<?xml version="1.0" encoding="ISO-8859-1"?><?xml-stylesheet type="text/xsl" href="/145740951583/xsl/fullold.xsl"?><Character action-points-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Action Points&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" action-points-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Action Points&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" key="agdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM" milestone-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.milestone();" name="Tarak" safe-key="agdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM"><Description age="NA" height="5&apos; 11&quot;" weight="190"><Notes /><Appearance /><Traits /><Companions /></Description><!-- Build element: always present
    Required attributes: alignment, experience, level, name, powersource, role, size, tier, vision, deity, gender
        The name attribute is the build name if one was selected in the Character Builder, or the class name otherwise.
        Attribute may be blank.
    Control attributes:
        ExperiencePoints: assign to at least one HTML element that should dynamically display current XP.
        experience-prompt-script: javascript to execute to prompt the user for XP to add.
    Children:
        Race element: always present
            Required attributes: name, url, description
            Children:
                Feature elements: one per race feature
                    Required attributes: name, description
        Background element: sometimes present
            Required attributes: name, url, description
            Children: as Race element
        Class element: always present
            Required attributes: name, url, description
            Children: as Race element
        ParagonPath element: present if of sufficient level
            Required attributes: name, url, description
            Children: as Race element
        EpicDestiny element: present if of sufficient level
            Required attributes: name, url, description
            Children: as Race element --><Build ExperienceNeeded="210000" alignment="Unaligned" deity="Gond" experience="175000" experience-prompt-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;Experience Points&apos;, {requireInt:1, text:&apos;How many XP should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" gender="Male" level="21" name="Assassin" powersource="Shadow" role="Striker" size="Medium" tier="Epic" vision="Low-light"><Race description="" name="Revenant" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=47"><Feature description="" name="Dark Reaping" /><Feature description="" name="Undead" /><Feature description="" name="Past life" /><Feature description="" name="Unnatural Vitality" /><Feature description="" name="Endurance Bonus" /><Feature description="" name="Intimidate Bonus" /></Race><Background description="" name="Windrise Ports" url="http://www.wizards.com/dndinsider/compendium/background.aspx?id=276"><Feature description="" name="Windrise Ports Benefit" /></Background><Class description="" name="Assassin" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=466"><Feature description="" name="Assassin&apos;s Shroud" /><Feature description="Choose a training method, which will give you bonuses to certain powers as detailed in said powers." name="Guild Training" /><Feature description="" name="Bleak Disciple" /><Feature description="" name="Shade Form" /><Feature description="" name="Shadow Step" /></Class><ParagonPath description="" name="Soul Thief" url="http://www.wizards.com/dndinsider/compendium/paragonpath.aspx?id=469"><Feature description="" name="Soul Theft" /><Feature description="" name="Soul Thief&apos;s Action" /><Feature description="" name="Soul Killer" /><Feature description="" name="Soul Reaper" /></ParagonPath><EpicDestiny description="" name="Perfect Slayer" url="http://www.wizards.com/dndinsider/compendium/epicdestiny.aspx?id=471"><Feature description="" name="Lord of Battle" /><Feature description="" name="Perfect Form" /></EpicDestiny></Build><!-- Resistances element: Always present
    Optional Attributes: Fire, Cold, etc. (all allowed resistances)
 --><Resistances /><!-- Health element: always present
    Control attributes:
        short-rest-script: javascript to execute when the user wants to take a short rest.
        extended-rest-script: javascript to execute when the user wants to take an extended rest.
        tempHP-display-class: assign to at least one HTML element that should dynamically display temp HP.
        tempHP-prompt-script: javascript to execute to prompt the user for a new temp HP value.
        tempHP-bar-class: assign to all HTML elements that should have width set in proportion to current tempHP/max HP.
        death-saves-display-class: assign to at least one HTML element that should dynamically display current HP.
        death-saves-add-script: javascript to execute to add a death save.
        death-saves-subtract-script: javascript to execute to subtract a death save.
        power-points-display-class: assign to at least one HTML element that should dynamically display current power points.
        power-points-add-script: javascript to execute to add a power point.
        power-points-subtract-script: javascript to execute to subtract a power point.
        conditions-display-class: assign to at least on HTML element that should dynamically contain a div per condition.
        conditions-prompt-script: javascript to execute to prompt the user to enter a new condition.
        CUR_ConditionsDelete: will be dynamically assigned to each condition div in conditions-display-class elements.
            Not necessary to assign to any elements, but should probably be styled with css in your XSL.
    Child elements:
        MaxHitPoints: always present
            Required attributes: value
            Control attributes:
                CUR_HitPoints: assign to at least one HTML element that should dynamically display current HP.
                CUR_HitPointsBar: assign to all HTML elements that should have width set in proportion to current/max HP.
                CUR_HitPointsDying: assign to all HTML elements that should only be displayed if the character is dying.
                damage-prompt-script: javascript to execute to prompt the user for hit points of damage taken.
                heal-prompt-script: javascript to execute to prompt the user for hit points healed.
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier.
        BloodiedValue: always present
            Required attributes: value
            Children: as MaxHitPoints
        MaxSurges: always present
            Required attributes: value
            Control attributes:
                CUR_Surges: assign to at least one HTML element that should dynamically display current surges.
                CUR_SurgesBar: assign to all HTML elements that should have width set in proportion to current/max surges.
                add-script: javascript to execute to add a surge.
                subtract-script: javascript to execute to subtract a surge.
            Children: as MaxHitPoints
        SurgeValue: always present
            Required attributes: value
            Control attributes:
                toHitPoints-script: javascript to execute when the surge value should be added to hit points.
            Children: as MaxHitPoints --><Health conditions-display-class="CUR_Conditions" conditions-prompt-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Conditions&apos;, {text:&apos;Enter text for the condition&apos;});" death-saves-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Death Saves&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" death-saves-display-class="CUR_DeathSaves" death-saves-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Death Saves&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" extended-rest-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.extendedRest();" power-points-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_PowerPoints&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" power-points-display-class="CUR_PowerPoints" power-points-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_PowerPoints&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" short-rest-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.shortRest();" tempHP-bar-class="CUR_TempHPBar" tempHP-display-class="CUR_TempHP" tempHP-prompt-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_TempHP&apos;, {requireInt:1, min:0, text:&apos;Set to how many temporary HP?&apos; });"><MaxHitPoints damage-prompt-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.damagePrompt();" heal-prompt-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_HitPoints&apos;, {requireInt:1, min:1, text:&apos;How many HP should be added?&apos;, calculateChange: function(oldVal, newVal) { return Math.max(0,oldVal) + newVal; } });" value="112"><Factor abbreviation="Con" modifier="+22" name="Constitution" /><Factor abbreviation="Assassin 1" modifier="+10" name="Level 1 Assassin" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor abbreviation="Assassin 21" modifier="+80" multiplied="4" multiplier="20" name="Level 21 Assassin" /></MaxHitPoints><BloodiedValue value="56"><Factor abbreviation="1/2 HP" modifier="+56" multiplied="112" multiplier=".5" name="Half Hit Points" /></BloodiedValue><MaxSurges add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Surges&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Surges&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" value="13"><Factor modifier="+6" name="Assassin" /><Factor modifier="+1" name="Iron Ring of the Dwarf Lords (paragon tier)" /><Factor abbreviation="Con mod" modifier="+6" name="Constitution modifier" /></MaxSurges><SurgeValue toHitPoints-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.surgeValueToHitPoints(28);" value="28"><Factor abbreviation="1/4 HP" modifier="+28" multiplied="112" multiplier=".25" name="Quarter Hit Points" /></SurgeValue><PowerPoints value="0" /></Health><!-- Movement element: always present
    Children:
        Speed element: always present
            Required attributes: value
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier.
        Initiative element: always present
            Required attributes: 
                value: number to display
                dice-class: use in conjunction with "Roller" to make an initiative roller element.
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><Movement><Speed value="6"><Factor modifier="+6" name="Revenant" /></Speed><Initiative dice-class="dice1d20plus24Initiative" value="24"><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+5" name="Initiative Misc" /><Factor abbreviation="Dex mod" modifier="+9" name="Dexterity modifier" /></Initiative></Movement><!-- Defenses element: always present
    Children:
        Condition elements: present if one or more conditions affect all defenses
            Required attributes: name
        Defense elements: four Defense elements are always present.
            Required attributes: value, abbreviation, name (name is "ArmorClass", "Fortitude", "Reflex" or "Will")
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier.
                Condition elements: present if one or more conditions affect this defense
                    Required attributes: name --><Defenses><Defense abbreviation="AC" name="Armor Class" value="39"><Factor modifier="+10" name="Constant" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+1" name="Light Shield" /><Factor modifier="+3" name="Anathema Armor" /><Factor modifier="+5" name="Feytouched Armor +5" /><Condition name="+1 Shield Specialization" /><Condition name="+9 Dexterity modifier" /></Defense><Defense abbreviation="Fort" name="Fortitude" value="32"><Factor modifier="+10" name="Constant" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+1" name="Fortitude Defense Class Bonus" /><Factor modifier="+3" name="Fleece of Renewal +3" /><Factor modifier="+2" name="Diamond Cincture (paragon tier)" /><Factor abbreviation="Con mod" modifier="+6" name="Constitution modifier" /></Defense><Defense abbreviation="Ref" name="Reflex" value="35"><Factor modifier="+10" name="Constant" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+0" name="Reflex Defense Class Bonus" /><Factor modifier="+1" name="Light Shield" /><Factor modifier="+3" name="Fleece of Renewal +3" /><Factor modifier="+1" name="Anathema Armor" /><Factor abbreviation="Dex mod" modifier="+9" name="Dexterity modifier" /><Condition name="+1 Shield Specialization" /></Defense><Defense abbreviation="Will" name="Will" value="25"><Factor modifier="+10" name="Constant" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+1" name="Will Defense Class Bonus" /><Factor modifier="+3" name="Fleece of Renewal +3" /><Factor abbreviation="Cha mod" modifier="+1" name="Charisma modifier" /></Defense></Defenses><!-- PassiveSkills element: always present
    Children:
        PassiveSkill elements: two PassiveSkill elements are always present
            Required attributes: value, name (name is "Perception" or "Insight")
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><PassiveSkills><PassiveSkill name="Perception" value="20"><Factor modifier="+10" name="Perception" /><Factor modifier="+10" name="Constant" /></PassiveSkill><PassiveSkill name="Insight" value="25"><Factor modifier="+15" name="Insight" /><Factor modifier="+10" name="Constant" /></PassiveSkill></PassiveSkills><!-- Skills element: always present
    Children:
        Skill elements: one for each skill defined by the Character Builder
            Required attributes: 
                name: name of the skill
                value: numeric display value
                dice-class: Use in conjunction with "Roller" to create a skill roller element.
                url: Compendium URL for the skill
                trained: "true" or "false"
                armorpenaltyapplies: "true" or "false"
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><Skills><Skill armorpenaltyapplies="true" dice-class="dice1d20plus24Acrobatics" name="Acrobatics" trained="true" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" value="24"><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+5" name="Trained" /><Factor modifier="+0" name="Acrobatics Misc" /><Factor abbreviation="Dex mod" modifier="+9" name="Dexterity modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus11Arcana" name="Arcana" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" value="11"><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+0" name="Arcana Misc" /><Factor abbreviation="Int mod" modifier="+1" name="Intelligence modifier" /></Skill><Skill armorpenaltyapplies="true" dice-class="dice1d20plus16Athletics" name="Athletics" trained="true" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" value="16"><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+5" name="Trained" /><Factor modifier="+0" name="Athletics Misc" /><Factor abbreviation="Str mod" modifier="+1" name="Strength modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus16Bluff" name="Bluff" trained="true" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" value="16"><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+5" name="Trained" /><Factor modifier="+0" name="Bluff Misc" /><Factor abbreviation="Cha mod" modifier="+1" name="Charisma modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus11Diplomacy" name="Diplomacy" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" value="11"><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+0" name="Diplomacy Misc" /><Factor abbreviation="Cha mod" modifier="+1" name="Charisma modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus10Dungeoneering" name="Dungeoneering" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" value="10"><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+0" name="Dungeoneering Misc" /><Factor abbreviation="Wis mod" modifier="+0" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="true" dice-class="dice1d20plus18Endurance" name="Endurance" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" value="18"><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+2" name="Endurance Misc" /><Factor abbreviation="Con mod" modifier="+6" name="Constitution modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus10Heal" name="Heal" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" value="10"><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+0" name="Heal Misc" /><Factor abbreviation="Wis mod" modifier="+0" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus11History" name="History" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" value="11"><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+0" name="History Misc" /><Factor abbreviation="Int mod" modifier="+1" name="Intelligence modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus15Insight" name="Insight" trained="true" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" value="15"><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+5" name="Trained" /><Factor modifier="+0" name="Insight Misc" /><Factor abbreviation="Wis mod" modifier="+0" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus13Intimidate" name="Intimidate" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" value="13"><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+2" name="Intimidate Misc" /><Factor abbreviation="Cha mod" modifier="+1" name="Charisma modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus10Nature" name="Nature" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" value="10"><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+0" name="Nature Misc" /><Factor abbreviation="Wis mod" modifier="+0" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus10Perception" name="Perception" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" value="10"><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+0" name="Perception Misc" /><Factor abbreviation="Wis mod" modifier="+0" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus11Religion" name="Religion" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" value="11"><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+0" name="Religion Misc" /><Factor abbreviation="Int mod" modifier="+1" name="Intelligence modifier" /></Skill><Skill armorpenaltyapplies="true" dice-class="dice1d20plus24Stealth" name="Stealth" trained="true" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" value="24"><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+5" name="Trained" /><Factor modifier="+0" name="Stealth Misc" /><Factor abbreviation="Dex mod" modifier="+9" name="Dexterity modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus11Streetwise" name="Streetwise" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" value="11"><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+0" name="Streetwise Misc" /><Factor abbreviation="Cha mod" modifier="+1" name="Charisma modifier" /></Skill><Skill armorpenaltyapplies="true" dice-class="dice1d20plus19Thievery" name="Thievery" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" value="19"><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+0" name="Thievery Misc" /><Factor abbreviation="Dex mod" modifier="+9" name="Dexterity modifier" /></Skill></Skills><!-- AbilityScores element: always present
    Children:
        AbilityScore elements: six AbilityScore elements are always present.
            Required attributes: value, abbreviation, name ("Strength", etc...)
            Children:
                AbilityModifier element: always present
                    Required attributes: 
                        modifier: base modifier
                        rollmodifier: (includes 1/2 level)
                        dice-class: use in conjunction with "Roller" to build an ability check roller element.
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><AbilityScores><AbilityScore abbreviation="Str" name="Strength" value="12"><Factor modifier="+10" name="Starting" /><Factor modifier="+1" name="Level 11" /><Factor modifier="+1" name="Level 21" /><AbilityModifier dice-class="dice1d20plus11Strength" modifier="+1" rollmodifier="+11" /></AbilityScore><AbilityScore abbreviation="Con" name="Constitution" value="22"><Factor modifier="+14" name="Starting" /><Factor modifier="+2" name="Revenant" /><Factor modifier="+1" name="Level 4" /><Factor modifier="+1" name="Level 8" /><Factor modifier="+1" name="Level 11" /><Factor modifier="+1" name="Level 14" /><Factor modifier="+1" name="Level 18" /><Factor modifier="+1" name="Level 21" /><AbilityModifier dice-class="dice1d20plus16Constitution" modifier="+6" rollmodifier="+16" /></AbilityScore><AbilityScore abbreviation="Dex" name="Dexterity" value="28"><Factor modifier="+18" name="Starting" /><Factor modifier="+2" name="Revenant" /><Factor modifier="+1" name="Level 4" /><Factor modifier="+1" name="Level 8" /><Factor modifier="+1" name="Level 11" /><Factor modifier="+1" name="Level 14" /><Factor modifier="+1" name="Level 18" /><Factor modifier="+1" name="Level 21" /><Factor modifier="+2" name="Perfect Form" /><AbilityModifier dice-class="dice1d20plus19Dexterity" modifier="+9" rollmodifier="+19" /></AbilityScore><AbilityScore abbreviation="Int" name="Intelligence" value="12"><Factor modifier="+10" name="Starting" /><Factor modifier="+1" name="Level 11" /><Factor modifier="+1" name="Level 21" /><AbilityModifier dice-class="dice1d20plus11Intelligence" modifier="+1" rollmodifier="+11" /></AbilityScore><AbilityScore abbreviation="Wis" name="Wisdom" value="10"><Factor modifier="+8" name="Starting" /><Factor modifier="+1" name="Level 11" /><Factor modifier="+1" name="Level 21" /><AbilityModifier dice-class="dice1d20plus10Wisdom" modifier="+0" rollmodifier="+10" /></AbilityScore><AbilityScore abbreviation="Cha" name="Charisma" value="13"><Factor modifier="+11" name="Starting" /><Factor modifier="+1" name="Level 11" /><Factor modifier="+1" name="Level 21" /><AbilityModifier dice-class="dice1d20plus11Charisma" modifier="+1" rollmodifier="+11" /></AbilityScore></AbilityScores><!-- Powers element: always present
    Child elements:
        Power elements: one per power
            Required attributes: name, url, powerusage, actiontype
            Optional attributes: powertype, attacktype, target, level, flavor, source, keywords
            Control attributes: only present for Encounter and Daily powers.
                display-class: assign to all HTML elements that should have classname "Used" added 
                    when the power is used, and classname "Used" removed when the power is un-used.
                use-script: javascript to execute when the user marks a power used or unused.
            Child Elements:
                Condition elements: one per condition that affects all weapons.
                    Required attributes: name
                Weapon elements: one per weapon that is legal for use with the power.
                    Required attributes: name, url, attackstat, defense
                    Child elements:
                        Condition elements: one per condition that affects all weapons.
                            Required attributes: name
                            Optional attributes: dice-class; if present, this condition should be presented as a "Roller".
                        AttackBonus element: always present
                            Required attributes: 
                                value: value to display
                                dice-class: use in conjunction with "Roller" to make an attack roller element.
                            Child elements:
                                Factor elements: one per factor contributing to the value
                                    Required attributes: name, modifier
                                    Optional attributes: abbreviation, multiplier, multiplied
                                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier.
                        Damage element: always present
                            Required attributes: 
                                value: value to display
                                dice-class: use in conjunction with "Roller" to make a damage roller element.
                            Optional attributes: type (e.g. lightning)
                            Child elements:
                                Factor elements: one per factor contributing to the value
                                    Required attributes: name, modifier
                                    Optional attributes: abbreviation, multiplier, multiplied
                                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><Powers><Power actiontype="Standard Action" isMore="" name="Melee Basic Attack" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=426"><Condition dice-class="dice2d6Condition" name="+2d6 to damage rolls on opportunity attacks" /><Condition dice-class="dice1d6Condition" name="+1d6 to damage rolls when you hit an enemy you&apos;re hidden from" /><Weapon attackstat="Dexterity" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6968&amp;ftype=1" name="Khopesh of Great Opportunity +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=50&amp;ftype=3"><AttackBonus dice-class="dice1d20plus27Attack" value="27"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Focused Expertise (Khopesh)" /></AttackBonus><Damage dice-class="dice2d8plus17Damage" value="2d8+17"><Factor modifier="+9" name="Dexterity modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+4" name="Feat bonus - Githzerai Blade Master" /></Damage></Weapon><Weapon attackstat="Dexterity" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6965&amp;ftype=1" name="Dagger of Great Opportunity +1" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+1" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice2d4plus10Damage" value="2d4+10"><Factor modifier="+9" name="Dexterity modifier" /><Factor modifier="+1" name="enhancement bonus" /></Damage></Weapon><Weapon attackstat="Dexterity" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /></AttackBonus><Damage dice-class="dice2d4plus9Damage" value="2d4+9"><Factor modifier="+9" name="Dexterity modifier" /></Damage></Weapon></Power><Power actiontype="Standard Action" isMore="" name="Ranged Basic Attack" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=426"><Condition dice-class="dice2d6Condition" name="+2d6 to damage rolls on opportunity attacks" /><Condition dice-class="dice1d6Condition" name="+1d6 to damage rolls when you hit an enemy you&apos;re hidden from" /><Weapon attackstat="Dexterity" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6965&amp;ftype=1" name="Dagger of Great Opportunity +1" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+1" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice2d4plus10Damage" value="2d4+10"><Factor modifier="+9" name="Dexterity modifier" /><Factor modifier="+1" name="enhancement bonus" /></Damage></Weapon><Weapon attackstat="Dexterity" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /></AttackBonus><Damage dice-class="dice2d4plus9Damage" value="2d4+9"><Factor modifier="+9" name="Dexterity modifier" /></Damage></Weapon></Power><Power actiontype="Free Action" isMore="" name="Assassin&apos;s Shroud" packagename="Assassin" packageurl="http://www.wizards.com/dndinsider/compendium/class.aspx?id=466" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9400" /><Power actiontype="Move Action" isMore="" name="Shadow Step" packagename="Assassin" packageurl="http://www.wizards.com/dndinsider/compendium/class.aspx?id=466" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9401" /><Power actiontype="Standard Action" isMore="" name="Inescapable Blade" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9404"><Condition dice-class="dice1d6Condition" name="+1d6 to damage rolls when you hit an enemy you&apos;re hidden from" /><Weapon attackstat="Dexterity" defense="AC. The attack ignores cover and superior cover." enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6968&amp;ftype=1" name="Khopesh of Great Opportunity +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=50&amp;ftype=3"><AttackBonus dice-class="dice1d20plus27Attack" value="27"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Focused Expertise (Khopesh)" /></AttackBonus><Damage dice-class="dice2d8plus8Damage" value="2d8+8"><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+4" name="Feat bonus - Githzerai Blade Master" /></Damage></Weapon><Weapon attackstat="Dexterity" defense="AC. The attack ignores cover and superior cover." enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6965&amp;ftype=1" name="Dagger of Great Opportunity +1" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+1" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice2d4plus1Damage" value="2d4+1"><Factor modifier="+1" name="enhancement bonus" /></Damage></Weapon><Weapon attackstat="Dexterity" defense="AC. The attack ignores cover and superior cover." name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /></AttackBonus><Damage dice-class="dice2d4plus0Damage" value="2d4+0" /></Weapon></Power><Power actiontype="Standard Action" isMore="" name="Shadow Storm" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9406"><Condition dice-class="dice1d6Condition" name="+1d6 to damage rolls when you hit an enemy you&apos;re hidden from" /><Weapon attackstat="Dexterity" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6968&amp;ftype=1" name="Khopesh of Great Opportunity +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=50&amp;ftype=3"><AttackBonus dice-class="dice1d20plus27Attack" value="27"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Focused Expertise (Khopesh)" /></AttackBonus><Damage dice-class="dice2d8plus17Damage" value="2d8+17"><Factor modifier="+9" name="Dexterity modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+4" name="Feat bonus - Githzerai Blade Master" /></Damage></Weapon><Weapon attackstat="Dexterity" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6965&amp;ftype=1" name="Dagger of Great Opportunity +1" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+1" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice2d4plus10Damage" value="2d4+10"><Factor modifier="+9" name="Dexterity modifier" /><Factor modifier="+1" name="enhancement bonus" /></Damage></Weapon><Weapon attackstat="Dexterity" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /></AttackBonus><Damage dice-class="dice2d4plus9Damage" value="2d4+9"><Factor modifier="+9" name="Dexterity modifier" /></Damage></Weapon></Power><Power actiontype="Move Action" isMore="" name="Stalking Phantom" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9495" /><Power actiontype="Opportunity Action" isMore="true" name="Opportunity Attack" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=331" /><Power actiontype="Opportunity Action" isMore="true" name="Opportunity Action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=119" /><Power actiontype="Immediate Reaction" isMore="true" name="Readied action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=332" /><Power actiontype="Free Action" isMore="true" name="Delay" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=327" /><Power actiontype="Free Action" isMore="true" name="End a grab" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=329" /><Power actiontype="Minor Action" isMore="true" name="Drop prone" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=141" /><Power actiontype="Standard Action" isMore="true" name="Aid Another" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=322" /><Power actiontype="Standard Action" isMore="true" name="Bull Rush" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=323" /><Power actiontype="Standard Action" isMore="true" name="Charge" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=324" /><Power actiontype="Standard Action" isMore="true" name="Coup de grace" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=325" /><Power actiontype="Standard Action" isMore="true" name="Grab" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=329" /><Power actiontype="Minor Action" isMore="true" name="Sustain a Grab" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=329" /><Power actiontype="Standard Action" isMore="true" name="Ready an action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=332" /><Power actiontype="Standard Action" isMore="true" name="Total defense" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=338" /><Power actiontype="Move Action" isMore="true" name="Walk 6 squares" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=339" /><Power actiontype="Move Action" isMore="true" name="Run 8 squares" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=333" /><Power actiontype="Move Action" isMore="true" name="Shift 1 square" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=335" /><Power actiontype="Move Action" isMore="true" name="Crawl 3 squares" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=326" /><Power actiontype="Move Action" isMore="true" name="Squeeze 3 squares" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=336" /><Power actiontype="Move Action" isMore="true" name="Stand up" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=337" /><Power actiontype="Move Action" isMore="true" name="Escape a Grab" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=328" /><Power actiontype="Standard Action" isMore="true" name="Any Move Action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=116" /><Power actiontype="Standard Action" isMore="true" name="Any Minor Action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=117" /><Power actiontype="Move Action" isMore="true" name="Any Minor Action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=117" /><Power actiontype="Free Action" display-class="USAGE_DarkReaping" isMore="" name="Dark Reaping" packagename="Revenant" packageurl="http://www.wizards.com/dndinsider/compendium/race.aspx?id=47" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=8278" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;USAGE_DarkReaping&apos;, {isBoolean:1});" /><Power actiontype="Minor Action" display-class="USAGE_ShadeForm" isMore="" name="Shade Form" packagename="Assassin" packageurl="http://www.wizards.com/dndinsider/compendium/class.aspx?id=466" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9402" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;USAGE_ShadeForm&apos;, {isBoolean:1});" /><Power actiontype="Minor Action" display-class="USAGE_CloakofShades" isMore="" name="Cloak of Shades" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9416" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;USAGE_CloakofShades&apos;, {isBoolean:1});" /><Power actiontype="Minor Action" display-class="USAGE_ShelteringDark" isMore="" name="Sheltering Dark" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9428" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;USAGE_ShelteringDark&apos;, {isBoolean:1});" /><Power actiontype="Standard Action" display-class="USAGE_ShadowJack" isMore="" name="Shadow Jack" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9433" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;USAGE_ShadowJack&apos;, {isBoolean:1});"><Condition dice-class="dice1d6Condition" name="+1d6 to damage rolls when you hit an enemy you&apos;re hidden from" /><Weapon attackstat="Dexterity" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6968&amp;ftype=1" name="Khopesh of Great Opportunity +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=50&amp;ftype=3"><AttackBonus dice-class="dice1d20plus27Attack" value="27"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Focused Expertise (Khopesh)" /></AttackBonus><Damage dice-class="dice2d8plus17Damage" value="2d8+17"><Factor modifier="+9" name="Dexterity modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+4" name="Feat bonus - Githzerai Blade Master" /></Damage></Weapon><Weapon attackstat="Dexterity" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6965&amp;ftype=1" name="Dagger of Great Opportunity +1" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+1" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice2d4plus10Damage" value="2d4+10"><Factor modifier="+9" name="Dexterity modifier" /><Factor modifier="+1" name="enhancement bonus" /></Damage></Weapon><Weapon attackstat="Dexterity" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /></AttackBonus><Damage dice-class="dice2d4plus9Damage" value="2d4+9"><Factor modifier="+9" name="Dexterity modifier" /></Damage></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_SoulShadow" isMore="" name="Soul Shadow" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9493" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;USAGE_SoulShadow&apos;, {isBoolean:1});"><Condition dice-class="dice1d6Condition" name="+1d6 to damage rolls when you hit an enemy you&apos;re hidden from" /><Weapon attackstat="Dexterity" defense="Will" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6968&amp;ftype=1" name="Khopesh of Great Opportunity +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=50&amp;ftype=3"><AttackBonus dice-class="dice1d20plus27Attack" value="27"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Focused Expertise (Khopesh)" /></AttackBonus><Damage dice-class="dice3d8plus17Damage" value="3d8+17"><Factor modifier="+9" name="Dexterity modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+4" name="Feat bonus - Githzerai Blade Master" /></Damage></Weapon><Weapon attackstat="Dexterity" defense="Will" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6965&amp;ftype=1" name="Dagger of Great Opportunity +1" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+1" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice3d4plus10Damage" value="3d4+10"><Factor modifier="+9" name="Dexterity modifier" /><Factor modifier="+1" name="enhancement bonus" /></Damage></Weapon><Weapon attackstat="Dexterity" defense="Will" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /></AttackBonus><Damage dice-class="dice3d4plus9Damage" value="3d4+9"><Factor modifier="+9" name="Dexterity modifier" /></Damage></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_DarkStepAmbush" isMore="" name="Dark Step Ambush" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9443" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;USAGE_DarkStepAmbush&apos;, {isBoolean:1});"><Condition dice-class="dice1d6Condition" name="+1d6 to damage rolls when you hit an enemy you&apos;re hidden from" /><Weapon attackstat="Dexterity" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6968&amp;ftype=1" name="Khopesh of Great Opportunity +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=50&amp;ftype=3"><AttackBonus dice-class="dice1d20plus27Attack" value="27"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Focused Expertise (Khopesh)" /></AttackBonus><Damage dice-class="dice2d8plus17Damage" value="2d8+17"><Factor modifier="+9" name="Dexterity modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+4" name="Feat bonus - Githzerai Blade Master" /></Damage></Weapon><Weapon attackstat="Dexterity" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6965&amp;ftype=1" name="Dagger of Great Opportunity +1" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+1" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice2d4plus10Damage" value="2d4+10"><Factor modifier="+9" name="Dexterity modifier" /><Factor modifier="+1" name="enhancement bonus" /></Damage></Weapon><Weapon attackstat="Dexterity" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /></AttackBonus><Damage dice-class="dice2d4plus9Damage" value="2d4+9"><Factor modifier="+9" name="Dexterity modifier" /></Damage></Weapon></Power><Power actiontype="Immediate Interrupt" display-class="USAGE_AssassinsDefense" isMore="" name="Assassin&apos;s Defense" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9451" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;USAGE_AssassinsDefense&apos;, {isBoolean:1});" /><Power actiontype="Standard Action" display-class="USAGE_TraitorousShadow" isMore="" name="Traitorous Shadow" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9458" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;USAGE_TraitorousShadow&apos;, {isBoolean:1});"><Condition dice-class="dice1d6Condition" name="+1d6 to damage rolls when you hit an enemy you&apos;re hidden from" /><Weapon attackstat="Dexterity" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6968&amp;ftype=1" name="Khopesh of Great Opportunity +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=50&amp;ftype=3"><AttackBonus dice-class="dice1d20plus27Attack" value="27"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Focused Expertise (Khopesh)" /></AttackBonus><Damage dice-class="dice3d8plus17Damage" value="3d8+17"><Factor modifier="+9" name="Dexterity modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+4" name="Feat bonus - Githzerai Blade Master" /></Damage></Weapon><Weapon attackstat="Dexterity" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6965&amp;ftype=1" name="Dagger of Great Opportunity +1" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+1" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice3d4plus10Damage" value="3d4+10"><Factor modifier="+9" name="Dexterity modifier" /><Factor modifier="+1" name="enhancement bonus" /></Damage></Weapon><Weapon attackstat="Dexterity" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /></AttackBonus><Damage dice-class="dice3d4plus9Damage" value="3d4+9"><Factor modifier="+9" name="Dexterity modifier" /></Damage></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_SecondWind" isMore="" name="Second Wind" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=334" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;USAGE_SecondWind&apos;, { isBoolean:1, useRequires: function() { return CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.namesToVariables[&apos;CUR_Surges&apos;].get() &gt; 0; }, noUseMessage: &apos;Second Wind requires a healing surge, and you have none.&apos; });" /><Power actiontype="Free Action" display-class="USAGE_ActionPoint" isMore="" name="Action Point" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=177" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;USAGE_ActionPoint&apos;, {isBoolean:1});" /><Power actiontype="Standard Action" display-class="USAGE_BlackGarrote" isMore="" name="Black Garrote" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9435" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;USAGE_BlackGarrote&apos;, {isBoolean:1});"><Weapon attackstat="Dexterity" defense="Reflex" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6968&amp;ftype=1" name="Khopesh of Great Opportunity +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=50&amp;ftype=3"><AttackBonus dice-class="dice1d20plus25Attack" value="25"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Focused Expertise (Khopesh)" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon><Weapon attackstat="Dexterity" defense="Reflex" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6965&amp;ftype=1" name="Dagger of Great Opportunity +1" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3"><AttackBonus dice-class="dice1d20plus20Attack" value="20"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+1" name="enhancement bonus" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon><Weapon attackstat="Dexterity" defense="Reflex" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon></Power><Power actiontype="Free Action" display-class="USAGE_SeekerofShadow" isMore="" name="Seeker of Shadow" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9441" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;USAGE_SeekerofShadow&apos;, {isBoolean:1});" /><Power actiontype="Standard Action" display-class="USAGE_FinalEnding" isMore="" name="Final Ending" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9494" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;USAGE_FinalEnding&apos;, {isBoolean:1});"><Condition dice-class="dice1d6Condition" name="+1d6 to damage rolls when you hit an enemy you&apos;re hidden from" /><Weapon attackstat="Dexterity" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6968&amp;ftype=1" name="Khopesh of Great Opportunity +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=50&amp;ftype=3"><AttackBonus dice-class="dice1d20plus27Attack" value="27"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Focused Expertise (Khopesh)" /></AttackBonus><Damage dice-class="dice5d8plus17Damage" value="5d8+17"><Factor modifier="+9" name="Dexterity modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+4" name="Feat bonus - Githzerai Blade Master" /></Damage></Weapon><Weapon attackstat="Dexterity" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6965&amp;ftype=1" name="Dagger of Great Opportunity +1" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+1" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice5d4plus10Damage" value="5d4+10"><Factor modifier="+9" name="Dexterity modifier" /><Factor modifier="+1" name="enhancement bonus" /></Damage></Weapon><Weapon attackstat="Dexterity" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /></AttackBonus><Damage dice-class="dice5d4plus9Damage" value="5d4+9"><Factor modifier="+9" name="Dexterity modifier" /></Damage></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_DeathsDoorstep" isMore="" name="Death&apos;s Doorstep" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9448" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;USAGE_DeathsDoorstep&apos;, {isBoolean:1});"><Condition dice-class="dice1d6Condition" name="+1d6 to damage rolls when you hit an enemy you&apos;re hidden from" /><Weapon attackstat="Dexterity" defense="Reflex" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6968&amp;ftype=1" name="Khopesh of Great Opportunity +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=50&amp;ftype=3"><AttackBonus dice-class="dice1d20plus27Attack" value="27"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Focused Expertise (Khopesh)" /></AttackBonus><Damage dice-class="dice3d8plus17Damage" value="3d8+17"><Factor modifier="+9" name="Dexterity modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+4" name="Feat bonus - Githzerai Blade Master" /></Damage></Weapon><Weapon attackstat="Dexterity" defense="Reflex" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6965&amp;ftype=1" name="Dagger of Great Opportunity +1" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+1" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice3d4plus10Damage" value="3d4+10"><Factor modifier="+9" name="Dexterity modifier" /><Factor modifier="+1" name="enhancement bonus" /></Damage></Weapon><Weapon attackstat="Dexterity" defense="Reflex" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /></AttackBonus><Damage dice-class="dice3d4plus9Damage" value="3d4+9"><Factor modifier="+9" name="Dexterity modifier" /></Damage></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_PhantomAssault" isMore="" name="Phantom Assault" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9462" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;USAGE_PhantomAssault&apos;, {isBoolean:1});"><Condition dice-class="dice1d6Condition" name="+1d6 to damage rolls when you hit an enemy you&apos;re hidden from" /><Weapon attackstat="Dexterity" defense="Will" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6968&amp;ftype=1" name="Khopesh of Great Opportunity +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=50&amp;ftype=3"><AttackBonus dice-class="dice1d20plus27Attack" value="27"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="bonus - Focused Expertise (Khopesh)" /></AttackBonus><Damage dice-class="dice4d8plus17Damage" value="4d8+17"><Factor modifier="+9" name="Dexterity modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+4" name="Feat bonus - Githzerai Blade Master" /></Damage></Weapon><Weapon attackstat="Dexterity" defense="Will" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6965&amp;ftype=1" name="Dagger of Great Opportunity +1" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+1" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice4d4plus10Damage" value="4d4+10"><Factor modifier="+9" name="Dexterity modifier" /><Factor modifier="+1" name="enhancement bonus" /></Damage></Weapon><Weapon attackstat="Dexterity" defense="Will" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+9" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+10" name="Half Level" /></AttackBonus><Damage dice-class="dice4d4plus9Damage" value="4d4+9"><Factor modifier="+9" name="Dexterity modifier" /></Damage></Weapon></Power></Powers><!-- Feats element: always present
    Children:
        Feat elements: one for each Feat the character has.
            Required attributes: name, url, description --><Feats><Feat description="" name="Brutal Shroud" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1789" /><Feat description="Gain a damage bonus with heavy blades" name="Githzerai Blade Master" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1772" /><Feat description="Remain hidden after missed attack, perform certain rituals" name="Mark of Shadow" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1396" /><Feat description="" name="Killer&apos;s Insight" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1798" /><Feat description="Use Dexterity for melee basic attacks" name="Melee Training (Dexterity)" url="/characters/missingCompendium" /><Feat description="Gain bonus to attack rolls with Khopeshs." name="Focused Expertise (Khopesh)" url="/characters/missingCompendium" /><Feat description="+1 to AC and Reflex when using a shield" name="Shield Specialization" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=259" /><Feat description="" name="Empowered Reaping" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1652" /><Feat description="" name="Chill of the Grave" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1639" /><Feat description="" name="Grave Dust Advantage" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1794" /><Feat description="" name="Dark Feasting" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1640" /><Feat description="" name="Grave Dust Assassin" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1795" /><Feat description="" name="Reaping Renewal" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1695" /></Feats><!-- Loot element: always present
    Required attributes: 
        carried-ad, carried-pp, carried-gp, carried-sp, carried-cp: number of each type of coin carried.
        stored-ad, stored-pp, stored-gp, stored-sp, stored-cp: number of each type of coin stored.
        carried-ad-display-class, carried-pp-display-class, carried-gp-display-class, carried-sp-display-class, carried-cp-display-class:
            assign to at least one HTML element each to dynamically display number of each coin type carried.
        stored-ad-display-class, stored-pp-display-class, stored-gp-display-class, stored-sp-display-class, stored-cp-display-class:
            assign to at least one HTML element each to dynamically display number of each coin type stored.
    Control attributes:
        daily-use-display-class: assign to at least one HTML element that should dynamically display remaining daily magic item uses.
        daily-use-add-script: javascript to execute when the user triggers a daily item power.
        daily-use-subtract-script: javascript to execute when the user regains a daily item power.
        carried-ad-add-script, carried-pp-add-script, carried-gp-add-script, carried-sp-add-script, carried-cp-add-script:
            javascript to execute to ask the user how many coins of a given type to add to those carried.
        carried-ad-subtract-script, carried-pp-subtract-script, carried-gp-subtract-script, carried-sp-subtract-script, carried-cp-subtract-script:
            javascript to execute to ask the user how many coins of a given type to subtract from those carried.
        stored-ad-add-script, stored-pp-add-script, stored-gp-add-script, stored-sp-add-script, stored-cp-add-script:
            javascript to execute to ask the user how many coins of a given type to add to those stored.
        stored-ad-subtract-script, stored-pp-subtract-script, stored-gp-subtract-script, stored-sp-subtract-script, stored-cp-subtract-script:
            javascript to execute to ask the user how many coins of a given type to subtract from those stored.
    Child elements:
        Item elements: one for each item.
            Required attributes: count, equippedcount, name, type, url
                Do not have expectations about values in the type attribute (e.g. Weapon, Armor) or you will miss something.
            Child elements:
                Enhancement element: only present if the parent element has an enhancement.
                    Require attributes: name, url --><Loot carried-ad="2" carried-ad-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_carriedad&apos;, {min:1, requireInt:1, text:&apos;How many Astral Diamonds should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-ad-display-class="CUR_carriedad" carried-ad-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_carriedad&apos;, {min:1, requireInt:1, text:&apos;How many ad should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" carried-cp="0" carried-cp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_carriedcp&apos;, {min:1, requireInt:1, text:&apos;How many Copper Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-cp-display-class="CUR_carriedcp" carried-cp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_carriedcp&apos;, {min:1, requireInt:1, text:&apos;How many cp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" carried-gp="60" carried-gp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_carriedgp&apos;, {min:1, requireInt:1, text:&apos;How many Gold Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-gp-display-class="CUR_carriedgp" carried-gp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_carriedgp&apos;, {min:1, requireInt:1, text:&apos;How many gp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" carried-pp="13" carried-pp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_carriedpp&apos;, {min:1, requireInt:1, text:&apos;How many Platinum Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-pp-display-class="CUR_carriedpp" carried-pp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_carriedpp&apos;, {min:1, requireInt:1, text:&apos;How many pp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" carried-sp="0" carried-sp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_carriedsp&apos;, {min:1, requireInt:1, text:&apos;How many Silver Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-sp-display-class="CUR_carriedsp" carried-sp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_carriedsp&apos;, {min:1, requireInt:1, text:&apos;How many sp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" daily-use-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_DailyUses&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" daily-use-display-class="CUR_DailyUses" daily-use-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_DailyUses&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-ad="0" stored-ad-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_storedad&apos;, {min:1, requireInt:1, text:&apos;How many Astral Diamonds should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-ad-display-class="CUR_storedad" stored-ad-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_storedad&apos;, {min:1, requireInt:1, text:&apos;How many ad should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" stored-cp="0" stored-cp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_storedcp&apos;, {min:1, requireInt:1, text:&apos;How many Copper Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-cp-display-class="CUR_storedcp" stored-cp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_storedcp&apos;, {min:1, requireInt:1, text:&apos;How many cp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" stored-gp="0" stored-gp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_storedgp&apos;, {min:1, requireInt:1, text:&apos;How many Gold Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-gp-display-class="CUR_storedgp" stored-gp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_storedgp&apos;, {min:1, requireInt:1, text:&apos;How many gp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" stored-pp="0" stored-pp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_storedpp&apos;, {min:1, requireInt:1, text:&apos;How many Platinum Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-pp-display-class="CUR_storedpp" stored-pp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_storedpp&apos;, {min:1, requireInt:1, text:&apos;How many pp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" stored-sp="0" stored-sp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_storedsp&apos;, {min:1, requireInt:1, text:&apos;How many Silver Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-sp-display-class="CUR_storedsp" stored-sp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_storedsp&apos;, {min:1, requireInt:1, text:&apos;How many sp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" weightCarried="59"><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_RingofAquaticAbilityparagontier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_RingofAquaticAbilityparagontier" equippedcount="1" name="Ring of Aquatic Ability (paragon tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_RingofAquaticAbilityparagontier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last RingofAquaticAbilityparagontier?&apos;, displayClass:&apos;CUR_Item_RingofAquaticAbilityparagontier&apos;, text:&apos;How many RingofAquaticAbilityparagontier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3738&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_Khopesh&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_Khopesh" equippedcount="1" name="Khopesh" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_Khopesh&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last Khopesh?&apos;, displayClass:&apos;CUR_Item_Khopesh&apos;, text:&apos;How many Khopesh should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Weapon" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=50&amp;ftype=3&amp;page=item"><Enhancement name="Weapon of Great Opportunity +4" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=6968&amp;ftype=1&amp;page=item" /></Item><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_AnathemaArmor&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_AnathemaArmor" equippedcount="1" name="Anathema Armor" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_AnathemaArmor&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last AnathemaArmor?&apos;, displayClass:&apos;CUR_Item_AnathemaArmor&apos;, text:&apos;How many AnathemaArmor should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Armor" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=28&amp;ftype=2&amp;page=item"><Enhancement name="Feytouched Armor +5" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=4402&amp;ftype=1&amp;page=item" /></Item><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_IronRingoftheDwarfLordsparagontier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_IronRingoftheDwarfLordsparagontier" equippedcount="1" name="Iron Ring of the Dwarf Lords (paragon tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_IronRingoftheDwarfLordsparagontier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last IronRingoftheDwarfLordsparagontier?&apos;, displayClass:&apos;CUR_Item_IronRingoftheDwarfLordsparagontier&apos;, text:&apos;How many IronRingoftheDwarfLordsparagontier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=1093&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_DiamondCinctureparagontier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_DiamondCinctureparagontier" equippedcount="1" name="Diamond Cincture (paragon tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_DiamondCinctureparagontier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last DiamondCinctureparagontier?&apos;, displayClass:&apos;CUR_Item_DiamondCinctureparagontier&apos;, text:&apos;How many DiamondCinctureparagontier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=7046&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_FleeceofRenewal3&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_FleeceofRenewal3" equippedcount="1" name="Fleece of Renewal +3" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_FleeceofRenewal3&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last FleeceofRenewal3?&apos;, displayClass:&apos;CUR_Item_FleeceofRenewal3&apos;, text:&apos;How many FleeceofRenewal3 should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=7506&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_HatofDisguiseheroictier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_HatofDisguiseheroictier" equippedcount="1" name="Hat of Disguise (heroic tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_HatofDisguiseheroictier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last HatofDisguiseheroictier?&apos;, displayClass:&apos;CUR_Item_HatofDisguiseheroictier&apos;, text:&apos;How many HatofDisguiseheroictier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3467&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_ShadowdancersGlovesparagontier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_ShadowdancersGlovesparagontier" equippedcount="1" name="Shadowdancer&apos;s Gloves (paragon tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_ShadowdancersGlovesparagontier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last ShadowdancersGlovesparagontier?&apos;, displayClass:&apos;CUR_Item_ShadowdancersGlovesparagontier&apos;, text:&apos;How many ShadowdancersGlovesparagontier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=7320&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_BootsofWithdrawalparagontier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_BootsofWithdrawalparagontier" equippedcount="1" name="Boots of Withdrawal (paragon tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_BootsofWithdrawalparagontier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last BootsofWithdrawalparagontier?&apos;, displayClass:&apos;CUR_Item_BootsofWithdrawalparagontier&apos;, text:&apos;How many BootsofWithdrawalparagontier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3319&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_BracersofTacticalBlowsparagontier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_BracersofTacticalBlowsparagontier" equippedcount="1" name="Bracers of Tactical Blows (paragon tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_BracersofTacticalBlowsparagontier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last BracersofTacticalBlowsparagontier?&apos;, displayClass:&apos;CUR_Item_BracersofTacticalBlowsparagontier&apos;, text:&apos;How many BracersofTacticalBlowsparagontier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3195&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_LightShield&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_LightShield" equippedcount="1" name="Light Shield" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_LightShield&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last LightShield?&apos;, displayClass:&apos;CUR_Item_LightShield&apos;, text:&apos;How many LightShield should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Armor" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=7&amp;ftype=2&amp;page=item"><Enhancement name="Shield of Deflection (paragon tier)" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=978&amp;ftype=1&amp;page=item" /></Item><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_Dagger&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_Dagger" equippedcount="0" name="Dagger" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_Dagger&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last Dagger?&apos;, displayClass:&apos;CUR_Item_Dagger&apos;, text:&apos;How many Dagger should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Weapon" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3&amp;ftype=3&amp;page=item"><Enhancement name="Weapon of Great Opportunity +1" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=6965&amp;ftype=1&amp;page=item" /></Item><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_AugmentingWhetstonelevel16&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="5" display-class="CUR_Item_AugmentingWhetstonelevel16" equippedcount="0" name="Augmenting Whetstone (level 16)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_AugmentingWhetstonelevel16&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last AugmentingWhetstonelevel16?&apos;, displayClass:&apos;CUR_Item_AugmentingWhetstonelevel16&apos;, text:&apos;How many AugmentingWhetstonelevel16 should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=4017&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_BagofHoldingheroictier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_BagofHoldingheroictier" equippedcount="0" name="Bag of Holding (heroic tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_BagofHoldingheroictier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last BagofHoldingheroictier?&apos;, displayClass:&apos;CUR_Item_BagofHoldingheroictier&apos;, text:&apos;How many BagofHoldingheroictier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=1119&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_EverlastingProvisionsheroictier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_EverlastingProvisionsheroictier" equippedcount="0" name="Everlasting Provisions (heroic tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_EverlastingProvisionsheroictier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last EverlastingProvisionsheroictier?&apos;, displayClass:&apos;CUR_Item_EverlastingProvisionsheroictier&apos;, text:&apos;How many EverlastingProvisionsheroictier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=1124&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_AdventurersKit&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_AdventurersKit" equippedcount="0" name="Adventurer&apos;s Kit" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhjHgykM.triggerVariable(&apos;CUR_Item_AdventurersKit&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last AdventurersKit?&apos;, displayClass:&apos;CUR_Item_AdventurersKit&apos;, text:&apos;How many AdventurersKit should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Gear" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=1&amp;ftype=4&amp;page=item" /></Loot><!-- Languages element: always present 
    Children:
        Language elements: one for each language
            Required attributes: name --><Languages><Language name="Abyssal" /><Language name="Common" /><Language name="Primordial" /></Languages><!-- Proficiencies element: always present
    Children:
        ArmorProficiencies element: may be absent if the character has no armor proficiences.
            Children:
                Proficiency elements: one for each armor proficiency
                    Required attributes: name, source
        ShieldProficiencies element: may be absent if the character has no shield proficiences.
            Children:
                Proficiency elements: one for each shield proficiency
                    Required attributes: name, source
        WeaponProficiencies element: may be absent if the character has no weapon proficiences.
            Children:
                Proficiency elements: one for each weapon proficiency that isn't in a group.
                    Required attributes: name, source
                ProficiencyGroup elements: one for each group of weapon proficiencie (e.g. "simple melee")
                    Required attributes: name, source
                    Children:
                        Proficiency elements: one for each weapon proficiency in the group
                            Required attributes: name, source --><Proficiencies><WeaponProficiencies><ProficiencyGroup name="Military Heavy Blade" source="Assassin"><Proficiency name="Scimitar" source="Assassin" /><Proficiency name="Longsword" source="Assassin" /><Proficiency name="Glaive" source="Assassin" /><Proficiency name="Greatsword" source="Assassin" /><Proficiency name="Falchion" source="Assassin" /><Proficiency name="Broadsword" source="Assassin" /><Proficiency name="Khopesh" source="Assassin" /></ProficiencyGroup><ProficiencyGroup name="Military Light Blade" source="Assassin"><Proficiency name="Short sword" source="Assassin" /><Proficiency name="Feral armor claw" source="Assassin" /></ProficiencyGroup><ProficiencyGroup name="Simple One-Handed Melee" source="Assassin"><Proficiency name="Club" source="Assassin" /><Proficiency name="Dagger" source="Assassin" /><Proficiency name="Javelin" source="Assassin" /><Proficiency name="Mace" source="Assassin" /><Proficiency name="Sickle" source="Assassin" /><Proficiency name="Spear" source="Assassin" /><Proficiency name="Spiked gauntlet" source="Assassin" /><Proficiency name="Claw fighter claw" source="Assassin" /><Proficiency name="Climbing claw" source="Assassin" /><Proficiency name="Rod of seven parts" source="Assassin" /></ProficiencyGroup><ProficiencyGroup name="Simple Ranged" source="Assassin"><Proficiency name="Hand crossbow" source="Assassin" /><Proficiency name="Sling" source="Assassin" /><Proficiency name="Crossbow" source="Assassin" /><Proficiency name="Repeating crossbow" source="Assassin" /></ProficiencyGroup><Proficiency name="Bastard sword" source="Githzerai Blade Master" /><Proficiency name="Fullblade" source="Githzerai Blade Master" /></WeaponProficiencies><ArmorProficiencies><Proficiency name="Cloth" source="Assassin" /><Proficiency name="Leather" source="Assassin" /></ArmorProficiencies><ShieldProficiencies><Proficiency name="Light" source="Assassin" /></ShieldProficiencies></Proficiencies></Character>