifier="+5" name="Dexterity modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus8Arcana" name="Arcana" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" value="8"><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+0" name="Arcana Misc" /><Factor abbreviation="Int mod" modifier="+0" name="Intelligence modifier" /></Skill><Skill armorpenaltyapplies="true" dice-class="dice1d20plus16Athletics" name="Athletics" trained="true" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" value="16"><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+5" name="Trained" /><Factor modifier="+1" name="Athletics Misc" /><Factor abbreviation="Str mod" modifier="+2" name="Strength modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus7Bluff" name="Bluff" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" value="7"><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+0" name="Bluff Misc" /><Factor abbreviation="Cha mod" modifier="-1" name="Charisma modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus7Diplomacy" name="Diplomacy" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" value="7"><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+0" name="Diplomacy Misc" /><Factor abbreviation="Cha mod" modifier="-1" name="Charisma modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus14Dungeoneering" name="Dungeoneering" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" value="14"><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+0" name="Dungeoneering Misc" /><Factor abbreviation="Wis mod" modifier="+6" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="true" dice-class="dice1d20plus9Endurance" name="Endurance" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" value="9"><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+0" name="Endurance Misc" /><Factor abbreviation="Con mod" modifier="+1" name="Constitution modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus14Heal" name="Heal" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" value="14"><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+0" name="Heal Misc" /><Factor abbreviation="Wis mod" modifier="+6" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus8History" name="History" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" value="8"><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+0" name="History Misc" /><Factor abbreviation="Int mod" modifier="+0" name="Intelligence modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus14Insight" name="Insight" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" value="14"><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+0" name="Insight Misc" /><Factor abbreviation="Wis mod" modifier="+6" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus7Intimidate" name="Intimidate" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" value="7"><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+0" name="Intimidate Misc" /><Factor abbreviation="Cha mod" modifier="-1" name="Charisma modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus16Nature" name="Nature" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" value="16"><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+2" name="Nature Misc" /><Factor abbreviation="Wis mod" modifier="+6" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus22Perception" name="Perception" trained="true" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" value="22"><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+5" name="Trained" /><Factor modifier="+3" name="Perception Misc" /><Factor abbreviation="Wis mod" modifier="+6" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus14Religion" name="Religion" trained="true" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" value="14"><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+5" name="Trained" /><Factor modifier="+1" name="Religion Misc" /><Factor abbreviation="Int mod" modifier="+0" name="Intelligence modifier" /></Skill><Skill armorpenaltyapplies="true" dice-class="dice1d20plus13Stealth" name="Stealth" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" value="13"><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+0" name="Stealth Misc" /><Factor abbreviation="Dex mod" modifier="+5" name="Dexterity modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus7Streetwise" name="Streetwise" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" value="7"><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+0" name="Streetwise Misc" /><Factor abbreviation="Cha mod" modifier="-1" name="Charisma modifier" /></Skill><Skill armorpenaltyapplies="true" dice-class="dice1d20plus13Thievery" name="Thievery" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" value="13"><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+0" name="Thievery Misc" /><Factor abbreviation="Dex mod" modifier="+5" name="Dexterity modifier" /></Skill></Skills><!-- AbilityScores element: always present
    Children:
        AbilityScore elements: six AbilityScore elements are always present.
            Required attributes: value, abbreviation, name ("Strength", etc...)
            Children:
                AbilityModifier element: always present
                    Required attributes: 
                        modifier: base modifier
                        rollmodifier: (includes 1/2 level)
                        dice-class: use in conjunction with "Roller" to build an ability check roller element.
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><AbilityScores><AbilityScore abbreviation="Str" name="Strength" value="15"><Factor modifier="+13" name="Starting" /><Factor modifier="+1" name="Level 4" /><Factor modifier="+1" name="Level 11" /><AbilityModifier dice-class="dice1d20plus10Strength" modifier="+2" rollmodifier="+10" /></AbilityScore><AbilityScore abbreviation="Con" name="Constitution" value="12"><Factor modifier="+11" name="Starting" /><Factor modifier="+1" name="Level 11" /><AbilityModifier dice-class="dice1d20plus9Constitution" modifier="+1" rollmodifier="+9" /></AbilityScore><AbilityScore abbreviation="Dex" name="Dexterity" value="21"><Factor modifier="+16" name="Starting" /><Factor modifier="+2" name="Elf" /><Factor modifier="+1" name="Level 8" /><Factor modifier="+1" name="Level 11" /><Factor modifier="+1" name="Level 14" /><AbilityModifier dice-class="dice1d20plus13Dexterity" modifier="+5" rollmodifier="+13" /></AbilityScore><AbilityScore abbreviation="Int" name="Intelligence" value="11"><Factor modifier="+10" name="Starting" /><Factor modifier="+1" name="Level 11" /><AbilityModifier dice-class="dice1d20plus8Intelligence" modifier="+0" rollmodifier="+8" /></AbilityScore><AbilityScore abbreviation="Wis" name="Wisdom" value="22"><Factor modifier="+16" name="Starting" /><Factor modifier="+2" name="Elf" /><Factor modifier="+1" name="Level 4" /><Factor modifier="+1" name="Level 8" /><Factor modifier="+1" name="Level 11" /><Factor modifier="+1" name="Level 14" /><AbilityModifier dice-class="dice1d20plus14Wisdom" modifier="+6" rollmodifier="+14" /></AbilityScore><AbilityScore abbreviation="Cha" name="Charisma" value="9"><Factor modifier="+8" name="Starting" /><Factor modifier="+1" name="Level 11" /><AbilityModifier dice-class="dice1d20plus7Charisma" modifier="-1" rollmodifier="+7" /></AbilityScore></AbilityScores><!-- Powers element: always present
    Child elements:
        Power elements: one per power
            Required attributes: name, url, powerusage, actiontype
            Optional attributes: powertype, attacktype, target, level, flavor, source, keywords
            Control attributes: only present for Encounter and Daily powers.
                display-class: assign to all HTML elements that should have classname "Used" added 
                    when the power is used, and classname "Used" removed when the power is un-used.
                use-script: javascript to execute when the user marks a power used or unused.
            Child Elements:
                Condition elements: one per condition that affects all weapons.
                    Required attributes: name
                Weapon elements: one per weapon that is legal for use with the power.
                    Required attributes: name, url, attackstat, defense
                    Child elements:
                        Condition elements: one per condition that affects all weapons.
                            Required attributes: name
                            Optional attributes: dice-class; if present, this condition should be presented as a "Roller".
                        AttackBonus element: always present
                            Required attributes: 
                                value: value to display
                                dice-class: use in conjunction with "Roller" to make an attack roller element.
                            Child elements:
                                Factor elements: one per factor contributing to the value
                                    Required attributes: name, modifier
                                    Optional attributes: abbreviation, multiplier, multiplied
                                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier.
                        Damage element: always present
                            Required attributes: 
                                value: value to display
                                dice-class: use in conjunction with "Roller" to make a damage roller element.
                            Optional attributes: type (e.g. lightning)
                            Child elements:
                                Factor elements: one per factor contributing to the value
                                    Required attributes: name, modifier
                                    Optional attributes: abbreviation, multiplier, multiplied
                                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><Powers><Power actiontype="Standard Action" isMore="" name="Melee Basic Attack" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=426"><Condition name="+1 item bonus to attack rolls to opportunity attacks - Strikebacks (heroic tier)" /><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2157&amp;ftype=1" name="Jagged Fullblade +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3"><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+2" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Versatile Expertise (Heavy Blade)" /></AttackBonus><Damage dice-class="dice1d12plus12Damage" value="1d12+12"><Factor modifier="+2" name="Strength modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus10Attack" value="10"><Factor modifier="+2" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /></AttackBonus><Damage dice-class="dice1d4plus6Damage" value="1d4+6"><Factor modifier="+2" name="Strength modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon></Power><Power actiontype="Standard Action" isMore="" name="Ranged Basic Attack" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=426"><Condition name="+1 item bonus to attack rolls to opportunity attacks - Strikebacks (heroic tier)" /><Weapon attackstat="Dexterity" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus13Attack" value="13"><Factor modifier="+5" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /></AttackBonus><Damage dice-class="dice1d4plus5Damage" value="1d4+5"><Factor modifier="+5" name="Dexterity modifier" /></Damage></Weapon></Power><Power actiontype="Standard Action" isMore="" name="Overwhelming Strike" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3423"><Weapon attackstat="Wisdom" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2157&amp;ftype=1" name="Jagged Fullblade +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+6" name="Wisdom modifier" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Versatile Expertise (Heavy Blade)" /></AttackBonus><Damage dice-class="dice1d12plus16Damage" value="1d12+16"><Factor modifier="+6" name="Wisdom modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Wisdom" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus14Attack" value="14"><Factor modifier="+6" name="Wisdom modifier" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /></AttackBonus><Damage dice-class="dice1d4plus10Damage" value="1d4+10"><Factor modifier="+6" name="Wisdom modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon></Power><Power actiontype="Standard Action" isMore="" name="Radiant Vengeance" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2894"><Weapon attackstat="Wisdom" defense="Reflex" name="Symbol of Victory +2" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=824&amp;ftype=1"><AttackBonus dice-class="dice1d20plus18Attack" value="18"><Factor modifier="+6" name="Wisdom modifier" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+2" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Versatile Expertise (Holy Symbol)" /></AttackBonus><Damage dice-class="dice1d8plus8Damage" type="Radiant" value="1d8+8"><Factor modifier="+6" name="Wisdom modifier" /><Factor modifier="+2" name="enhancement bonus" /></Damage></Weapon><Weapon attackstat="Wisdom" defense="Reflex" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus14Attack" value="14"><Factor modifier="+6" name="Wisdom modifier" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /></AttackBonus><Damage dice-class="dice1d8plus6Damage" type="Radiant" value="1d8+6"><Factor modifier="+6" name="Wisdom modifier" /></Damage></Weapon></Power><Power actiontype="Opportunity Action" isMore="true" name="Opportunity Attack" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=331" /><Power actiontype="Opportunity Action" isMore="true" name="Opportunity Action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=119" /><Power actiontype="Immediate Reaction" isMore="true" name="Readied action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=332" /><Power actiontype="Free Action" isMore="true" name="Delay" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=327" /><Power actiontype="Free Action" isMore="true" name="End a grab" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=329" /><Power actiontype="Minor Action" isMore="true" name="Drop prone" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=141" /><Power actiontype="Standard Action" isMore="true" name="Aid Another" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=322" /><Power actiontype="Standard Action" isMore="true" name="Bull Rush" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=323" /><Power actiontype="Standard Action" isMore="true" name="Charge" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=324" /><Power actiontype="Standard Action" isMore="true" name="Coup de grace" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=325" /><Power actiontype="Standard Action" isMore="true" name="Grab" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=329" /><Power actiontype="Minor Action" isMore="true" name="Sustain a Grab" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=329" /><Power actiontype="Standard Action" isMore="true" name="Ready an action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=332" /><Power actiontype="Standard Action" isMore="true" name="Total defense" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=338" /><Power actiontype="Move Action" isMore="true" name="Walk 7 squares" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=339" /><Power actiontype="Move Action" isMore="true" name="Run 9 squares" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=333" /><Power actiontype="Move Action" isMore="true" name="Shift 1 square" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=335" /><Power actiontype="Move Action" isMore="true" name="Crawl 3 squares" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=326" /><Power actiontype="Move Action" isMore="true" name="Squeeze 3 squares" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=336" /><Power actiontype="Move Action" isMore="true" name="Stand up" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=337" /><Power actiontype="Move Action" isMore="true" name="Escape a Grab" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=328" /><Power actiontype="Standard Action" isMore="true" name="Any Move Action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=116" /><Power actiontype="Standard Action" isMore="true" name="Any Minor Action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=117" /><Power actiontype="Move Action" isMore="true" name="Any Minor Action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=117" /><Power actiontype="Free Action" display-class="USAGE_ElvenAccuracy" isMore="" name="Elven Accuracy" packagename="Elf" packageurl="http://www.wizards.com/dndinsider/compendium/race.aspx?id=4" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1450" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;USAGE_ElvenAccuracy&apos;, {isBoolean:1});" /><Power actiontype="Standard Action" display-class="USAGE_AbjureUndead" isMore="" name="Abjure Undead" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5330" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;USAGE_AbjureUndead&apos;, {isBoolean:1});"><Weapon attackstat="Wisdom" defense="Will" name="Symbol of Victory +2" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=824&amp;ftype=1"><AttackBonus dice-class="dice1d20plus18Attack" value="18"><Factor modifier="+6" name="Wisdom modifier" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+2" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Versatile Expertise (Holy Symbol)" /></AttackBonus><Damage dice-class="dice6d10plus8Damage" value="6d10+8"><Factor modifier="+6" name="Wisdom modifier" /><Factor modifier="+2" name="enhancement bonus" /></Damage></Weapon><Weapon attackstat="Wisdom" defense="Will" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus14Attack" value="14"><Factor modifier="+6" name="Wisdom modifier" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /></AttackBonus><Damage dice-class="dice6d10plus6Damage" value="6d10+6"><Factor modifier="+6" name="Wisdom modifier" /></Damage></Weapon></Power><Power actiontype="Immediate Interrupt" display-class="USAGE_DivineGuidance" isMore="" name="Divine Guidance" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5331" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;USAGE_DivineGuidance&apos;, {isBoolean:1});" /><Power actiontype="Minor Action" display-class="USAGE_LoyalSanction" isMore="" name="Loyal Sanction" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=6993" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;USAGE_LoyalSanction&apos;, {isBoolean:1});" /><Power actiontype="Standard Action" display-class="USAGE_DeadlyStride" isMore="" name="Deadly Stride" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=6996" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;USAGE_DeadlyStride&apos;, {isBoolean:1});"><Weapon attackstat="Wisdom" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2157&amp;ftype=1" name="Jagged Fullblade +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+6" name="Wisdom modifier" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Versatile Expertise (Heavy Blade)" /></AttackBonus><Damage dice-class="dice2d12plus16Damage" value="2d12+16"><Factor modifier="+6" name="Wisdom modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Wisdom" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus14Attack" value="14"><Factor modifier="+6" name="Wisdom modifier" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /></AttackBonus><Damage dice-class="dice2d4plus10Damage" value="2d4+10"><Factor modifier="+6" name="Wisdom modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_InexorablePursuit" isMore="" name="Inexorable Pursuit" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2943" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;USAGE_InexorablePursuit&apos;, {isBoolean:1});"><Weapon attackstat="Wisdom" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2157&amp;ftype=1" name="Jagged Fullblade +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+6" name="Wisdom modifier" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Versatile Expertise (Heavy Blade)" /></AttackBonus><Damage dice-class="dice2d12plus16Damage" value="2d12+16"><Factor modifier="+6" name="Wisdom modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Wisdom" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus14Attack" value="14"><Factor modifier="+6" name="Wisdom modifier" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /></AttackBonus><Damage dice-class="dice2d4plus10Damage" value="2d4+10"><Factor modifier="+6" name="Wisdom modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon></Power><Power actiontype="Minor Action" display-class="USAGE_SpotWeakness" isMore="" name="Spot Weakness" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11590" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;USAGE_SpotWeakness&apos;, {isBoolean:1});" /><Power actiontype="Standard Action" display-class="USAGE_FanaticalFlurry" isMore="" name="Fanatical Flurry" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7703" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;USAGE_FanaticalFlurry&apos;, {isBoolean:1});"><Weapon attackstat="Wisdom" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2157&amp;ftype=1" name="Jagged Fullblade +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+6" name="Wisdom modifier" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Versatile Expertise (Heavy Blade)" /></AttackBonus><Damage dice-class="dice2d12plus12Damage" value="2d12+12"><Factor modifier="+6" name="Wisdom modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /></Damage></Weapon><Weapon attackstat="Wisdom" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus14Attack" value="14"><Factor modifier="+6" name="Wisdom modifier" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /></AttackBonus><Damage dice-class="dice2d4plus6Damage" value="2d4+6"><Factor modifier="+6" name="Wisdom modifier" /></Damage></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_WeavingBlades" isMore="" name="Weaving Blades" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7027" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;USAGE_WeavingBlades&apos;, {isBoolean:1});"><Weapon attackstat="Wisdom" defense="Reflex" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2157&amp;ftype=1" name="Jagged Fullblade +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+6" name="Wisdom modifier" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Versatile Expertise (Heavy Blade)" /></AttackBonus><Damage dice-class="dice2d12plus16Damage" value="2d12+16"><Factor modifier="+6" name="Wisdom modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Wisdom" defense="Reflex" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus14Attack" value="14"><Factor modifier="+6" name="Wisdom modifier" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /></AttackBonus><Damage dice-class="dice2d4plus10Damage" value="2d4+10"><Factor modifier="+6" name="Wisdom modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_SecondWind" isMore="" name="Second Wind" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=334" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;USAGE_SecondWind&apos;, { isBoolean:1, useRequires: function() { return CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.namesToVariables[&apos;CUR_Surges&apos;].get() &gt; 0; }, noUseMessage: &apos;Second Wind requires a healing surge, and you have none.&apos; });" /><Power actiontype="Free Action" display-class="USAGE_ActionPoint" isMore="" name="Action Point" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=177" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;USAGE_ActionPoint&apos;, {isBoolean:1});" /><Power actiontype="Standard Action" display-class="USAGE_AspectofMight" isMore="" name="Aspect of Might" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3592" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;USAGE_AspectofMight&apos;, {isBoolean:1});"><Weapon attackstat="Wisdom" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2157&amp;ftype=1" name="Jagged Fullblade +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+6" name="Wisdom modifier" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Versatile Expertise (Heavy Blade)" /></AttackBonus><Damage dice-class="dice3d12plus16Damage" value="3d12+16"><Factor modifier="+6" name="Wisdom modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Wisdom" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus14Attack" value="14"><Factor modifier="+6" name="Wisdom modifier" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /></AttackBonus><Damage dice-class="dice3d4plus10Damage" value="3d4+10"><Factor modifier="+6" name="Wisdom modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon></Power><Power actiontype="Minor Action" display-class="USAGE_StepofFate" isMore="" name="Step of Fate" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7008" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;USAGE_StepofFate&apos;, {isBoolean:1});" /><Power actiontype="Standard Action" display-class="USAGE_EnduringStrike" isMore="" name="Enduring Strike" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3602" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;USAGE_EnduringStrike&apos;, {isBoolean:1});"><Weapon attackstat="Wisdom" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2157&amp;ftype=1" name="Jagged Fullblade +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+6" name="Wisdom modifier" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Versatile Expertise (Heavy Blade)" /></AttackBonus><Damage dice-class="dice3d12plus16Damage" value="3d12+16"><Factor modifier="+6" name="Wisdom modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Wisdom" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus14Attack" value="14"><Factor modifier="+6" name="Wisdom modifier" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /></AttackBonus><Damage dice-class="dice3d4plus10Damage" value="3d4+10"><Factor modifier="+6" name="Wisdom modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon></Power><Power actiontype="Minor Action" display-class="USAGE_BattleRapture" isMore="" name="Battle Rapture" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7704" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;USAGE_BattleRapture&apos;, {isBoolean:1});" /><Power actiontype="Standard Action" display-class="USAGE_AspectofFury" isMore="" name="Aspect of Fury" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3640" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;USAGE_AspectofFury&apos;, {isBoolean:1});"><Weapon attackstat="Wisdom" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2157&amp;ftype=1" name="Jagged Fullblade +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+6" name="Wisdom modifier" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Versatile Expertise (Heavy Blade)" /></AttackBonus><Damage dice-class="dice3d12plus16Damage" value="3d12+16"><Factor modifier="+6" name="Wisdom modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Wisdom" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus14Attack" value="14"><Factor modifier="+6" name="Wisdom modifier" /><Factor abbreviation="1/2 Level" modifier="+8" name="Half Level" /></AttackBonus><Damage dice-class="dice3d4plus10Damage" value="3d4+10"><Factor modifier="+6" name="Wisdom modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon></Power><Power actiontype="Minor Action" display-class="USAGE_TempleofSeclusion" isMore="" name="Temple of Seclusion" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7039" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;USAGE_TempleofSeclusion&apos;, {isBoolean:1});" /><Power actiontype="Minor Action" display-class="USAGE_OathofEnmity" isMore="" name="Oath of Enmity" packagename="Avenger" packageurl="http://www.wizards.com/dndinsider/compendium/class.aspx?id=129" powerusage="Encounter (Special)" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3069" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;USAGE_OathofEnmity&apos;, {isBoolean:1});" /></Powers><!-- Feats element: always present
    Children:
        Feat elements: one for each Feat the character has.
            Required attributes: name, url, description --><Feats><Feat description="Gain proficiency with the Fullblade." name="Weapon Proficiency (Fullblade)" url="/characters/missingCompendium" /><Feat description="Increases armor of faith bonus to AC" name="Improved Armor of Faith" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1078" /><Feat description="Bonus to attacks with weapons and implements of your choice" name="Versatile Expertise" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2785" /><Feat description="+1 to trained skill checks." name="Power of Skill" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1461" /><Feat description="Gain +1 damage per tier with Heavy Blades." name="Weapon Focus (Heavy Blade)" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=233" /><Feat description="+2 AC while wearing cloth armor or no armor" name="Unarmored Agility" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2626" /><Feat description="Gain +2 AC and damage when you charge oath of enmity target" name="Invigorating Pursuit" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1013" /><Feat description="Deal additional 1d10 damage on a critical hit" name="Devastating Critical" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=128" /><Feat description="Ignore difficult terrain and move through enemies&apos; spaces when you charge your oath of enmity target" name="Inexorable Pursuit" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=487" /><Feat description="+2 damage for &#8211;2 to attack" name="Power Attack" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=261" /></Feats><!-- Loot element: always present
    Required attributes: 
        carried-ad, carried-pp, carried-gp, carried-sp, carried-cp: number of each type of coin carried.
        stored-ad, stored-pp, stored-gp, stored-sp, stored-cp: number of each type of coin stored.
        carried-ad-display-class, carried-pp-display-class, carried-gp-display-class, carried-sp-display-class, carried-cp-display-class:
            assign to at least one HTML element each to dynamically display number of each coin type carried.
        stored-ad-display-class, stored-pp-display-class, stored-gp-display-class, stored-sp-display-class, stored-cp-display-class:
            assign to at least one HTML element each to dynamically display number of each coin type stored.
    Control attributes:
        daily-use-display-class: assign to at least one HTML element that should dynamically display remaining daily magic item uses.
        daily-use-add-script: javascript to execute when the user triggers a daily item power.
        daily-use-subtract-script: javascript to execute when the user regains a daily item power.
        carried-ad-add-script, carried-pp-add-script, carried-gp-add-script, carried-sp-add-script, carried-cp-add-script:
            javascript to execute to ask the user how many coins of a given type to add to those carried.
        carried-ad-subtract-script, carried-pp-subtract-script, carried-gp-subtract-script, carried-sp-subtract-script, carried-cp-subtract-script:
            javascript to execute to ask the user how many coins of a given type to subtract from those carried.
        stored-ad-add-script, stored-pp-add-script, stored-gp-add-script, stored-sp-add-script, stored-cp-add-script:
            javascript to execute to ask the user how many coins of a given type to add to those stored.
        stored-ad-subtract-script, stored-pp-subtract-script, stored-gp-subtract-script, stored-sp-subtract-script, stored-cp-subtract-script:
            javascript to execute to ask the user how many coins of a given type to subtract from those stored.
    Child elements:
        Item elements: one for each item.
            Required attributes: count, equippedcount, name, type, url
                Do not have expectations about values in the type attribute (e.g. Weapon, Armor) or you will miss something.
            Child elements:
                Enhancement element: only present if the parent element has an enhancement.
                    Require attributes: name, url --><Loot carried-ad="0" carried-ad-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_carriedad&apos;, {min:1, requireInt:1, text:&apos;How many Astral Diamonds should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-ad-display-class="CUR_carriedad" carried-ad-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_carriedad&apos;, {min:1, requireInt:1, text:&apos;How many ad should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" carried-cp="0" carried-cp-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_carriedcp&apos;, {min:1, requireInt:1, text:&apos;How many Copper Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-cp-display-class="CUR_carriedcp" carried-cp-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_carriedcp&apos;, {min:1, requireInt:1, text:&apos;How many cp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" carried-gp="50" carried-gp-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_carriedgp&apos;, {min:1, requireInt:1, text:&apos;How many Gold Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-gp-display-class="CUR_carriedgp" carried-gp-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_carriedgp&apos;, {min:1, requireInt:1, text:&apos;How many gp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" carried-pp="0" carried-pp-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_carriedpp&apos;, {min:1, requireInt:1, text:&apos;How many Platinum Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-pp-display-class="CUR_carriedpp" carried-pp-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_carriedpp&apos;, {min:1, requireInt:1, text:&apos;How many pp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" carried-sp="0" carried-sp-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_carriedsp&apos;, {min:1, requireInt:1, text:&apos;How many Silver Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-sp-display-class="CUR_carriedsp" carried-sp-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_carriedsp&apos;, {min:1, requireInt:1, text:&apos;How many sp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" daily-use-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_DailyUses&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" daily-use-display-class="CUR_DailyUses" daily-use-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_DailyUses&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-ad="0" stored-ad-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_storedad&apos;, {min:1, requireInt:1, text:&apos;How many Astral Diamonds should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-ad-display-class="CUR_storedad" stored-ad-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_storedad&apos;, {min:1, requireInt:1, text:&apos;How many ad should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" stored-cp="0" stored-cp-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_storedcp&apos;, {min:1, requireInt:1, text:&apos;How many Copper Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-cp-display-class="CUR_storedcp" stored-cp-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_storedcp&apos;, {min:1, requireInt:1, text:&apos;How many cp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" stored-gp="0" stored-gp-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_storedgp&apos;, {min:1, requireInt:1, text:&apos;How many Gold Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-gp-display-class="CUR_storedgp" stored-gp-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_storedgp&apos;, {min:1, requireInt:1, text:&apos;How many gp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" stored-pp="0" stored-pp-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_storedpp&apos;, {min:1, requireInt:1, text:&apos;How many Platinum Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-pp-display-class="CUR_storedpp" stored-pp-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_storedpp&apos;, {min:1, requireInt:1, text:&apos;How many pp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" stored-sp="0" stored-sp-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_storedsp&apos;, {min:1, requireInt:1, text:&apos;How many Silver Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-sp-display-class="CUR_storedsp" stored-sp-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_storedsp&apos;, {min:1, requireInt:1, text:&apos;How many sp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" weightCarried="13"><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Item_SurvivorsBeltparagontier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_SurvivorsBeltparagontier" equippedcount="1" name="Survivor&apos;s Belt (paragon tier)" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Item_SurvivorsBeltparagontier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last SurvivorsBeltparagontier?&apos;, displayClass:&apos;CUR_Item_SurvivorsBeltparagontier&apos;, text:&apos;How many SurvivorsBeltparagontier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3819&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Item_BootsofRapidMotionheroictier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_BootsofRapidMotionheroictier" equippedcount="1" name="Boots of Rapid Motion (heroic tier)" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Item_BootsofRapidMotionheroictier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last BootsofRapidMotionheroictier?&apos;, displayClass:&apos;CUR_Item_BootsofRapidMotionheroictier&apos;, text:&apos;How many BootsofRapidMotionheroictier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=6810&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Item_Strikebacksheroictier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_Strikebacksheroictier" equippedcount="1" name="Strikebacks (heroic tier)" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Item_Strikebacksheroictier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last Strikebacksheroictier?&apos;, displayClass:&apos;CUR_Item_Strikebacksheroictier&apos;, text:&apos;How many Strikebacksheroictier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3414&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Item_BadgeoftheBerserker2&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_BadgeoftheBerserker2" equippedcount="1" name="Badge of the Berserker +2" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Item_BadgeoftheBerserker2&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last BadgeoftheBerserker2?&apos;, displayClass:&apos;CUR_Item_BadgeoftheBerserker2&apos;, text:&apos;How many BadgeoftheBerserker2 should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=6888&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Item_Fullblade&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_Fullblade" equippedcount="1" name="Fullblade" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Item_Fullblade&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last Fullblade?&apos;, displayClass:&apos;CUR_Item_Fullblade&apos;, text:&apos;How many Fullblade should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Weapon" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=63&amp;ftype=3&amp;page=item"><Enhancement name="Jagged Weapon +4" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=2157&amp;ftype=1&amp;page=item" /></Item><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Item_IronArmbandsofPowerparagontier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_IronArmbandsofPowerparagontier" equippedcount="1" name="Iron Armbands of Power (paragon tier)" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Item_IronArmbandsofPowerparagontier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last IronArmbandsofPowerparagontier?&apos;, displayClass:&apos;CUR_Item_IronArmbandsofPowerparagontier&apos;, text:&apos;How many IronArmbandsofPowerparagontier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3235&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Item_GithweaveArmor&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_GithweaveArmor" equippedcount="1" name="Githweave Armor" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Item_GithweaveArmor&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last GithweaveArmor?&apos;, displayClass:&apos;CUR_Item_GithweaveArmor&apos;, text:&apos;How many GithweaveArmor should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Armor" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=22&amp;ftype=2&amp;page=item"><Enhancement name="Bloodthread Armor +3" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=532&amp;ftype=1&amp;page=item" /></Item><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Item_ElixirofSpeedparagontier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_ElixirofSpeedparagontier" equippedcount="0" name="Elixir of Speed (paragon tier)" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Item_ElixirofSpeedparagontier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last ElixirofSpeedparagontier?&apos;, displayClass:&apos;CUR_Item_ElixirofSpeedparagontier&apos;, text:&apos;How many ElixirofSpeedparagontier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=4009&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Item_ElixirofInvisibilityparagontier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_ElixirofInvisibilityparagontier" equippedcount="0" name="Elixir of Invisibility (paragon tier)" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Item_ElixirofInvisibilityparagontier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last ElixirofInvisibilityparagontier?&apos;, displayClass:&apos;CUR_Item_ElixirofInvisibilityparagontier&apos;, text:&apos;How many ElixirofInvisibilityparagontier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=4003&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Item_BagofHoldingheroictier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_BagofHoldingheroictier" equippedcount="0" name="Bag of Holding (heroic tier)" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Item_BagofHoldingheroictier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last BagofHoldingheroictier?&apos;, displayClass:&apos;CUR_Item_BagofHoldingheroictier&apos;, text:&apos;How many BagofHoldingheroictier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=1119&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Item_SymbolofVictory2&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_SymbolofVictory2" equippedcount="0" name="Symbol of Victory +2" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjsioYCDA.triggerVariable(&apos;CUR_Item_SymbolofVictory2&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last SymbolofVictory2?&apos;, displayClass:&apos;CUR_Item_SymbolofVictory2&apos;, text:&apos;How many SymbolofVictory2 should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=824&amp;ftype=1&amp;page=item" /></Loot><!-- Languages element: always present 
    Children:
        Language elements: one for each language
            Required attributes: name --><Languages><Language name="Common" /><Language name="Elven" /></Languages><!-- Proficiencies element: always present
    Children:
        ArmorProficiencies element: may be absent if the character has no armor proficiences.
            Children:
                Proficiency elements: one for each armor proficiency
                    Required attributes: name, source
        ShieldProficiencies element: may be absent if the character has no shield proficiences.
            Children:
                Proficiency elements: one for each shield proficiency
                    Required attributes: name, source
        WeaponProficiencies element: may be absent if the character has no weapon proficiences.
            Children:
                Proficiency elements: one for each weapon proficiency that isn't in a group.
                    Required attributes: name, source
                ProficiencyGroup elements: one for each group of weapon proficiencie (e.g. "simple melee")
                    Required attributes: name, source
                    Children:
                        Proficiency elements: one for each weapon proficiency in the group
                            Required attributes: name, source --><Proficiencies><WeaponProficiencies><ProficiencyGroup name="Implement Proficiency" source="Avenger"><Proficiency name="Holy Symbol" source="Avenger" /></ProficiencyGroup><ProficiencyGroup name="Military Melee" source="Avenger"><Proficiency name="Battleaxe" source="Avenger" /><Proficiency name="Handaxe" source="Avenger" /><Proficiency name="Flail" source="Avenger" /><Proficiency name="Throwing hammer" source="Avenger" /><Proficiency name="Warhammer" source="Avenger" /><Proficiency name="War pick" source="Avenger" /><Proficiency name="Scimitar" source="Avenger" /><Proficiency name="Longsword" source="Avenger" /><Proficiency name="Short sword" source="Avenger" /><Proficiency name="Greataxe" source="Avenger" /><Proficiency name="Heavy flail" source="Avenger" /><Proficiency name="Glaive" source="Avenger" /><Proficiency name="Halberd" source="Avenger" /><Proficiency name="Maul" source="Avenger" /><Proficiency name="Longspear" source="Avenger" /><Proficiency name="Greatsword" source="Avenger" /><Proficiency name="Falchion" source="Avenger" /><Proficiency name="Broadsword" source="Avenger" /><Proficiency name="Khopesh" source="Avenger" /><Proficiency name="Light war pick" source="Avenger" /><Proficiency name="Scourge" source="Avenger" /><Proficiency name="Trident" source="Avenger" /><Proficiency name="Heavy war pick" source="Avenger" /><Proficiency name="Feral armor claw" source="Avenger" /></ProficiencyGroup><ProficiencyGroup name="Simple Melee" source="Avenger"><Proficiency name="Club" source="Avenger" /><Proficiency name="Dagger" source="Avenger" /><Proficiency name="Javelin" source="Avenger" /><Proficiency name="Mace" source="Avenger" /><Proficiency name="Sickle" source="Avenger" /><Proficiency name="Spear" source="Avenger" /><Proficiency name="Greatclub" source="Avenger" /><Proficiency name="Morningstar" source="Avenger" /><Proficiency name="Quarterstaff" source="Avenger" /><Proficiency name="Scythe" source="Avenger" /><Proficiency name="Spiked gauntlet" source="Avenger" /><Proficiency name="Claw fighter claw" source="Avenger" /><Proficiency name="Shadowblade" source="Avenger" /><Proficiency name="Climbing claw" source="Avenger" /><Proficiency name="Dragontooth shield" source="Avenger" /><Proficiency name="Fighting shield" source="Avenger" /><Proficiency name="Soul shield" source="Avenger" /><Proficiency name="Sun shield" source="Avenger" /><Proficiency name="Rod of seven parts" source="Avenger" /></ProficiencyGroup><ProficiencyGroup name="Simple Ranged" source="Avenger"><Proficiency name="Hand crossbow" source="Avenger" /><Proficiency name="Sling" source="Avenger" /><Proficiency name="Crossbow" source="Avenger" /><Proficiency name="Repeating crossbow" source="Avenger" /></ProficiencyGroup><Proficiency name="Longbow" source="Elven Weapon Proficiency" /><Proficiency name="Shortbow" source="Elven Weapon Proficiency" /><Proficiency name="Fullblade" source="Weapon Proficiency (Fullblade)" /></WeaponProficiencies><ArmorProficiencies><Proficiency name="Cloth" source="Avenger" /></ArmorProficiencies><ShieldProficiencies /></Proficiencies></Character>