<?xml version="1.0" encoding="ISO-8859-1"?><?xml-stylesheet type="text/xsl" href="/145740951583/xsl/fullviewPref.xsl"?><Character action-points-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Action Points&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" action-points-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Action Points&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" key="agdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA" milestone-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.milestone();" name="Carn" safe-key="agdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA"><Description height="3&apos;4&quot;-3&apos;8&quot;" weight="50-75 lb."><Notes /><Appearance /><Traits /><Companions /></Description><!-- Build element: always present
    Required attributes: alignment, experience, level, name, powersource, role, size, tier, vision, deity, gender
        The name attribute is the build name if one was selected in the Character Builder, or the class name otherwise.
        Attribute may be blank.
    Control attributes:
        ExperiencePoints: assign to at least one HTML element that should dynamically display current XP.
        experience-prompt-script: javascript to execute to prompt the user for XP to add.
    Children:
        Race element: always present
            Required attributes: name, url, description
            Children:
                Feature elements: one per race feature
                    Required attributes: name, description
        Background element: sometimes present
            Required attributes: name, url, description
            Children: as Race element
        Class element: always present
            Required attributes: name, url, description
            Children: as Race element
        ParagonPath element: present if of sufficient level
            Required attributes: name, url, description
            Children: as Race element
        EpicDestiny element: present if of sufficient level
            Required attributes: name, url, description
            Children: as Race element --><Build ExperienceNeeded="69000" alignment="Unaligned" deity="" experience="59990" experience-prompt-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;Experience Points&apos;, {requireInt:1, text:&apos;How many XP should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" gender="male" level="15" name="Barbarian" powersource="Primal" role="Striker" size="Small" tier="Paragon" vision="Low-light"><Race description="Clever tricksters and skilled wielders of fey magic, gnomes use their wits to survive." name="Gnome" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=20"><Feature description="With cover or concealment at initiative check, make Stealth check to become hidden" name="Reactive Stealth" /><Feature description="Use fade away as an encounter power" name="Fade Away" /><Feature description="Your origin is fey, not natural" name="Fey Origin" /><Feature description="+5 racial bonus to saving throws against illusions" name="Trickster&apos;s Cunning" /><Feature description="Use ghost sound as minor action, 1/encounter." name="Master Trickster" /><Feature description="" name="Arcana Bonus" /><Feature description="" name="Stealth Bonus" /></Race><Background description="The untamed lands formed by the draining of much of the Vilhon Reach and the destruction of Chondath are known as the Vilhon Wilds. Wracked by the Spellplague and the continuing threat posed by the Plaguewrought Land, the Vilhon Wilds is a true frontier." name="Vilhon Wilds" url="http://www.wizards.com/dndinsider/compendium/background.aspx?id=27"><Feature description="" name="Vilhon Wilds Benefit" /></Background><Class description="You are a proud and fierce warrior, dealing out powerful blows with your mighty weapon." name="Barbarian" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=148"><Feature description="Gain +1 AC and Reflex when not wearing heavy armor. (+2 at 11th level, +3 at 21st)" name="Barbarian Agility" /><Feature description="Choose a Feral Might option." name="Feral Might" /><Feature description="Whenever you bloody a foe, add your Cha modifier to the next attack roll against that foe." name="Thaneborn Triumph" /><Feature description="Gain the rage strike power at 5th level" name="Rage Strike" /><Feature description="Critical hit grants free melee basic attack; once per round, barbarian attack power only" name="Rampage" /><Feature description="+1 to attack with one-handed weapons oncer per encounter" name="Student of One-Handed Weapons" /></Class><ParagonPath description="" name="Herald of Madness" url="http://www.wizards.com/dndinsider/compendium/paragonpath.aspx?id=805"><Feature description="When an enemy attacks your Will, it takes psychic damage equal to your Dexterity or Strength modifier." name="Befouled Mind" /><Feature description="Action point (attack): choose a creature hit by the attack. It must attack a creature of your choice (melee basic, free action)" name="Infectious Madness Action" /></ParagonPath></Build><!-- Resistances element: Always present
    Optional Attributes: Fire, Cold, etc. (all allowed resistances)
 --><Resistances /><!-- Health element: always present
    Control attributes:
        short-rest-script: javascript to execute when the user wants to take a short rest.
        extended-rest-script: javascript to execute when the user wants to take an extended rest.
        tempHP-display-class: assign to at least one HTML element that should dynamically display temp HP.
        tempHP-prompt-script: javascript to execute to prompt the user for a new temp HP value.
        tempHP-bar-class: assign to all HTML elements that should have width set in proportion to current tempHP/max HP.
        death-saves-display-class: assign to at least one HTML element that should dynamically display current HP.
        death-saves-add-script: javascript to execute to add a death save.
        death-saves-subtract-script: javascript to execute to subtract a death save.
        power-points-display-class: assign to at least one HTML element that should dynamically display current power points.
        power-points-add-script: javascript to execute to add a power point.
        power-points-subtract-script: javascript to execute to subtract a power point.
        conditions-display-class: assign to at least on HTML element that should dynamically contain a div per condition.
        conditions-prompt-script: javascript to execute to prompt the user to enter a new condition.
        CUR_ConditionsDelete: will be dynamically assigned to each condition div in conditions-display-class elements.
            Not necessary to assign to any elements, but should probably be styled with css in your XSL.
    Child elements:
        MaxHitPoints: always present
            Required attributes: value
            Control attributes:
                CUR_HitPoints: assign to at least one HTML element that should dynamically display current HP.
                CUR_HitPointsBar: assign to all HTML elements that should have width set in proportion to current/max HP.
                CUR_HitPointsDying: assign to all HTML elements that should only be displayed if the character is dying.
                damage-prompt-script: javascript to execute to prompt the user for hit points of damage taken.
                heal-prompt-script: javascript to execute to prompt the user for hit points healed.
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier.
        BloodiedValue: always present
            Required attributes: value
            Children: as MaxHitPoints
        MaxSurges: always present
            Required attributes: value
            Control attributes:
                CUR_Surges: assign to at least one HTML element that should dynamically display current surges.
                CUR_SurgesBar: assign to all HTML elements that should have width set in proportion to current/max surges.
                add-script: javascript to execute to add a surge.
                subtract-script: javascript to execute to subtract a surge.
            Children: as MaxHitPoints
        SurgeValue: always present
            Required attributes: value
            Control attributes:
                toHitPoints-script: javascript to execute when the surge value should be added to hit points.
            Children: as MaxHitPoints --><Health conditions-display-class="CUR_Conditions" conditions-prompt-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Conditions&apos;, {text:&apos;Enter text for the condition&apos;});" death-saves-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Death Saves&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" death-saves-display-class="CUR_DeathSaves" death-saves-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Death Saves&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" extended-rest-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.extendedRest();" power-points-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_PowerPoints&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" power-points-display-class="CUR_PowerPoints" power-points-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_PowerPoints&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" short-rest-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.shortRest();" tempHP-bar-class="CUR_TempHPBar" tempHP-display-class="CUR_TempHP" tempHP-prompt-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_TempHP&apos;, {requireInt:1, min:0, text:&apos;Set to how many temporary HP?&apos; });"><MaxHitPoints damage-prompt-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.damagePrompt();" heal-prompt-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_HitPoints&apos;, {requireInt:1, min:1, text:&apos;How many HP should be added?&apos;, calculateChange: function(oldVal, newVal) { return Math.max(0,oldVal) + newVal; } });" value="112"><Factor abbreviation="Con" modifier="+13" name="Constitution" /><Factor abbreviation="Barbarian 1" modifier="+15" name="Level 1 Barbarian" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor modifier="+6" name="_PER-LEVEL-HPS" /><Factor abbreviation="Barbarian 15" modifier="+84" multiplied="6" multiplier="14" name="Level 15 Barbarian" /></MaxHitPoints><BloodiedValue value="56"><Factor abbreviation="1/2 HP" modifier="+56" multiplied="112" multiplier=".5" name="Half Hit Points" /></BloodiedValue><MaxSurges add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Surges&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Surges&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" value="9"><Factor modifier="+8" name="Barbarian" /><Factor abbreviation="Con mod" modifier="+1" name="Constitution modifier" /></MaxSurges><SurgeValue toHitPoints-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.surgeValueToHitPoints(28);" value="28"><Factor abbreviation="1/4 HP" modifier="+28" multiplied="112" multiplier=".25" name="Quarter Hit Points" /></SurgeValue><PowerPoints value="0" /></Health><!-- Movement element: always present
    Children:
        Speed element: always present
            Required attributes: value
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier.
        Initiative element: always present
            Required attributes: 
                value: number to display
                dice-class: use in conjunction with "Roller" to make an initiative roller element.
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><Movement><Speed value="5"><Factor modifier="+5" name="Gnome" /></Speed><Initiative dice-class="dice1d20plus10Initiative" value="10"><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+1" name="Initiative Misc" /><Factor abbreviation="Dex mod" modifier="+2" name="Dexterity modifier" /></Initiative></Movement><!-- Defenses element: always present
    Children:
        Condition elements: present if one or more conditions affect all defenses
            Required attributes: name
        Defense elements: four Defense elements are always present.
            Required attributes: value, abbreviation, name (name is "ArmorClass", "Fortitude", "Reflex" or "Will")
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier.
                Condition elements: present if one or more conditions affect this defense
                    Required attributes: name --><Defenses><Defense abbreviation="AC" name="Armor Class" value="29"><Factor modifier="+10" name="Constant" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+3" name="Earthhide Armor" /><Factor modifier="+3" name="Elven Battle Armor +3" /><Condition name="+2 Small Warrior&apos;s Defense" /><Condition name="+1 Barbarian Agility" /><Condition name="+2 Dexterity modifier" /></Defense><Defense abbreviation="Fort" name="Fortitude" value="29"><Factor modifier="+10" name="Constant" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="Fortitude Defense Class Bonus" /><Factor modifier="+1" name="Earthhide Armor" /><Factor modifier="+3" name="Amulet of Psychic Interference +3" /><Factor abbreviation="Str mod" modifier="+6" name="Strength modifier" /></Defense><Defense abbreviation="Ref" name="Reflex" value="26"><Factor modifier="+10" name="Constant" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+0" name="Reflex Defense Class Bonus" /><Factor modifier="+3" name="Amulet of Psychic Interference +3" /><Factor abbreviation="Dex mod" modifier="+2" name="Dexterity modifier" /><Condition name="+2 Small Warrior&apos;s Defense" /><Condition name="+1 Barbarian Agility" /></Defense><Defense abbreviation="Will" name="Will" value="26"><Factor modifier="+10" name="Constant" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+0" name="Will Defense Class Bonus" /><Factor modifier="+3" name="Superior Will" /><Factor modifier="+3" name="Amulet of Psychic Interference +3" /><Factor abbreviation="Cha mod" modifier="+3" name="Charisma modifier" /></Defense></Defenses><!-- PassiveSkills element: always present
    Children:
        PassiveSkill elements: two PassiveSkill elements are always present
            Required attributes: value, name (name is "Perception" or "Insight")
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><PassiveSkills><PassiveSkill name="Perception" value="16"><Factor modifier="+6" name="Perception" /><Factor modifier="+10" name="Constant" /></PassiveSkill><PassiveSkill name="Insight" value="16"><Factor modifier="+6" name="Insight" /><Factor modifier="+10" name="Constant" /></PassiveSkill></PassiveSkills><!-- Skills element: always present
    Children:
        Skill elements: one for each skill defined by the Character Builder
            Required attributes: 
                name: name of the skill
                value: numeric display value
                dice-class: Use in conjunction with "Roller" to create a skill roller element.
                url: Compendium URL for the skill
                trained: "true" or "false"
                armorpenaltyapplies: "true" or "false"
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><Skills><Skill armorpenaltyapplies="true" dice-class="dice1d20plus8Acrobatics" name="Acrobatics" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" value="8"><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+0" name="Acrobatics Misc" /><Factor modifier="-1" name="Armor Penalty" /><Factor abbreviation="Dex mod" modifier="+2" name="Dexterity modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus10Arcana" name="Arcana" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" value="10"><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="Arcana Misc" /><Factor abbreviation="Int mod" modifier="+1" name="Intelligence modifier" /></Skill><Skill armorpenaltyapplies="true" dice-class="dice1d20plus17Athletics" name="Athletics" trained="true" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" value="17"><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+5" name="Trained" /><Factor modifier="+0" name="Athletics Misc" /><Factor modifier="-1" name="Armor Penalty" /><Factor abbreviation="Str mod" modifier="+6" name="Strength modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus10Bluff" name="Bluff" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" value="10"><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+0" name="Bluff Misc" /><Factor abbreviation="Cha mod" modifier="+3" name="Charisma modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus10Diplomacy" name="Diplomacy" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" value="10"><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+0" name="Diplomacy Misc" /><Factor abbreviation="Cha mod" modifier="+3" name="Charisma modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus6Dungeoneering" name="Dungeoneering" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" value="6"><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+0" name="Dungeoneering Misc" /><Factor abbreviation="Wis mod" modifier="-1" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="true" dice-class="dice1d20plus12Endurance" name="Endurance" trained="true" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" value="12"><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+5" name="Trained" /><Factor modifier="+0" name="Endurance Misc" /><Factor modifier="-1" name="Armor Penalty" /><Factor abbreviation="Con mod" modifier="+1" name="Constitution modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus6Heal" name="Heal" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" value="6"><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+0" name="Heal Misc" /><Factor abbreviation="Wis mod" modifier="-1" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus8History" name="History" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" value="8"><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+0" name="History Misc" /><Factor abbreviation="Int mod" modifier="+1" name="Intelligence modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus6Insight" name="Insight" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" value="6"><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+0" name="Insight Misc" /><Factor abbreviation="Wis mod" modifier="-1" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus15Intimidate" name="Intimidate" trained="true" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" value="15"><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+5" name="Trained" /><Factor modifier="+0" name="Intimidate Misc" /><Factor abbreviation="Cha mod" modifier="+3" name="Charisma modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus6Nature" name="Nature" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" value="6"><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+0" name="Nature Misc" /><Factor abbreviation="Wis mod" modifier="-1" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus6Perception" name="Perception" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" value="6"><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+0" name="Perception Misc" /><Factor abbreviation="Wis mod" modifier="-1" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus8Religion" name="Religion" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" value="8"><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+0" name="Religion Misc" /><Factor abbreviation="Int mod" modifier="+1" name="Intelligence modifier" /></Skill><Skill armorpenaltyapplies="true" dice-class="dice1d20plus10Stealth" name="Stealth" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" value="10"><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="Stealth Misc" /><Factor modifier="-1" name="Armor Penalty" /><Factor abbreviation="Dex mod" modifier="+2" name="Dexterity modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus15Streetwise" name="Streetwise" trained="true" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" value="15"><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+5" name="Trained" /><Factor modifier="+0" name="Streetwise Misc" /><Factor abbreviation="Cha mod" modifier="+3" name="Charisma modifier" /></Skill><Skill armorpenaltyapplies="true" dice-class="dice1d20plus8Thievery" name="Thievery" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" value="8"><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+0" name="Thievery Misc" /><Factor modifier="-1" name="Armor Penalty" /><Factor abbreviation="Dex mod" modifier="+2" name="Dexterity modifier" /></Skill></Skills><!-- AbilityScores element: always present
    Children:
        AbilityScore elements: six AbilityScore elements are always present.
            Required attributes: value, abbreviation, name ("Strength", etc...)
            Children:
                AbilityModifier element: always present
                    Required attributes: 
                        modifier: base modifier
                        rollmodifier: (includes 1/2 level)
                        dice-class: use in conjunction with "Roller" to build an ability check roller element.
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><AbilityScores><AbilityScore abbreviation="Str" name="Strength" value="22"><Factor modifier="+18" name="Starting" /><Factor modifier="+1" name="Level 4" /><Factor modifier="+1" name="Level 8" /><Factor modifier="+1" name="Level 11" /><Factor modifier="+1" name="Level 14" /><AbilityModifier dice-class="dice1d20plus13Strength" modifier="+6" rollmodifier="+13" /></AbilityScore><AbilityScore abbreviation="Con" name="Constitution" value="13"><Factor modifier="+12" name="Starting" /><Factor modifier="+1" name="Level 11" /><AbilityModifier dice-class="dice1d20plus8Constitution" modifier="+1" rollmodifier="+8" /></AbilityScore><AbilityScore abbreviation="Dex" name="Dexterity" value="15"><Factor modifier="+12" name="Starting" /><Factor modifier="+1" name="Level 4" /><Factor modifier="+1" name="Level 8" /><Factor modifier="+1" name="Level 11" /><AbilityModifier dice-class="dice1d20plus9Dexterity" modifier="+2" rollmodifier="+9" /></AbilityScore><AbilityScore abbreviation="Int" name="Intelligence" value="13"><Factor modifier="+10" name="Starting" /><Factor modifier="+2" name="Gnome" /><Factor modifier="+1" name="Level 11" /><AbilityModifier dice-class="dice1d20plus8Intelligence" modifier="+1" rollmodifier="+8" /></AbilityScore><AbilityScore abbreviation="Wis" name="Wisdom" value="9"><Factor modifier="+8" name="Starting" /><Factor modifier="+1" name="Level 11" /><AbilityModifier dice-class="dice1d20plus6Wisdom" modifier="-1" rollmodifier="+6" /></AbilityScore><AbilityScore abbreviation="Cha" name="Charisma" value="16"><Factor modifier="+12" name="Starting" /><Factor modifier="+2" name="Gnome" /><Factor modifier="+1" name="Level 11" /><Factor modifier="+1" name="Level 14" /><AbilityModifier dice-class="dice1d20plus10Charisma" modifier="+3" rollmodifier="+10" /></AbilityScore></AbilityScores><!-- Powers element: always present
    Child elements:
        Power elements: one per power
            Required attributes: name, url, powerusage, actiontype
            Optional attributes: powertype, attacktype, target, level, flavor, source, keywords
            Control attributes: only present for Encounter and Daily powers.
                display-class: assign to all HTML elements that should have classname "Used" added 
                    when the power is used, and classname "Used" removed when the power is un-used.
                use-script: javascript to execute when the user marks a power used or unused.
            Child Elements:
                Condition elements: one per condition that affects all weapons.
                    Required attributes: name
                Weapon elements: one per weapon that is legal for use with the power.
                    Required attributes: name, url, attackstat, defense
                    Child elements:
                        Condition elements: one per condition that affects all weapons.
                            Required attributes: name
                            Optional attributes: dice-class; if present, this condition should be presented as a "Roller".
                        AttackBonus element: always present
                            Required attributes: 
                                value: value to display
                                dice-class: use in conjunction with "Roller" to make an attack roller element.
                            Child elements:
                                Factor elements: one per factor contributing to the value
                                    Required attributes: name, modifier
                                    Optional attributes: abbreviation, multiplier, multiplied
                                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier.
                        Damage element: always present
                            Required attributes: 
                                value: value to display
                                dice-class: use in conjunction with "Roller" to make a damage roller element.
                            Optional attributes: type (e.g. lightning)
                            Child elements:
                                Factor elements: one per factor contributing to the value
                                    Required attributes: name, modifier
                                    Optional attributes: abbreviation, multiplier, multiplied
                                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><Powers><Power actiontype="Standard Action" attacktype="Melee weapon" flavor="You resort to the simple attack you learned when you first picked up a melee weapon." isMore="" keywords="Weapon" name="Melee Basic Attack" packagename="" packageurl="" powerusage="At-Will" source="Basic Attack" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=426"><Condition dice-class="dice1d6Condition" name="+1d6 extra to damage rolls when charging" /><PowerCardItem><Name>Target</Name><Description>One creature</Description></PowerCardItem><PowerCardItem><Name>Attack</Name><Description>Strength vs. AC</Description></PowerCardItem><PowerCardItem><Name>Hit</Name><Description>1[W] + Strength modifier damage.</Description></PowerCardItem><PowerCardItem><Name> Level 21</Name><Description>2[W] + Strength modifier damage.</Description></PowerCardItem><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2397&amp;ftype=1" name="Sunblade Bastard sword +3" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=30&amp;ftype=3"><Condition name="+5 to damage rolls against a prone target - Headsman&apos;s Chop" /><AttackBonus dice-class="dice1d20plus21Attack" value="21"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+3" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Heavy Blade Expertise" /></AttackBonus><Damage dice-class="dice1d10plus17Damage" value="1d10+17"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+3" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Scrappy" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7626&amp;ftype=1" name="Hungry Spear Spear +2" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7&amp;ftype=3"><AttackBonus dice-class="dice1d20plus17Attack" value="17"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+2" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice1d8plus14Damage" value="1d8+14"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Scrappy" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" name="Throwing hammer" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=15&amp;ftype=3"><AttackBonus dice-class="dice1d20plus15Attack" value="15"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /></AttackBonus><Damage dice-class="dice1d6plus10Damage" value="1d6+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus13Attack" value="13"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /></AttackBonus><Damage dice-class="dice1d4plus10Damage" value="1d4+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon></Power><Power actiontype="Standard Action" attacktype="Ranged weapon" flavor="You resort to the simple attack you learned when you first picked up a ranged weapon." isMore="" keywords="Weapon" name="Ranged Basic Attack" packagename="" packageurl="" powerusage="At-Will" source="Basic Attack" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=426"><PowerCardItem><Name>Target</Name><Description>One creature</Description></PowerCardItem><PowerCardItem><Name>Attack</Name><Description>Dexterity vs. AC</Description></PowerCardItem><PowerCardItem><Name>Hit</Name><Description>1[W] + Dexterity modifier damage.</Description></PowerCardItem><PowerCardItem><Name> Level 21</Name><Description>2[W] + Dexterity modifier damage.</Description></PowerCardItem><Weapon attackstat="Strength" defense="AC" name="Throwing hammer" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=15&amp;ftype=3"><AttackBonus dice-class="dice1d20plus15Attack" value="15"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /></AttackBonus><Damage dice-class="dice1d6plus6Damage" value="1d6+6"><Factor modifier="+6" name="Strength modifier" /></Damage></Weapon><Weapon attackstat="Dexterity" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus9Attack" value="9"><Factor modifier="+2" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /></AttackBonus><Damage dice-class="dice1d4plus2Damage" value="1d4+2"><Factor modifier="+2" name="Dexterity modifier" /></Damage></Weapon></Power><Power actiontype="Standard Action" attacktype="Melee weapon" flavor="With a blood-freezing scream, you throw yourself into the fray." isMore="" keywords="Primal, Weapon" level="1" name="Howling Strike" packagename="" packageurl="" powertype="Attack" powerusage="At-Will" source="Barbarian Attack 1" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4818"><PowerCardItem><Name>Requirement</Name><Description>You must be wielding a melee weapon in two hands.</Description></PowerCardItem><PowerCardItem><Name>Target</Name><Description>One creature</Description></PowerCardItem><PowerCardItem><Name>Attack</Name><Description>Strength vs. AC</Description></PowerCardItem><PowerCardItem><Name>Hit</Name><Description>1[W] + 1d6 + Strength modifier damage.
Level 11: 1[W] + 2d6 + Strength modifier damage.
Level 21: 2[W] + 3d6 + Strength modifier damage.</Description></PowerCardItem><PowerCardItem><Name>Special</Name><Description>When charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge.</Description></PowerCardItem><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2397&amp;ftype=1" name="Sunblade Bastard sword +3" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=30&amp;ftype=3"><Condition name="+5 to damage rolls against a prone target - Headsman&apos;s Chop" /><AttackBonus dice-class="dice1d20plus21Attack" value="21"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+3" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Heavy Blade Expertise" /></AttackBonus><Damage dice-class="dice1d10plus2d6plus17Damage" value="1d10+2d6+17"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+3" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Scrappy" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7626&amp;ftype=1" name="Hungry Spear Spear +2" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7&amp;ftype=3"><AttackBonus dice-class="dice1d20plus17Attack" value="17"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+2" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice1d8plus2d6plus14Damage" value="1d8+2d6+14"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Scrappy" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon></Power><Power actiontype="Standard Action" attacktype="Melee weapon" flavor="You push lesser foes from your path, moving through the lines of battle at will." isMore="" keywords="Primal, Weapon" level="1" name="Pressing Strike" packagename="" packageurl="" powertype="Attack" powerusage="At-Will" source="Barbarian Attack 1" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4819"><PowerCardItem><Name>Effect</Name><Description>Before the attack, you shift 2 squares. You can move through an enemy's space during the shift, but you can't end there.</Description></PowerCardItem><PowerCardItem><Name>Target</Name><Description>One creature</Description></PowerCardItem><PowerCardItem><Name>Attack</Name><Description>Strength vs. AC</Description></PowerCardItem><PowerCardItem><Name>Hit</Name><Description>1[W] + Strength modifier damage, and you push the target 1 square. If you are raging, the attack deals 1d6 extra damage.
Level 21: 2[W] + Strength modifier damage.</Description></PowerCardItem><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2397&amp;ftype=1" name="Sunblade Bastard sword +3" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=30&amp;ftype=3"><Condition name="+5 to damage rolls against a prone target - Headsman&apos;s Chop" /><AttackBonus dice-class="dice1d20plus21Attack" value="21"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+3" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Heavy Blade Expertise" /></AttackBonus><Damage dice-class="dice1d10plus17Damage" value="1d10+17"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+3" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Scrappy" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7626&amp;ftype=1" name="Hungry Spear Spear +2" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7&amp;ftype=3"><AttackBonus dice-class="dice1d20plus17Attack" value="17"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+2" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice1d8plus14Damage" value="1d8+14"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Scrappy" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" name="Throwing hammer" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=15&amp;ftype=3"><AttackBonus dice-class="dice1d20plus15Attack" value="15"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /></AttackBonus><Damage dice-class="dice1d6plus10Damage" value="1d6+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus13Attack" value="13"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /></AttackBonus><Damage dice-class="dice1d4plus10Damage" value="1d4+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon></Power><Power actiontype="Opportunity Action" isMore="true" name="Opportunity Attack" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=331" /><Power actiontype="Opportunity Action" isMore="true" name="Opportunity Action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=119" /><Power actiontype="Immediate Reaction" isMore="true" name="Readied action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=332" /><Power actiontype="Free Action" isMore="true" name="Delay" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=327" /><Power actiontype="Free Action" isMore="true" name="End a grab" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=329" /><Power actiontype="Minor Action" isMore="true" name="Drop prone" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=141" /><Power actiontype="Standard Action" isMore="true" name="Aid Another" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=322" /><Power actiontype="Standard Action" isMore="true" name="Bull Rush" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=323" /><Power actiontype="Standard Action" isMore="true" name="Charge" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=324" /><Power actiontype="Standard Action" isMore="true" name="Coup de grace" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=325" /><Power actiontype="Standard Action" isMore="true" name="Grab" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=329" /><Power actiontype="Minor Action" isMore="true" name="Sustain a Grab" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=329" /><Power actiontype="Standard Action" isMore="true" name="Ready an action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=332" /><Power actiontype="Standard Action" isMore="true" name="Total defense" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=338" /><Power actiontype="Move Action" isMore="true" name="Walk 5 squares" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=339" /><Power actiontype="Move Action" isMore="true" name="Run 7 squares" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=333" /><Power actiontype="Move Action" isMore="true" name="Shift 1 square" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=335" /><Power actiontype="Move Action" isMore="true" name="Crawl 2 squares" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=326" /><Power actiontype="Move Action" isMore="true" name="Squeeze 2 squares" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=336" /><Power actiontype="Move Action" isMore="true" name="Stand up" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=337" /><Power actiontype="Move Action" isMore="true" name="Escape a Grab" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=328" /><Power actiontype="Standard Action" isMore="true" name="Any Move Action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=116" /><Power actiontype="Standard Action" isMore="true" name="Any Minor Action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=117" /><Power actiontype="Move Action" isMore="true" name="Any Minor Action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=117" /><Power actiontype="Immediate Reaction" attacktype="Personal" display-class="USAGE_FadeAway" flavor="You turn invisible in response to harm." isMore="" keywords="Illusion" name="Fade Away" packagename="Gnome" packageurl="http://www.wizards.com/dndinsider/compendium/race.aspx?id=20" powerusage="Encounter" source="Gnome Racial Power" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=377" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;USAGE_FadeAway&apos;, {isBoolean:1});"><PowerCardItem><Name>Trigger</Name><Description>You take damage.</Description></PowerCardItem><PowerCardItem><Name>Effect</Name><Description>You are invisible until you attack or until the end of your next turn.</Description></PowerCardItem></Power><Power actiontype="Minor Action" attacktype="Ranged 10" display-class="USAGE_GhostSound" flavor="With a wink, you create an illusory sound that emanates from a distant location." isMore="" keywords="Arcane, Illusion" name="Ghost Sound" packagename="" packageurl="" powertype="Utility" powerusage="Encounter" source="Wizard Utility" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1217" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;USAGE_GhostSound&apos;, {isBoolean:1});"><PowerCardItem><Name>Target</Name><Description>One object or unoccupied square</Description></PowerCardItem><PowerCardItem><Name>Effect</Name><Description>You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.</Description></PowerCardItem></Power><Power actiontype="Free Action" attacktype="Close burst 5" display-class="USAGE_RoarofTriumph" flavor="Your howl of victory shakes your enemies to the core, as they know your blood thirst is not yet quenched." isMore="" keywords="Fear, Primal" name="Roar of Triumph" packagename="" packageurl="" powertype="Feature" powerusage="Encounter" source="Barbarian Feature" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4932" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;USAGE_RoarofTriumph&apos;, {isBoolean:1});"><PowerCardItem><Name>Trigger</Name><Description>Your attack reduces an enemy to 0 hit points</Description></PowerCardItem><PowerCardItem><Name>Target</Name><Description>Each enemy in the burst</Description></PowerCardItem><PowerCardItem><Name>Effect</Name><Description>Each target takes a -2 penalty to all defenses until the end of your next turn.</Description></PowerCardItem></Power><Power actiontype="Standard Action" attacktype="Melee weapon" display-class="USAGE_VaulttheFallen" flavor="You leap from one foe to the next, leaving blood in your wake." isMore="" keywords="Primal, Weapon" level="1" name="Vault the Fallen" packagename="" packageurl="" powertype="Attack" powerusage="Encounter" source="Barbarian Attack 1" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4934" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;USAGE_VaulttheFallen&apos;, {isBoolean:1});"><PowerCardItem><Name>Target</Name><Description>One or two creatures</Description></PowerCardItem><PowerCardItem><Name>Attack</Name><Description>Strength vs. AC</Description></PowerCardItem><PowerCardItem><Name>Hit</Name><Description>1[W] + 1d6 + Strength modifier damage.</Description></PowerCardItem><PowerCardItem><Name>Effect</Name><Description>If you target two creatures, you can shift 1 square after the first attack.</Description></PowerCardItem><PowerCardItem><Name>Thaneborn Triumph</Name><Description>The number of squares you can shift equals your Charisma modifier.</Description></PowerCardItem><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2397&amp;ftype=1" name="Sunblade Bastard sword +3" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=30&amp;ftype=3"><Condition name="+5 to damage rolls against a prone target - Headsman&apos;s Chop" /><AttackBonus dice-class="dice1d20plus21Attack" value="21"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+3" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Heavy Blade Expertise" /></AttackBonus><Damage dice-class="dice1d10plus1d6plus17Damage" value="1d10+1d6+17"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+3" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Scrappy" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7626&amp;ftype=1" name="Hungry Spear Spear +2" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7&amp;ftype=3"><AttackBonus dice-class="dice1d20plus17Attack" value="17"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+2" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice1d8plus1d6plus14Damage" value="1d8+1d6+14"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Scrappy" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" name="Throwing hammer" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=15&amp;ftype=3"><AttackBonus dice-class="dice1d20plus15Attack" value="15"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /></AttackBonus><Damage dice-class="dice1d6plus1d6plus10Damage" value="1d6+1d6+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus13Attack" value="13"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /></AttackBonus><Damage dice-class="dice1d4plus1d6plus10Damage" value="1d4+1d6+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon></Power><Power actiontype="Move Action" attacktype="Personal" display-class="USAGE_CombatSprint" flavor="Having saved a bit of strength for just this moment, you burst across the battlefield." isMore="" keywords="Primal" level="2" name="Combat Sprint" packagename="" packageurl="" powertype="Utility" powerusage="Encounter" source="Barbarian Utility 2" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4937" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;USAGE_CombatSprint&apos;, {isBoolean:1});"><PowerCardItem><Name>Effect</Name><Description>You move your speed + 4. You gain a +4 bonus to all defenses against any opportunity attack you provoke with this movement.</Description></PowerCardItem></Power><Power actiontype="Minor Action" attacktype="Personal" display-class="USAGE_RunRampant" flavor="With bestial might, you break free and step forward, eager for battle again." isMore="" keywords="Primal" level="6" name="Run Rampant" packagename="" packageurl="" powertype="Utility" powerusage="Encounter" source="Barbarian Utility 6" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4911" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;USAGE_RunRampant&apos;, {isBoolean:1});"><PowerCardItem><Name>Effect</Name><Description>You make either an escape attempt or a saving throw against an effect that immobilizes, restrains, or slows you. You gain a bonus to the roll equal to your Strength modifier.</Description></PowerCardItem></Power><Power actiontype="Immediate Reaction" attacktype="Melee 1" display-class="USAGE_CurtainofSteel" flavor="You are the pacing lion, the circling predator. No attack will come toward you without being answered in kind." isMore="" keywords="Primal, Weapon" level="7" name="Curtain of Steel" packagename="" packageurl="" powertype="Attack" powerusage="Encounter" source="Barbarian Attack 7" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4947" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;USAGE_CurtainofSteel&apos;, {isBoolean:1});"><PowerCardItem><Name>Trigger</Name><Description>An enemy adjacent to you hits or misses you</Description></PowerCardItem><PowerCardItem><Name>Target</Name><Description>The triggering enemy</Description></PowerCardItem><PowerCardItem><Name>Attack</Name><Description>Strength vs. AC</Description></PowerCardItem><PowerCardItem><Name> Thaneborn Triumph</Name><Description>You gain a bonus to the attack roll equal to your Charisma modifier.</Description></PowerCardItem><PowerCardItem><Name>Hit</Name><Description>3[W] + Strength modifier damage.</Description></PowerCardItem><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2397&amp;ftype=1" name="Sunblade Bastard sword +3" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=30&amp;ftype=3"><Condition name="+5 to damage rolls against a prone target - Headsman&apos;s Chop" /><AttackBonus dice-class="dice1d20plus21Attack" value="21"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+3" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Heavy Blade Expertise" /></AttackBonus><Damage dice-class="dice3d10plus17Damage" value="3d10+17"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+3" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Scrappy" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7626&amp;ftype=1" name="Hungry Spear Spear +2" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7&amp;ftype=3"><AttackBonus dice-class="dice1d20plus17Attack" value="17"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+2" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice3d8plus14Damage" value="3d8+14"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Scrappy" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" name="Throwing hammer" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=15&amp;ftype=3"><AttackBonus dice-class="dice1d20plus15Attack" value="15"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /></AttackBonus><Damage dice-class="dice3d6plus10Damage" value="3d6+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus13Attack" value="13"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /></AttackBonus><Damage dice-class="dice3d4plus10Damage" value="3d4+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon></Power><Power actiontype="Standard Action" attacktype="Melee weapon" display-class="USAGE_DisorientingStrike" flavor="The initial blow is only the start of your enemy&apos;s troubles, as he becomes unsteady and confused." isMore="" keywords="Primal, Psionic, Weapon" level="11" name="Disorienting Strike" packagename="" packageurl="" powertype="Attack" powerusage="Encounter" source="Herald of Madness Attack 11" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=13756" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;USAGE_DisorientingStrike&apos;, {isBoolean:1});"><PowerCardItem><Name>Target</Name><Description>One creature</Description></PowerCardItem><PowerCardItem><Name>Attack</Name><Description>Dexterity or Strength vs. AC</Description></PowerCardItem><PowerCardItem><Name>Hit</Name><Description>2[W] + Dexterity or Strength modifier damage. The target and any enemy who starts its turn adjacent to the target provoke opportunity attacks from you when shifting or teleporting. This effect lasts until the end of your next turn.</Description></PowerCardItem><PowerCardItem><Name>Special</Name><Description>You may use this attack in place of a melee basic attack when charging.</Description></PowerCardItem><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2397&amp;ftype=1" name="Sunblade Bastard sword +3" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=30&amp;ftype=3"><Condition name="+5 to damage rolls against a prone target - Headsman&apos;s Chop" /><AttackBonus dice-class="dice1d20plus21Attack" value="21"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+3" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Heavy Blade Expertise" /></AttackBonus><Damage dice-class="dice2d10plus17Damage" value="2d10+17"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+3" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Scrappy" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7626&amp;ftype=1" name="Hungry Spear Spear +2" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7&amp;ftype=3"><AttackBonus dice-class="dice1d20plus17Attack" value="17"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+2" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice2d8plus14Damage" value="2d8+14"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Scrappy" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" name="Throwing hammer" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=15&amp;ftype=3"><AttackBonus dice-class="dice1d20plus15Attack" value="15"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /></AttackBonus><Damage dice-class="dice2d6plus10Damage" value="2d6+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus13Attack" value="13"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /></AttackBonus><Damage dice-class="dice2d4plus10Damage" value="2d4+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon></Power><Power actiontype="Standard Action" attacktype="Melee weapon" display-class="USAGE_StormofBlades" flavor="You lift your weapon again and again, each blow&apos;s impact fueling the next swing." isMore="" keywords="Primal, Weapon" level="13" name="Storm of Blades" packagename="" packageurl="" powertype="Attack" powerusage="Encounter" source="Barbarian Attack 13" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2047" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;USAGE_StormofBlades&apos;, {isBoolean:1});"><PowerCardItem><Name>Target</Name><Description>One creature</Description></PowerCardItem><PowerCardItem><Name>Attack</Name><Description>Strength vs. AC</Description></PowerCardItem><PowerCardItem><Name>Hit</Name><Description>1[W] + Strength modifier damage. Repeat the attack until you miss or until you make three attacks. As soon as an attack misses, this power ends.</Description></PowerCardItem><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2397&amp;ftype=1" name="Sunblade Bastard sword +3" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=30&amp;ftype=3"><Condition name="+5 to damage rolls against a prone target - Headsman&apos;s Chop" /><AttackBonus dice-class="dice1d20plus21Attack" value="21"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+3" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Heavy Blade Expertise" /></AttackBonus><Damage dice-class="dice1d10plus17Damage" value="1d10+17"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+3" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Scrappy" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7626&amp;ftype=1" name="Hungry Spear Spear +2" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7&amp;ftype=3"><AttackBonus dice-class="dice1d20plus17Attack" value="17"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+2" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice1d8plus14Damage" value="1d8+14"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Scrappy" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" name="Throwing hammer" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=15&amp;ftype=3"><AttackBonus dice-class="dice1d20plus15Attack" value="15"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /></AttackBonus><Damage dice-class="dice1d6plus10Damage" value="1d6+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus13Attack" value="13"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /></AttackBonus><Damage dice-class="dice1d4plus10Damage" value="1d4+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_SecondWind" isMore="" name="Second Wind" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=334" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;USAGE_SecondWind&apos;, { isBoolean:1, useRequires: function() { return CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.namesToVariables[&apos;CUR_Surges&apos;].get() &gt; 0; }, noUseMessage: &apos;Second Wind requires a healing surge, and you have none.&apos; });" /><Power actiontype="Free Action" display-class="USAGE_ActionPoint" isMore="" name="Action Point" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=177" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;USAGE_ActionPoint&apos;, {isBoolean:1});" /><Power actiontype="Standard Action" attacktype="Melee weapon" display-class="USAGE_ThunderHawkRage" flavor="Your thunderous attack dazes your foe as you channel the great spirit hawk whose wings rumble across the sky. Your screaming charge blasts your enemies with thunder." isMore="" keywords="Primal, Rage, Thunder, Weapon" level="5" name="Thunder Hawk Rage" packagename="" packageurl="" powertype="Attack" powerusage="Daily" source="Barbarian Attack 5" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4832" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;USAGE_ThunderHawkRage&apos;, {isBoolean:1});"><PowerCardItem><Name>Target</Name><Description>One creature</Description></PowerCardItem><PowerCardItem><Name>Attack</Name><Description>Strength vs. AC</Description></PowerCardItem><PowerCardItem><Name>Hit</Name><Description>2[W] + Strength modifier thunder damage, and the target is dazed (save ends).</Description></PowerCardItem><PowerCardItem><Name>Miss</Name><Description>Half damage.</Description></PowerCardItem><PowerCardItem><Name>Effect</Name><Description>You enter the rage of the thunder hawk. Until the rage ends, you can use the Thunder Hawk Rage Attack power once per turn only on your own turn.</Description></PowerCardItem><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2397&amp;ftype=1" name="Sunblade Bastard sword +3" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=30&amp;ftype=3"><Condition name="+5 to damage rolls against a prone target - Headsman&apos;s Chop" /><AttackBonus dice-class="dice1d20plus21Attack" value="21"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+3" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Heavy Blade Expertise" /></AttackBonus><Damage dice-class="dice2d10plus17Damage" type="Thunder" value="2d10+17"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+3" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Scrappy" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7626&amp;ftype=1" name="Hungry Spear Spear +2" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7&amp;ftype=3"><AttackBonus dice-class="dice1d20plus17Attack" value="17"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+2" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice2d8plus14Damage" type="Thunder" value="2d8+14"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Scrappy" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" name="Throwing hammer" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=15&amp;ftype=3"><AttackBonus dice-class="dice1d20plus15Attack" value="15"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /></AttackBonus><Damage dice-class="dice2d6plus10Damage" type="Thunder" value="2d6+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus13Attack" value="13"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /></AttackBonus><Damage dice-class="dice2d4plus10Damage" type="Thunder" value="2d4+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon></Power><Power actiontype="Free Action" attacktype="Melee 1" display-class="USAGE_ThunderHawkRageAttack" flavor="Your thunderous attack dazes your foe as you channel the great spirit hawk whose wings rumble across the sky. Your screaming charge blasts your enemies with thunder." isMore="" keywords="Primal, Rage, Thunder, Weapon" name="Thunder Hawk Rage Attack" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7305" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;USAGE_ThunderHawkRageAttack&apos;, {isBoolean:1});"><PowerCardItem><Name>Requirement</Name><Description>The Thunder Hawk Rage power must be active to use this power.</Description></PowerCardItem><PowerCardItem><Name>Target</Name><Description>One creature</Description></PowerCardItem><PowerCardItem><Name>Attack</Name><Description>Strength vs. Fortitude</Description></PowerCardItem><PowerCardItem><Name>Hit</Name><Description>You knock the secondary target prone.</Description></PowerCardItem><Weapon attackstat="Strength" defense="Fortitude" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2397&amp;ftype=1" name="Sunblade Bastard sword +3" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=30&amp;ftype=3"><AttackBonus dice-class="dice1d20plus21Attack" value="21"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+3" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Heavy Blade Expertise" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon><Weapon attackstat="Strength" defense="Fortitude" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7626&amp;ftype=1" name="Hungry Spear Spear +2" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7&amp;ftype=3"><AttackBonus dice-class="dice1d20plus17Attack" value="17"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+2" name="enhancement bonus" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon><Weapon attackstat="Strength" defense="Fortitude" name="Throwing hammer" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=15&amp;ftype=3"><AttackBonus dice-class="dice1d20plus15Attack" value="15"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon><Weapon attackstat="Strength" defense="Fortitude" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus13Attack" value="13"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon></Power><Power actiontype="Standard Action" attacktype="Melee weapon" display-class="USAGE_OakHammerRage" flavor="The ancient spirit of the oak knocks your foe to the ground. As you rage, you knock foe after foe down to the earth, then strike them with the earth&apos;s fury." isMore="" keywords="Primal, Rage, Weapon" level="9" name="Oak Hammer Rage" packagename="" packageurl="" powertype="Attack" powerusage="Daily" source="Barbarian Attack 9" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4837" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;USAGE_OakHammerRage&apos;, {isBoolean:1});"><PowerCardItem><Name>Target</Name><Description>One creature</Description></PowerCardItem><PowerCardItem><Name>Attack</Name><Description>Strength vs. AC</Description></PowerCardItem><PowerCardItem><Name>Hit</Name><Description>3[W] + Strength modifier damage, and you knock the target prone.</Description></PowerCardItem><PowerCardItem><Name>Miss</Name><Description>Half damage.</Description></PowerCardItem><PowerCardItem><Name>Effect</Name><Description>You enter the rage of the oak hammer. Until the rage ends, whenever you hit a target with a melee attack, you knock that target prone. If that target is already prone, the attack instead deals extra damage equal to your Constitution modifier.</Description></PowerCardItem><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2397&amp;ftype=1" name="Sunblade Bastard sword +3" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=30&amp;ftype=3"><Condition name="+5 to damage rolls against a prone target - Headsman&apos;s Chop" /><AttackBonus dice-class="dice1d20plus21Attack" value="21"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+3" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Heavy Blade Expertise" /></AttackBonus><Damage dice-class="dice3d10plus17Damage" value="3d10+17"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+3" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Scrappy" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7626&amp;ftype=1" name="Hungry Spear Spear +2" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7&amp;ftype=3"><AttackBonus dice-class="dice1d20plus17Attack" value="17"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+2" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice3d8plus14Damage" value="3d8+14"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Scrappy" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" name="Throwing hammer" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=15&amp;ftype=3"><AttackBonus dice-class="dice1d20plus15Attack" value="15"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /></AttackBonus><Damage dice-class="dice3d6plus10Damage" value="3d6+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus13Attack" value="13"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /></AttackBonus><Damage dice-class="dice3d4plus10Damage" value="3d4+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon></Power><Power actiontype="Free Action" attacktype="Personal" display-class="USAGE_CombatSurge" flavor="As your attack goes awry, you react from the heat of your rage, without pause or thought, reversing your weapon and striking again." isMore="" keywords="Primal" level="6" name="Combat Surge" packagename="" packageurl="" powertype="Utility" powerusage="Daily" source="Barbarian Utility 6" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4945" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;USAGE_CombatSurge&apos;, {isBoolean:1});"><PowerCardItem><Name>Trigger</Name><Description>You miss with an attack</Description></PowerCardItem><PowerCardItem><Name>Requirement</Name><Description>You must be raging.</Description></PowerCardItem><PowerCardItem><Name>Effect</Name><Description>You reroll the attack.</Description></PowerCardItem></Power><Power actiontype="Minor Action" attacktype="Personal" display-class="USAGE_MaddeningRedirection" flavor="When an enemy gets near you, it can&apos;t distinguish one target from another." isMore="" keywords="Primal, Psionic, Stance" level="12" name="Maddening Redirection" packagename="" packageurl="" powertype="Utility" powerusage="Daily" source="Herald of Madness Utility 12" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=13758" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;USAGE_MaddeningRedirection&apos;, {isBoolean:1});"><PowerCardItem><Name>Effect</Name><Description>You assume the maddening redirection stance. Until the stance ends, when an adjacent enemy damages you with a melee attack while at least one other creature is adjacent to that enemy, you can take only half of the damage and cause a creature adjacent to the enemy to take the other half.</Description></PowerCardItem></Power><Power actiontype="Standard Action" attacktype="Melee weapon" display-class="USAGE_ThunderfuryRage" flavor="Charging at your foe and knocking it to the ground, you call on the spirit of the thunderfury boar to drive you into a frenzy. In your rage, you lash out at foes that attack you." isMore="" keywords="Primal, Rage, Weapon" level="15" name="Thunderfury Rage" packagename="" packageurl="" powertype="Attack" powerusage="Daily" source="Barbarian Attack 15" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4844" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;USAGE_ThunderfuryRage&apos;, {isBoolean:1});"><PowerCardItem><Name>Target</Name><Description>One creature</Description></PowerCardItem><PowerCardItem><Name>Attack</Name><Description>Strength vs. AC</Description></PowerCardItem><PowerCardItem><Name>Hit</Name><Description>3[W] + Strength modifier damage, and you knock the target prone.</Description></PowerCardItem><PowerCardItem><Name>Miss</Name><Description>Half damage.</Description></PowerCardItem><PowerCardItem><Name>Effect</Name><Description>You enter the rage of the thunderfury boar. Until the rage ends, when any enemy adjacent to you hits or misses you, you can make a melee basic attack against that enemy as an immediate reaction.</Description></PowerCardItem><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2397&amp;ftype=1" name="Sunblade Bastard sword +3" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=30&amp;ftype=3"><Condition name="+5 to damage rolls against a prone target - Headsman&apos;s Chop" /><AttackBonus dice-class="dice1d20plus21Attack" value="21"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+3" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Heavy Blade Expertise" /></AttackBonus><Damage dice-class="dice3d10plus17Damage" value="3d10+17"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+3" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Scrappy" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7626&amp;ftype=1" name="Hungry Spear Spear +2" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7&amp;ftype=3"><AttackBonus dice-class="dice1d20plus17Attack" value="17"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+2" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice3d8plus14Damage" value="3d8+14"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Scrappy" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" name="Throwing hammer" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=15&amp;ftype=3"><AttackBonus dice-class="dice1d20plus15Attack" value="15"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /></AttackBonus><Damage dice-class="dice3d6plus10Damage" value="3d6+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus13Attack" value="13"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /></AttackBonus><Damage dice-class="dice3d4plus10Damage" value="3d4+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="item bonus - Iron Armbands of Power (paragon tier)" /></Damage></Weapon></Power><Power actiontype="Standard Action" attacktype="Melee weapon" display-class="USAGE_RageStrike" flavor="You channel your primal rage into a devastating attack." isMore="" keywords="Primal, Weapon" name="Rage Strike" packagename="Barbarian" packageurl="http://www.wizards.com/dndinsider/compendium/class.aspx?id=148" powertype="Feature" powerusage="Daily (Special)" source="Barbarian Feature" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4807" use-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;USAGE_RageStrike&apos;, {isBoolean:1});"><PowerCardItem><Name>Requirement</Name><Description>You must be raging and have at least one unused rage power.</Description></PowerCardItem><PowerCardItem><Name>Target</Name><Description>One creature</Description></PowerCardItem><PowerCardItem><Name>Attack</Name><Description>Strength vs. AC. To make this attack, you expend an unused barbarian rage power.</Description></PowerCardItem><PowerCardItem><Name>Hit</Name><Description>You deal damage based on the level of the rage power you expend:
1st level 3[W] + Strength modifier
5th level 4[W] + Strength modifier
9th level 5[W] + Strength modifier
15th level 6[W] + Strength modifier
19th level 7[W] + Strength modifier
20th level 7[W] + Strength modifier
25th level 8[W] + Strength modifier
29th level 9[W] + Strength modifier</Description></PowerCardItem><PowerCardItem><Name>Miss</Name><Description>Half damage.</Description></PowerCardItem><PowerCardItem><Name>Special</Name><Description>You can use this power twice per day.</Description></PowerCardItem><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2397&amp;ftype=1" name="Sunblade Bastard sword +3" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=30&amp;ftype=3"><AttackBonus dice-class="dice1d20plus21Attack" value="21"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+3" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Heavy Blade Expertise" /></AttackBonus><Damage dice-class="diceAs AboveDamage" value="As Above" /></Weapon><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7626&amp;ftype=1" name="Hungry Spear Spear +2" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7&amp;ftype=3"><AttackBonus dice-class="dice1d20plus17Attack" value="17"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+2" name="enhancement bonus" /></AttackBonus><Damage dice-class="diceAs AboveDamage" value="As Above" /></Weapon><Weapon attackstat="Strength" defense="AC" name="Throwing hammer" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=15&amp;ftype=3"><AttackBonus dice-class="dice1d20plus15Attack" value="15"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /></AttackBonus><Damage dice-class="diceAs AboveDamage" value="As Above" /></Weapon><Weapon attackstat="Strength" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus13Attack" value="13"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+7" name="Half Level" /></AttackBonus><Damage dice-class="diceAs AboveDamage" value="As Above" /></Weapon></Power></Powers><!-- Feats element: always present
    Children:
        Feat elements: one for each Feat the character has.
            Required attributes: name, url, description --><Feats><Feat description="" name="Student of the Sword" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=334" /><Feat description="" name="Small Warrior&apos;s Defense" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1740" /><Feat description="" name="Weapon Proficiency (Bastard sword)" url="/characters/missingCompendium" /><Feat description="" name="Scrappy" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1973" /><Feat description="" name="Headsman&apos;s Chop" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2598" /><Feat description="" name="Heavy Blade Expertise" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=3141" /><Feat description="" name="Superior Will" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=3154" /><Feat description="" name="Danger Sense" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=16" /><Feat description="" name="Weapon Focus (Heavy Blade)" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=233" /></Feats><!-- Loot element: always present
    Required attributes: 
        carried-ad, carried-pp, carried-gp, carried-sp, carried-cp: number of each type of coin carried.
        stored-ad, stored-pp, stored-gp, stored-sp, stored-cp: number of each type of coin stored.
        carried-ad-display-class, carried-pp-display-class, carried-gp-display-class, carried-sp-display-class, carried-cp-display-class:
            assign to at least one HTML element each to dynamically display number of each coin type carried.
        stored-ad-display-class, stored-pp-display-class, stored-gp-display-class, stored-sp-display-class, stored-cp-display-class:
            assign to at least one HTML element each to dynamically display number of each coin type stored.
    Control attributes:
        daily-use-display-class: assign to at least one HTML element that should dynamically display remaining daily magic item uses.
        daily-use-add-script: javascript to execute when the user triggers a daily item power.
        daily-use-subtract-script: javascript to execute when the user regains a daily item power.
        carried-ad-add-script, carried-pp-add-script, carried-gp-add-script, carried-sp-add-script, carried-cp-add-script:
            javascript to execute to ask the user how many coins of a given type to add to those carried.
        carried-ad-subtract-script, carried-pp-subtract-script, carried-gp-subtract-script, carried-sp-subtract-script, carried-cp-subtract-script:
            javascript to execute to ask the user how many coins of a given type to subtract from those carried.
        stored-ad-add-script, stored-pp-add-script, stored-gp-add-script, stored-sp-add-script, stored-cp-add-script:
            javascript to execute to ask the user how many coins of a given type to add to those stored.
        stored-ad-subtract-script, stored-pp-subtract-script, stored-gp-subtract-script, stored-sp-subtract-script, stored-cp-subtract-script:
            javascript to execute to ask the user how many coins of a given type to subtract from those stored.
    Child elements:
        Item elements: one for each item.
            Required attributes: count, equippedcount, name, type, url
                Do not have expectations about values in the type attribute (e.g. Weapon, Armor) or you will miss something.
            Child elements:
                Enhancement element: only present if the parent element has an enhancement.
                    Require attributes: name, url --><Loot carried-ad="0" carried-ad-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_carriedad&apos;, {min:1, requireInt:1, text:&apos;How many Astral Diamonds should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-ad-display-class="CUR_carriedad" carried-ad-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_carriedad&apos;, {min:1, requireInt:1, text:&apos;How many ad should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" carried-cp="0" carried-cp-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_carriedcp&apos;, {min:1, requireInt:1, text:&apos;How many Copper Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-cp-display-class="CUR_carriedcp" carried-cp-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_carriedcp&apos;, {min:1, requireInt:1, text:&apos;How many cp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" carried-gp="0" carried-gp-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_carriedgp&apos;, {min:1, requireInt:1, text:&apos;How many Gold Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-gp-display-class="CUR_carriedgp" carried-gp-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_carriedgp&apos;, {min:1, requireInt:1, text:&apos;How many gp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" carried-pp="0" carried-pp-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_carriedpp&apos;, {min:1, requireInt:1, text:&apos;How many Platinum Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-pp-display-class="CUR_carriedpp" carried-pp-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_carriedpp&apos;, {min:1, requireInt:1, text:&apos;How many pp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" carried-sp="0" carried-sp-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_carriedsp&apos;, {min:1, requireInt:1, text:&apos;How many Silver Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-sp-display-class="CUR_carriedsp" carried-sp-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_carriedsp&apos;, {min:1, requireInt:1, text:&apos;How many sp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" daily-use-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_DailyUses&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" daily-use-display-class="CUR_DailyUses" daily-use-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_DailyUses&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-ad="0" stored-ad-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_storedad&apos;, {min:1, requireInt:1, text:&apos;How many Astral Diamonds should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-ad-display-class="CUR_storedad" stored-ad-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_storedad&apos;, {min:1, requireInt:1, text:&apos;How many ad should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" stored-cp="0" stored-cp-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_storedcp&apos;, {min:1, requireInt:1, text:&apos;How many Copper Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-cp-display-class="CUR_storedcp" stored-cp-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_storedcp&apos;, {min:1, requireInt:1, text:&apos;How many cp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" stored-gp="0" stored-gp-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_storedgp&apos;, {min:1, requireInt:1, text:&apos;How many Gold Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-gp-display-class="CUR_storedgp" stored-gp-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_storedgp&apos;, {min:1, requireInt:1, text:&apos;How many gp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" stored-pp="0" stored-pp-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_storedpp&apos;, {min:1, requireInt:1, text:&apos;How many Platinum Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-pp-display-class="CUR_storedpp" stored-pp-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_storedpp&apos;, {min:1, requireInt:1, text:&apos;How many pp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" stored-sp="0" stored-sp-add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_storedsp&apos;, {min:1, requireInt:1, text:&apos;How many Silver Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-sp-display-class="CUR_storedsp" stored-sp-subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_storedsp&apos;, {min:1, requireInt:1, text:&apos;How many sp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" weightCarried="101"><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_IronArmbandsofPowerparagontier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_IronArmbandsofPowerparagontier" equippedcount="1" name="Iron Armbands of Power (paragon tier)" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_IronArmbandsofPowerparagontier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last IronArmbandsofPowerparagontier?&apos;, displayClass:&apos;CUR_Item_IronArmbandsofPowerparagontier&apos;, text:&apos;How many IronArmbandsofPowerparagontier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3235&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_RingoftheDragonbornEmperorparagontier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_RingoftheDragonbornEmperorparagontier" equippedcount="1" name="Ring of the Dragonborn Emperor (paragon tier)" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_RingoftheDragonbornEmperorparagontier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last RingoftheDragonbornEmperorparagontier?&apos;, displayClass:&apos;CUR_Item_RingoftheDragonbornEmperorparagontier&apos;, text:&apos;How many RingoftheDragonbornEmperorparagontier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3757&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_AmuletofPsychicInterference3&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_AmuletofPsychicInterference3" equippedcount="1" name="Amulet of Psychic Interference +3" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_AmuletofPsychicInterference3&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last AmuletofPsychicInterference3?&apos;, displayClass:&apos;CUR_Item_AmuletofPsychicInterference3&apos;, text:&apos;How many AmuletofPsychicInterference3 should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=9391&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_EarthhideArmor&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_EarthhideArmor" equippedcount="1" name="Earthhide Armor" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_EarthhideArmor&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last EarthhideArmor?&apos;, displayClass:&apos;CUR_Item_EarthhideArmor&apos;, text:&apos;How many EarthhideArmor should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Armor" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=30&amp;ftype=2&amp;page=item"><Enhancement name="Elven Battle Armor +3" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=581&amp;ftype=1&amp;page=item" /></Item><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_Bastardsword&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_Bastardsword" equippedcount="1" name="Bastard sword" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_Bastardsword&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last Bastardsword?&apos;, displayClass:&apos;CUR_Item_Bastardsword&apos;, text:&apos;How many Bastardsword should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Weapon" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=30&amp;ftype=3&amp;page=item"><Enhancement name="Sunblade +3" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=2397&amp;ftype=1&amp;page=item" /></Item><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_BootsofFreeMovementheroictier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_BootsofFreeMovementheroictier" equippedcount="1" name="Boots of Free Movement (heroic tier)" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_BootsofFreeMovementheroictier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last BootsofFreeMovementheroictier?&apos;, displayClass:&apos;CUR_Item_BootsofFreeMovementheroictier&apos;, text:&apos;How many BootsofFreeMovementheroictier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3305&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_HornedHelmheroictier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_HornedHelmheroictier" equippedcount="1" name="Horned Helm (heroic tier)" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_HornedHelmheroictier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last HornedHelmheroictier?&apos;, displayClass:&apos;CUR_Item_HornedHelmheroictier&apos;, text:&apos;How many HornedHelmheroictier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=1023&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_SiberysShardofRadianceparagontier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_SiberysShardofRadianceparagontier" equippedcount="0" name="Siberys Shard of Radiance (paragon tier)" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_SiberysShardofRadianceparagontier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last SiberysShardofRadianceparagontier?&apos;, displayClass:&apos;CUR_Item_SiberysShardofRadianceparagontier&apos;, text:&apos;How many SiberysShardofRadianceparagontier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=5337&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_StoneofEarthparagontier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_StoneofEarthparagontier" equippedcount="0" name="Stone of Earth (paragon tier)" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_StoneofEarthparagontier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last StoneofEarthparagontier?&apos;, displayClass:&apos;CUR_Item_StoneofEarthparagontier&apos;, text:&apos;How many StoneofEarthparagontier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=7475&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_MelorasStormBlessinglevel8&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_MelorasStormBlessinglevel8" equippedcount="0" name="Melora&apos;s Storm Blessing (level 8)" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_MelorasStormBlessinglevel8&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last MelorasStormBlessinglevel8?&apos;, displayClass:&apos;CUR_Item_MelorasStormBlessinglevel8&apos;, text:&apos;How many MelorasStormBlessinglevel8 should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=8026&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_Spear&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_Spear" equippedcount="0" name="Spear" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_Spear&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last Spear?&apos;, displayClass:&apos;CUR_Item_Spear&apos;, text:&apos;How many Spear should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Weapon" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=7&amp;ftype=3&amp;page=item"><Enhancement name="Hungry Spear +2" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=7626&amp;ftype=1&amp;page=item" /></Item><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_IronArmbandsofPowerheroictier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_IronArmbandsofPowerheroictier" equippedcount="0" name="Iron Armbands of Power (heroic tier)" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_IronArmbandsofPowerheroictier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last IronArmbandsofPowerheroictier?&apos;, displayClass:&apos;CUR_Item_IronArmbandsofPowerheroictier&apos;, text:&apos;How many IronArmbandsofPowerheroictier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3234&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_Throwinghammer&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="3" display-class="CUR_Item_Throwinghammer" equippedcount="0" name="Throwing hammer" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_Throwinghammer&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last Throwinghammer?&apos;, displayClass:&apos;CUR_Item_Throwinghammer&apos;, text:&apos;How many Throwinghammer should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Weapon" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=15&amp;ftype=3&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_AdventurersKit&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_AdventurersKit" equippedcount="0" name="Adventurer&apos;s Kit" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_AdventurersKit&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last AdventurersKit?&apos;, displayClass:&apos;CUR_Item_AdventurersKit&apos;, text:&apos;How many AdventurersKit should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Gear" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=1&amp;ftype=4&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_HideArmor&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_HideArmor" equippedcount="0" name="Hide Armor" subtract-script="CHARACTERagdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjQ1McEDA.triggerVariable(&apos;CUR_Item_HideArmor&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last HideArmor?&apos;, displayClass:&apos;CUR_Item_HideArmor&apos;, text:&apos;How many HideArmor should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Armor" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3&amp;ftype=2&amp;page=item" /></Loot><!-- Languages element: always present 
    Children:
        Language elements: one for each language
            Required attributes: name --><Languages><Language name="Common" /><Language name="Elven" /></Languages><!-- Proficiencies element: always present
    Children:
        ArmorProficiencies element: may be absent if the character has no armor proficiences.
            Children:
                Proficiency elements: one for each armor proficiency
                    Required attributes: name, source
        ShieldProficiencies element: may be absent if the character has no shield proficiences.
            Children:
                Proficiency elements: one for each shield proficiency
                    Required attributes: name, source
        WeaponProficiencies element: may be absent if the character has no weapon proficiences.
            Children:
                Proficiency elements: one for each weapon proficiency that isn't in a group.
                    Required attributes: name, source
                ProficiencyGroup elements: one for each group of weapon proficiencie (e.g. "simple melee")
                    Required attributes: name, source
                    Children:
                        Proficiency elements: one for each weapon proficiency in the group
                            Required attributes: name, source --><Proficiencies><WeaponProficiencies><ProficiencyGroup name="Military Melee" source="Barbarian"><Proficiency name="Battleaxe" source="Barbarian" /><Proficiency name="Handaxe" source="Barbarian" /><Proficiency name="Flail" source="Barbarian" /><Proficiency name="Throwing hammer" source="Barbarian" /><Proficiency name="Warhammer" source="Barbarian" /><Proficiency name="War pick" source="Barbarian" /><Proficiency name="Scimitar" source="Barbarian" /><Proficiency name="Longsword" source="Barbarian" /><Proficiency name="Short sword" source="Barbarian" /><Proficiency name="Greataxe" source="Barbarian" /><Proficiency name="Heavy flail" source="Barbarian" /><Proficiency name="Glaive" source="Barbarian" /><Proficiency name="Halberd" source="Barbarian" /><Proficiency name="Maul" source="Barbarian" /><Proficiency name="Longspear" source="Barbarian" /><Proficiency name="Greatsword" source="Barbarian" /><Proficiency name="Rapier" source="Barbarian" /><Proficiency name="Falchion" source="Barbarian" /><Proficiency name="Broadsword" source="Barbarian" /><Proficiency name="Khopesh" source="Barbarian" /><Proficiency name="Light war pick" source="Barbarian" /><Proficiency name="Scourge" source="Barbarian" /><Proficiency name="Trident" source="Barbarian" /><Proficiency name="Heavy war pick" source="Barbarian" /><Proficiency name="Alhulak" source="Barbarian" /><Proficiency name="Carrikal" source="Barbarian" /><Proficiency name="Trikal" source="Barbarian" /><Proficiency name="Blade of winter&apos;s mourning" source="Barbarian" /><Proficiency name="Blade of annihilation" source="Barbarian" /><Proficiency name="Starshadow blade" source="Barbarian" /><Proficiency name="Sword of the white well" source="Barbarian" /><Proficiency name="Scourge of exquisite agony" source="Barbarian" /><Proficiency name="Feral armor claw" source="Barbarian" /></ProficiencyGroup><ProficiencyGroup name="Simple Melee" source="Barbarian"><Proficiency name="Club" source="Barbarian" /><Proficiency name="Dagger" source="Barbarian" /><Proficiency name="Javelin" source="Barbarian" /><Proficiency name="Mace" source="Barbarian" /><Proficiency name="Sickle" source="Barbarian" /><Proficiency name="Spear" source="Barbarian" /><Proficiency name="Greatclub" source="Barbarian" /><Proficiency name="Morningstar" source="Barbarian" /><Proficiency name="Quarterstaff" source="Barbarian" /><Proficiency name="Scythe" source="Barbarian" /><Proficiency name="Spiked gauntlet" source="Barbarian" /><Proficiency name="Talid" source="Barbarian" /><Proficiency name="Widow&apos;s knife" source="Barbarian" /><Proficiency name="Wrist razors" source="Barbarian" /><Proficiency name="Claw fighter claw" source="Barbarian" /><Proficiency name="Shadowblade" source="Barbarian" /><Proficiency name="Climbing claw" source="Barbarian" /><Proficiency name="Dragontooth shield" source="Barbarian" /><Proficiency name="Fighting shield" source="Barbarian" /><Proficiency name="Soul shield" source="Barbarian" /><Proficiency name="Sun shield" source="Barbarian" /><Proficiency name="Rod of seven parts" source="Barbarian" /></ProficiencyGroup><Proficiency name="Bastard sword" source="Weapon Proficiency (Bastard sword)" /></WeaponProficiencies><ArmorProficiencies><Proficiency name="Cloth" source="Barbarian" /><Proficiency name="Leather" source="Barbarian" /><Proficiency name="Hide" source="Barbarian" /></ArmorProficiencies><ShieldProficiencies /></Proficiencies></Character>