<?xml version="1.0" encoding="ISO-8859-1"?><?xml-stylesheet type="text/xsl" href="/145740951583/xsl/fullold.xsl"?><Character action-points-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Action Points&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" action-points-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Action Points&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" key="agdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM" milestone-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.milestone();" name="Brenna" safe-key="agdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM"><Description age="25" height="3&apos;4&quot;" weight="50lb"><Notes>not memorized: phantasmal terrain, phantasmal assailant, invisibility, taunting phantoms, illusory wall, ebon bindings, greater invisibility 


tome of readiness currently holds Mirror Sphere</Notes><Appearance /><Traits>Brenna is self-confident and imaginative. It is important to her to keep her self and her possessions clean. She has a tendancy to be focused more on herself and her thoughts than on the people around her but when she does communicate with others she can be rather flippant.</Traits><Companions>She has worked for some time with Straelyn Warn. She has a feline companion named Shadow.</Companions></Description><!-- Build element: always present
    Required attributes: alignment, experience, level, name, powersource, role, size, tier, vision, deity, gender
        The name attribute is the build name if one was selected in the Character Builder, or the class name otherwise.
        Attribute may be blank.
    Control attributes:
        ExperiencePoints: assign to at least one HTML element that should dynamically display current XP.
        experience-prompt-script: javascript to execute to prompt the user for XP to add.
    Children:
        Race element: always present
            Required attributes: name, url, description
            Children:
                Feature elements: one per race feature
                    Required attributes: name, description
        Background element: sometimes present
            Required attributes: name, url, description
            Children: as Race element
        Class element: always present
            Required attributes: name, url, description
            Children: as Race element
        ParagonPath element: present if of sufficient level
            Required attributes: name, url, description
            Children: as Race element
        EpicDestiny element: present if of sufficient level
            Required attributes: name, url, description
            Children: as Race element --><Build ExperienceNeeded="310000" alignment="Good" deity="" experience="255000" experience-prompt-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;Experience Points&apos;, {requireInt:1, text:&apos;How many XP should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" gender="Female" level="23" name="Wizard" powersource="Arcane" role="Controller" size="Small" tier="Epic" vision="Low-light"><Race description="" name="Gnome" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=20"><Feature description="With cover or concealment at initiative check, make Stealth check to become hidden" name="Reactive Stealth" /><Feature description="Use fade away as an encounter power" name="Fade Away" /><Feature description="Your origin is fey, not natural" name="Fey Origin" /><Feature description="+5 racial bonus to saving throws against illusions" name="Trickster&apos;s Cunning" /><Feature description="Use ghost sound as minor action, 1/encounter." name="Master Trickster" /><Feature description="" name="Arcana Bonus" /><Feature description="" name="Stealth Bonus" /></Race><Background description="" name="Occupation - Thief" url="http://www.wizards.com/dndinsider/compendium/background.aspx?id=154"><Feature description="" name="Thievery class skill" /><Feature description="" name="Among Another Race (Human)" /></Background><Class description="You tap the raw arcane power of the cosmos, bending reality to your will with your focus." name="Wizard" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=9"><Feature description="Choose Orb of Imposition, Staff of Defense, or Wand of Accuracy." name="Arcane Implement Mastery" /><Feature description="Encounter, free; with tome, store known power for use at a later time." name="Tome of Readiness" /><Feature description="Use ghost sound, light, mage hand, and prestidigitation as at-will powers." name="Cantrips" /><Feature description="Gain Ritual Caster as a bonus feat." name="Ritual Casting" /><Feature description="Three 1st-level rituals, plus more at higher levels. Also, twice the daily and utility spells you can use; choose from among these at each extended rest." name="Spellbook" /></Class><ParagonPath description="" name="Fey Beguiler" url="http://www.wizards.com/dndinsider/compendium/paragonpath.aspx?id=245"><Feature description="Encounter, free; with orb, spread a wider net of deception over foes." name="Orb of Deception" /><Feature description="Gain training in a skill from rogue or wizard class skills list" name="Skill Learning" /><Feature description="Spend an action point to become invisible until the end of your next turn or until you attack" name="Disappearing Trick" /><Feature description="Use INT for Bedazzling Orb" name="Bedazzling Orb Intelligence" /><Feature description="Gain a rogue or wizard utility power of 10th level or lower" name="Clever Versatililty" /><Feature description="Roll twice when making a Stealth check and use either result" name="Sneaky Gnome" /><Feature description="Use INT for Beguiling Bolt" name="Beguiling Bolt Intelligence" /></ParagonPath><EpicDestiny description="" name="Parable" url="http://www.wizards.com/dndinsider/compendium/epicdestiny.aspx?id=342"><Feature description="You ignore difficult terrain." name="As if Illusion" /></EpicDestiny></Build><!-- Resistances element: Always present
    Optional Attributes: Fire, Cold, etc. (all allowed resistances)
 --><Resistances /><!-- Health element: always present
    Control attributes:
        short-rest-script: javascript to execute when the user wants to take a short rest.
        extended-rest-script: javascript to execute when the user wants to take an extended rest.
        tempHP-display-class: assign to at least one HTML element that should dynamically display temp HP.
        tempHP-prompt-script: javascript to execute to prompt the user for a new temp HP value.
        tempHP-bar-class: assign to all HTML elements that should have width set in proportion to current tempHP/max HP.
        death-saves-display-class: assign to at least one HTML element that should dynamically display current HP.
        death-saves-add-script: javascript to execute to add a death save.
        death-saves-subtract-script: javascript to execute to subtract a death save.
        power-points-display-class: assign to at least one HTML element that should dynamically display current power points.
        power-points-add-script: javascript to execute to add a power point.
        power-points-subtract-script: javascript to execute to subtract a power point.
        conditions-display-class: assign to at least on HTML element that should dynamically contain a div per condition.
        conditions-prompt-script: javascript to execute to prompt the user to enter a new condition.
        CUR_ConditionsDelete: will be dynamically assigned to each condition div in conditions-display-class elements.
            Not necessary to assign to any elements, but should probably be styled with css in your XSL.
    Child elements:
        MaxHitPoints: always present
            Required attributes: value
            Control attributes:
                CUR_HitPoints: assign to at least one HTML element that should dynamically display current HP.
                CUR_HitPointsBar: assign to all HTML elements that should have width set in proportion to current/max HP.
                CUR_HitPointsDying: assign to all HTML elements that should only be displayed if the character is dying.
                damage-prompt-script: javascript to execute to prompt the user for hit points of damage taken.
                heal-prompt-script: javascript to execute to prompt the user for hit points healed.
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier.
        BloodiedValue: always present
            Required attributes: value
            Children: as MaxHitPoints
        MaxSurges: always present
            Required attributes: value
            Control attributes:
                CUR_Surges: assign to at least one HTML element that should dynamically display current surges.
                CUR_SurgesBar: assign to all HTML elements that should have width set in proportion to current/max surges.
                add-script: javascript to execute to add a surge.
                subtract-script: javascript to execute to subtract a surge.
            Children: as MaxHitPoints
        SurgeValue: always present
            Required attributes: value
            Control attributes:
                toHitPoints-script: javascript to execute when the surge value should be added to hit points.
            Children: as MaxHitPoints --><Health conditions-display-class="CUR_Conditions" conditions-prompt-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Conditions&apos;, {text:&apos;Enter text for the condition&apos;});" death-saves-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Death Saves&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" death-saves-display-class="CUR_DeathSaves" death-saves-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Death Saves&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" extended-rest-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.extendedRest();" power-points-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_PowerPoints&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" power-points-display-class="CUR_PowerPoints" power-points-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_PowerPoints&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" short-rest-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.shortRest();" tempHP-bar-class="CUR_TempHPBar" tempHP-display-class="CUR_TempHP" tempHP-prompt-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_TempHP&apos;, {requireInt:1, min:0, text:&apos;Set to how many temporary HP?&apos; });"><MaxHitPoints damage-prompt-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.damagePrompt();" heal-prompt-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_HitPoints&apos;, {requireInt:1, min:1, text:&apos;How many HP should be added?&apos;, calculateChange: function(oldVal, newVal) { return Math.max(0,oldVal) + newVal; } });" value="111"><Factor abbreviation="Con" modifier="+13" name="Constitution" /><Factor abbreviation="Wizard 1" modifier="+10" name="Level 1 Wizard" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor modifier="+4" name="_PER-LEVEL-HPS" /><Factor abbreviation="Wizard 23" modifier="+88" multiplied="4" multiplier="22" name="Level 23 Wizard" /></MaxHitPoints><BloodiedValue value="55"><Factor abbreviation="1/2 HP" modifier="+55" multiplied="111" multiplier=".5" name="Half Hit Points" /></BloodiedValue><MaxSurges add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Surges&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Surges&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" value="7"><Factor modifier="+6" name="Wizard" /><Factor abbreviation="Con mod" modifier="+1" name="Constitution modifier" /></MaxSurges><SurgeValue toHitPoints-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.surgeValueToHitPoints(27);" value="27"><Factor abbreviation="1/4 HP" modifier="+27" multiplied="111" multiplier=".25" name="Quarter Hit Points" /></SurgeValue><PowerPoints value="0" /></Health><!-- Movement element: always present
    Children:
        Speed element: always present
            Required attributes: value
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier.
        Initiative element: always present
            Required attributes: 
                value: number to display
                dice-class: use in conjunction with "Roller" to make an initiative roller element.
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><Movement><Speed value="5"><Factor modifier="+5" name="Gnome" /></Speed><Initiative dice-class="dice1d20plus17Initiative" value="17"><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+0" name="Initiative Misc" /><Factor abbreviation="Dex mod" modifier="+6" name="Dexterity modifier" /></Initiative></Movement><!-- Defenses element: always present
    Children:
        Condition elements: present if one or more conditions affect all defenses
            Required attributes: name
        Defense elements: four Defense elements are always present.
            Required attributes: value, abbreviation, name (name is "ArmorClass", "Fortitude", "Reflex" or "Will")
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier.
                Condition elements: present if one or more conditions affect this defense
                    Required attributes: name --><Defenses><Defense abbreviation="AC" name="Armor Class" value="32"><Factor modifier="+10" name="Constant" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+1" name="Feyweave Armor" /><Factor modifier="+4" name="Displacer Armor +4" /><Condition name="+6 Intelligence modifier" /></Defense><Defense abbreviation="Fort" name="Fortitude" value="22"><Factor modifier="+10" name="Constant" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+0" name="Fortitude Defense Class Bonus" /><Factor abbreviation="Con mod" modifier="+1" name="Constitution modifier" /></Defense><Defense abbreviation="Ref" name="Reflex" value="27"><Factor modifier="+10" name="Constant" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+0" name="Reflex Defense Class Bonus" /><Factor abbreviation="Int mod" modifier="+6" name="Intelligence modifier" /></Defense><Defense abbreviation="Will" name="Will" value="26"><Factor modifier="+10" name="Constant" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+2" name="Will Defense Class Bonus" /><Factor abbreviation="Cha mod" modifier="+3" name="Charisma modifier" /></Defense></Defenses><!-- PassiveSkills element: always present
    Children:
        PassiveSkill elements: two PassiveSkill elements are always present
            Required attributes: value, name (name is "Perception" or "Insight")
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><PassiveSkills><PassiveSkill name="Perception" value="22"><Factor modifier="+12" name="Perception" /><Factor modifier="+10" name="Constant" /></PassiveSkill><PassiveSkill name="Insight" value="22"><Factor modifier="+12" name="Insight" /><Factor modifier="+10" name="Constant" /></PassiveSkill></PassiveSkills><!-- Skills element: always present
    Children:
        Skill elements: one for each skill defined by the Character Builder
            Required attributes: 
                name: name of the skill
                value: numeric display value
                dice-class: Use in conjunction with "Roller" to create a skill roller element.
                url: Compendium URL for the skill
                trained: "true" or "false"
                armorpenaltyapplies: "true" or "false"
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><Skills><Skill armorpenaltyapplies="true" dice-class="dice1d20plus24Acrobatics" name="Acrobatics" trained="true" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" value="24"><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+5" name="Trained" /><Factor abbreviation="Dex mod" modifier="+6" name="Dexterity modifier" /><Condition name="+2 Acrobatics Misc" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus24Arcana" name="Arcana" trained="true" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" value="24"><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+5" name="Trained" /><Factor modifier="+2" name="Arcana Misc" /><Factor abbreviation="Int mod" modifier="+6" name="Intelligence modifier" /></Skill><Skill armorpenaltyapplies="true" dice-class="dice1d20plus11Athletics" name="Athletics" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" value="11"><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor abbreviation="Str mod" modifier="+0" name="Strength modifier" /><Condition name="+0 Athletics Misc" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus14Bluff" name="Bluff" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" value="14"><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+0" name="Bluff Misc" /><Factor abbreviation="Cha mod" modifier="+3" name="Charisma modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus14Diplomacy" name="Diplomacy" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" value="14"><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+0" name="Diplomacy Misc" /><Factor abbreviation="Cha mod" modifier="+3" name="Charisma modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus17Dungeoneering" name="Dungeoneering" trained="true" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" value="17"><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+5" name="Trained" /><Factor modifier="+0" name="Dungeoneering Misc" /><Factor abbreviation="Wis mod" modifier="+1" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="true" dice-class="dice1d20plus12Endurance" name="Endurance" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" value="12"><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+0" name="Endurance Misc" /><Factor abbreviation="Con mod" modifier="+1" name="Constitution modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus12Heal" name="Heal" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" value="12"><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+0" name="Heal Misc" /><Factor abbreviation="Wis mod" modifier="+1" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus22History" name="History" trained="true" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" value="22"><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+5" name="Trained" /><Factor modifier="+0" name="History Misc" /><Factor abbreviation="Int mod" modifier="+6" name="Intelligence modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus12Insight" name="Insight" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" value="12"><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+0" name="Insight Misc" /><Factor abbreviation="Wis mod" modifier="+1" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus14Intimidate" name="Intimidate" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" value="14"><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+0" name="Intimidate Misc" /><Factor abbreviation="Cha mod" modifier="+3" name="Charisma modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus12Nature" name="Nature" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" value="12"><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+0" name="Nature Misc" /><Factor abbreviation="Wis mod" modifier="+1" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus12Perception" name="Perception" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" value="12"><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+0" name="Perception Misc" /><Factor abbreviation="Wis mod" modifier="+1" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus17Religion" name="Religion" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" value="17"><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+0" name="Religion Misc" /><Factor abbreviation="Int mod" modifier="+6" name="Intelligence modifier" /></Skill><Skill armorpenaltyapplies="true" dice-class="dice1d20plus26Stealth" name="Stealth" trained="true" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" value="26"><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+5" name="Trained" /><Factor modifier="+4" name="Stealth Misc" /><Factor abbreviation="Dex mod" modifier="+6" name="Dexterity modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus14Streetwise" name="Streetwise" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" value="14"><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+0" name="Streetwise Misc" /><Factor abbreviation="Cha mod" modifier="+3" name="Charisma modifier" /></Skill><Skill armorpenaltyapplies="true" dice-class="dice1d20plus22Thievery" name="Thievery" trained="true" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" value="22"><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+5" name="Trained" /><Factor modifier="+0" name="Thievery Misc" /><Factor abbreviation="Dex mod" modifier="+6" name="Dexterity modifier" /></Skill></Skills><!-- AbilityScores element: always present
    Children:
        AbilityScore elements: six AbilityScore elements are always present.
            Required attributes: value, abbreviation, name ("Strength", etc...)
            Children:
                AbilityModifier element: always present
                    Required attributes: 
                        modifier: base modifier
                        rollmodifier: (includes 1/2 level)
                        dice-class: use in conjunction with "Roller" to build an ability check roller element.
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><AbilityScores><AbilityScore abbreviation="Str" name="Strength" value="10"><Factor modifier="+8" name="Starting" /><Factor modifier="+1" name="Level 11" /><Factor modifier="+1" name="Level 21" /><AbilityModifier dice-class="dice1d20plus11Strength" modifier="+0" rollmodifier="+11" /></AbilityScore><AbilityScore abbreviation="Con" name="Constitution" value="13"><Factor modifier="+11" name="Starting" /><Factor modifier="+1" name="Level 11" /><Factor modifier="+1" name="Level 21" /><AbilityModifier dice-class="dice1d20plus12Constitution" modifier="+1" rollmodifier="+12" /></AbilityScore><AbilityScore abbreviation="Dex" name="Dexterity" value="23"><Factor modifier="+17" name="Starting" /><Factor modifier="+1" name="Level 4" /><Factor modifier="+1" name="Level 8" /><Factor modifier="+1" name="Level 11" /><Factor modifier="+1" name="Level 14" /><Factor modifier="+1" name="Level 18" /><Factor modifier="+1" name="Level 21" /><AbilityModifier dice-class="dice1d20plus17Dexterity" modifier="+6" rollmodifier="+17" /></AbilityScore><AbilityScore abbreviation="Int" name="Intelligence" value="23"><Factor modifier="+15" name="Starting" /><Factor modifier="+2" name="Gnome" /><Factor modifier="+1" name="Level 4" /><Factor modifier="+1" name="Level 8" /><Factor modifier="+1" name="Level 11" /><Factor modifier="+1" name="Level 14" /><Factor modifier="+1" name="Level 18" /><Factor modifier="+1" name="Level 21" /><AbilityModifier dice-class="dice1d20plus17Intelligence" modifier="+6" rollmodifier="+17" /></AbilityScore><AbilityScore abbreviation="Wis" name="Wisdom" value="12"><Factor modifier="+10" name="Starting" /><Factor modifier="+1" name="Level 11" /><Factor modifier="+1" name="Level 21" /><AbilityModifier dice-class="dice1d20plus12Wisdom" modifier="+1" rollmodifier="+12" /></AbilityScore><AbilityScore abbreviation="Cha" name="Charisma" value="16"><Factor modifier="+12" name="Starting" /><Factor modifier="+2" name="Gnome" /><Factor modifier="+1" name="Level 11" /><Factor modifier="+1" name="Level 21" /><AbilityModifier dice-class="dice1d20plus14Charisma" modifier="+3" rollmodifier="+14" /></AbilityScore></AbilityScores><!-- Powers element: always present
    Child elements:
        Power elements: one per power
            Required attributes: name, url, powerusage, actiontype
            Optional attributes: powertype, attacktype, target, level, flavor, source, keywords
            Control attributes: only present for Encounter and Daily powers.
                display-class: assign to all HTML elements that should have classname "Used" added 
                    when the power is used, and classname "Used" removed when the power is un-used.
                use-script: javascript to execute when the user marks a power used or unused.
            Child Elements:
                Condition elements: one per condition that affects all weapons.
                    Required attributes: name
                Weapon elements: one per weapon that is legal for use with the power.
                    Required attributes: name, url, attackstat, defense
                    Child elements:
                        Condition elements: one per condition that affects all weapons.
                            Required attributes: name
                            Optional attributes: dice-class; if present, this condition should be presented as a "Roller".
                        AttackBonus element: always present
                            Required attributes: 
                                value: value to display
                                dice-class: use in conjunction with "Roller" to make an attack roller element.
                            Child elements:
                                Factor elements: one per factor contributing to the value
                                    Required attributes: name, modifier
                                    Optional attributes: abbreviation, multiplier, multiplied
                                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier.
                        Damage element: always present
                            Required attributes: 
                                value: value to display
                                dice-class: use in conjunction with "Roller" to make a damage roller element.
                            Optional attributes: type (e.g. lightning)
                            Child elements:
                                Factor elements: one per factor contributing to the value
                                    Required attributes: name, modifier
                                    Optional attributes: abbreviation, multiplier, multiplied
                                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><Powers><Power actiontype="Standard Action" isMore="" name="Melee Basic Attack" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=426"><Weapon attackstat="Strength" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus11Attack" value="11"><Factor modifier="+0" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /></AttackBonus><Damage dice-class="dice2d4Damage" value="2d4"><Factor modifier="+0" name="Strength modifier" /></Damage></Weapon></Power><Power actiontype="Standard Action" isMore="" name="Ranged Basic Attack" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=426"><Weapon attackstat="Dexterity" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus17Attack" value="17"><Factor modifier="+6" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /></AttackBonus><Damage dice-class="dice2d4plus6Damage" value="2d4+6"><Factor modifier="+6" name="Dexterity modifier" /></Damage></Weapon></Power><Power actiontype="Minor Action" isMore="" name="Light" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1225" /><Power actiontype="Minor Action" isMore="" name="Mage Hand" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1227" /><Power actiontype="Standard Action" isMore="" name="Prestidigitation" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1930" /><Power actiontype="Standard Action" isMore="" name="Illusory Ambush" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3214"><Weapon attackstat="Intelligence" defense="Will" name="Orb of Mental Dominion +6" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2735&amp;ftype=1"><AttackBonus dice-class="dice1d20plus25Attack" value="25"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+6" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="dice2d6plus14Damage" value="2d6+14"><Factor modifier="+6" name="Intelligence modifier" /><Factor modifier="+6" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></Damage></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Dispelling Tome +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6541&amp;ftype=1"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="dice2d6plus12Damage" value="2d6+12"><Factor modifier="+6" name="Intelligence modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></Damage></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="dice2d6plus8Damage" value="2d6+8"><Factor modifier="+6" name="Intelligence modifier" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></Damage></Weapon></Power><Power actiontype="Minor Action" isMore="" name="Visions of Avarice Attack" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7344"><Weapon attackstat="Intelligence" defense="Will" name="Orb of Mental Dominion +6" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2735&amp;ftype=1"><AttackBonus dice-class="dice1d20plus25Attack" value="25"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+6" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Dispelling Tome +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6541&amp;ftype=1"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon></Power><Power actiontype="Move Action" isMore="" name="Shadow Stride" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1396" /><Power actiontype="Standard Action" isMore="" name="Nightmare Eruption" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10069"><Weapon attackstat="Intelligence" defense="Will" name="Orb of Mental Dominion +6" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2735&amp;ftype=1"><AttackBonus dice-class="dice1d20plus25Attack" value="25"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+6" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="dice2d8plus14Damage" value="2d8+14"><Factor modifier="+6" name="Intelligence modifier" /><Factor modifier="+6" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></Damage></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Dispelling Tome +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6541&amp;ftype=1"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="dice2d8plus12Damage" value="2d8+12"><Factor modifier="+6" name="Intelligence modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></Damage></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="dice2d8plus8Damage" value="2d8+8"><Factor modifier="+6" name="Intelligence modifier" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></Damage></Weapon></Power><Power actiontype="Opportunity Action" isMore="true" name="Opportunity Attack" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=331" /><Power actiontype="Opportunity Action" isMore="true" name="Opportunity Action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=119" /><Power actiontype="Immediate Reaction" isMore="true" name="Readied action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=332" /><Power actiontype="Free Action" isMore="true" name="Delay" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=327" /><Power actiontype="Free Action" isMore="true" name="End a grab" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=329" /><Power actiontype="Minor Action" isMore="true" name="Drop prone" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=141" /><Power actiontype="Standard Action" isMore="true" name="Aid Another" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=322" /><Power actiontype="Standard Action" isMore="true" name="Bull Rush" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=323" /><Power actiontype="Standard Action" isMore="true" name="Charge" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=324" /><Power actiontype="Standard Action" isMore="true" name="Coup de grace" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=325" /><Power actiontype="Standard Action" isMore="true" name="Grab" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=329" /><Power actiontype="Minor Action" isMore="true" name="Sustain a Grab" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=329" /><Power actiontype="Standard Action" isMore="true" name="Ready an action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=332" /><Power actiontype="Standard Action" isMore="true" name="Total defense" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=338" /><Power actiontype="Move Action" isMore="true" name="Walk 5 squares" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=339" /><Power actiontype="Move Action" isMore="true" name="Run 7 squares" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=333" /><Power actiontype="Move Action" isMore="true" name="Shift 1 square" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=335" /><Power actiontype="Move Action" isMore="true" name="Crawl 2 squares" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=326" /><Power actiontype="Move Action" isMore="true" name="Squeeze 2 squares" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=336" /><Power actiontype="Move Action" isMore="true" name="Stand up" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=337" /><Power actiontype="Move Action" isMore="true" name="Escape a Grab" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=328" /><Power actiontype="Standard Action" isMore="true" name="Any Move Action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=116" /><Power actiontype="Standard Action" isMore="true" name="Any Minor Action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=117" /><Power actiontype="Move Action" isMore="true" name="Any Minor Action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=117" /><Power actiontype="Immediate Reaction" display-class="USAGE_FadeAway" isMore="" name="Fade Away" packagename="Gnome" packageurl="http://www.wizards.com/dndinsider/compendium/race.aspx?id=20" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=377" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_FadeAway&apos;, {isBoolean:1});" /><Power actiontype="Minor Action" display-class="USAGE_GhostSound" isMore="" name="Ghost Sound" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1217" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_GhostSound&apos;, {isBoolean:1});" /><Power actiontype="Standard Action" display-class="USAGE_MirrorSphere" isMore="" name="Mirror Sphere" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2655" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_MirrorSphere&apos;, {isBoolean:1});"><Weapon attackstat="Intelligence" defense="Will" name="Orb of Mental Dominion +6" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2735&amp;ftype=1"><AttackBonus dice-class="dice1d20plus25Attack" value="25"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+6" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="dice1d10plus14Damage" type="Psychic" value="1d10+14"><Factor modifier="+6" name="Intelligence modifier" /><Factor modifier="+6" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></Damage></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Dispelling Tome +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6541&amp;ftype=1"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="dice1d10plus12Damage" type="Psychic" value="1d10+12"><Factor modifier="+6" name="Intelligence modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></Damage></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="dice1d10plus8Damage" type="Psychic" value="1d10+8"><Factor modifier="+6" name="Intelligence modifier" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></Damage></Weapon></Power><Power actiontype="Free Action" display-class="USAGE_OrbofDeception" isMore="" name="Orb of Deception" packagename="Fey Beguiler" packageurl="http://www.wizards.com/dndinsider/compendium/paragonpath.aspx?id=245" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7544" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_OrbofDeception&apos;, {isBoolean:1});" /><Power actiontype="Standard Action" display-class="USAGE_BedazzlingOrb" isMore="" name="Bedazzling Orb" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5476" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_BedazzlingOrb&apos;, {isBoolean:1});"><Weapon attackstat="Intelligence" defense="Reflex" name="Orb of Mental Dominion +6" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2735&amp;ftype=1"><AttackBonus dice-class="dice1d20plus25Attack" value="25"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+6" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="dice2d8plus14Damage" value="2d8+14"><Factor modifier="+6" name="Intelligence modifier" /><Factor modifier="+6" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></Damage></Weapon><Weapon attackstat="Intelligence" defense="Reflex" name="Dispelling Tome +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6541&amp;ftype=1"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="dice2d8plus12Damage" value="2d8+12"><Factor modifier="+6" name="Intelligence modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></Damage></Weapon><Weapon attackstat="Intelligence" defense="Reflex" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="dice2d8plus8Damage" value="2d8+8"><Factor modifier="+6" name="Intelligence modifier" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></Damage></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_IllusoryAssailant" isMore="" name="Illusory Assailant" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=6904" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_IllusoryAssailant&apos;, {isBoolean:1});"><Weapon attackstat="Intelligence" defense="Reflex" name="Orb of Mental Dominion +6" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2735&amp;ftype=1"><AttackBonus dice-class="dice1d20plus25Attack" value="25"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+6" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="dice4d8plus14Damage" value="4d8+14"><Factor modifier="+6" name="Intelligence modifier" /><Factor modifier="+6" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></Damage></Weapon><Weapon attackstat="Intelligence" defense="Reflex" name="Dispelling Tome +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6541&amp;ftype=1"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="dice4d8plus12Damage" value="4d8+12"><Factor modifier="+6" name="Intelligence modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></Damage></Weapon><Weapon attackstat="Intelligence" defense="Reflex" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="dice4d8plus8Damage" value="4d8+8"><Factor modifier="+6" name="Intelligence modifier" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></Damage></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_PhantasmalHorror" isMore="" name="Phantasmal Horror" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4030" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_PhantasmalHorror&apos;, {isBoolean:1});"><Weapon attackstat="Intelligence" defense="Will" name="Orb of Mental Dominion +6" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2735&amp;ftype=1"><AttackBonus dice-class="dice1d20plus25Attack" value="25"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+6" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Dispelling Tome +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6541&amp;ftype=1"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_DeceptiveShadows" isMore="" name="Deceptive Shadows" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4042" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_DeceptiveShadows&apos;, {isBoolean:1});"><Weapon attackstat="Intelligence" defense="Will" name="Orb of Mental Dominion +6" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2735&amp;ftype=1"><AttackBonus dice-class="dice1d20plus25Attack" value="25"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+6" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="dice3d6plus14Damage" value="3d6+14"><Factor modifier="+6" name="Intelligence modifier" /><Factor modifier="+6" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></Damage></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Dispelling Tome +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6541&amp;ftype=1"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="dice3d6plus12Damage" value="3d6+12"><Factor modifier="+6" name="Intelligence modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></Damage></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="dice3d6plus8Damage" value="3d6+8"><Factor modifier="+6" name="Intelligence modifier" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></Damage></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_SecondWind" isMore="" name="Second Wind" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=334" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_SecondWind&apos;, { isBoolean:1, useRequires: function() { return CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.namesToVariables[&apos;CUR_Surges&apos;].get() &gt; 0; }, noUseMessage: &apos;Second Wind requires a healing surge, and you have none.&apos; });" /><Power actiontype="Free Action" display-class="USAGE_ActionPoint" isMore="" name="Action Point" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=177" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_ActionPoint&apos;, {isBoolean:1});" /><Power actiontype="Minor Action" display-class="USAGE_GuardianBlades" isMore="" name="Guardian Blades" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=6900" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_GuardianBlades&apos;, {isBoolean:1});" /><Power actiontype="Standard Action" display-class="USAGE_PhantasmalTerrain" isMore="" name="Phantasmal Terrain" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3217" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_PhantasmalTerrain&apos;, {isBoolean:1});" /><Power actiontype="Standard Action" display-class="USAGE_PhantasmalAssailant" isMore="" name="Phantasmal Assailant" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3219" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_PhantasmalAssailant&apos;, {isBoolean:1});"><Weapon attackstat="Intelligence" defense="Will" name="Orb of Mental Dominion +6" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2735&amp;ftype=1"><AttackBonus dice-class="dice1d20plus25Attack" value="25"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+6" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="dice2d10plus14Damage" type="Psychic" value="2d10+14"><Factor modifier="+6" name="Intelligence modifier" /><Factor modifier="+6" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></Damage></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Dispelling Tome +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6541&amp;ftype=1"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="dice2d10plus12Damage" type="Psychic" value="2d10+12"><Factor modifier="+6" name="Intelligence modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></Damage></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="dice2d10plus8Damage" type="Psychic" value="2d10+8"><Factor modifier="+6" name="Intelligence modifier" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></Damage></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_VisionsofAvarice" isMore="" name="Visions of Avarice" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4074" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_VisionsofAvarice&apos;, {isBoolean:1});" /><Power actiontype="Standard Action" display-class="USAGE_Invisibility" isMore="" name="Invisibility" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1229" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_Invisibility&apos;, {isBoolean:1});" /><Power actiontype="Immediate Interrupt" display-class="USAGE_WizardsEscape" isMore="" name="Wizard&apos;s Escape" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=6902" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_WizardsEscape&apos;, {isBoolean:1});" /><Power actiontype="Standard Action" display-class="USAGE_TauntingPhantoms" isMore="" name="Taunting Phantoms" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4036" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_TauntingPhantoms&apos;, {isBoolean:1});"><Weapon attackstat="Intelligence" defense="Will" name="Orb of Mental Dominion +6" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2735&amp;ftype=1"><AttackBonus dice-class="dice1d20plus25Attack" value="25"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+6" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Dispelling Tome +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6541&amp;ftype=1"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_VisionsofRuin" isMore="" name="Visions of Ruin" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4071" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_VisionsofRuin&apos;, {isBoolean:1});"><Weapon attackstat="Intelligence" defense="Will" name="Orb of Mental Dominion +6" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2735&amp;ftype=1"><AttackBonus dice-class="dice1d20plus25Attack" value="25"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+6" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Dispelling Tome +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6541&amp;ftype=1"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_IllusoryWall" isMore="" name="Illusory Wall" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3222" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_IllusoryWall&apos;, {isBoolean:1});" /><Power actiontype="Minor Action" display-class="USAGE_MirrorImage" isMore="" name="Mirror Image" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1231" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_MirrorImage&apos;, {isBoolean:1});" /><Power actiontype="Minor Action" display-class="USAGE_CleverEscape" isMore="" name="Clever Escape" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5810" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_CleverEscape&apos;, {isBoolean:1});" /><Power actiontype="Standard Action" display-class="USAGE_GreaterInvisibility" isMore="" name="Greater Invisibility" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1550" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_GreaterInvisibility&apos;, {isBoolean:1});" /><Power actiontype="Standard Action" display-class="USAGE_PlagueofIllusions" isMore="" name="Plague of Illusions" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4099" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_PlagueofIllusions&apos;, {isBoolean:1});"><Weapon attackstat="Intelligence" defense="Will" name="Orb of Mental Dominion +6" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2735&amp;ftype=1"><AttackBonus dice-class="dice1d20plus25Attack" value="25"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+6" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Dispelling Tome +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6541&amp;ftype=1"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+2" name="Feat bonus - Gnome Phantasmist" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_EvardsEbonBindings" isMore="" name="Evard&apos;s Ebon Bindings" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2825" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_EvardsEbonBindings&apos;, {isBoolean:1});"><Weapon attackstat="Intelligence" defense="Will" name="Orb of Mental Dominion +6" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2735&amp;ftype=1"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+6" name="enhancement bonus" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Dispelling Tome +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6541&amp;ftype=1"><AttackBonus dice-class="dice1d20plus21Attack" value="21"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+4" name="enhancement bonus" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus17Attack" value="17"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_BeguilingBolt" isMore="" name="Beguiling Bolt" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5477" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_BeguilingBolt&apos;, {isBoolean:1});"><Weapon attackstat="Intelligence" defense="Will" name="Orb of Mental Dominion +6" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2735&amp;ftype=1"><AttackBonus dice-class="dice1d20plus23Attack" value="23"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+6" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice4d10plus12Damage" value="4d10+12"><Factor modifier="+6" name="Intelligence modifier" /><Factor modifier="+6" name="enhancement bonus" /></Damage></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Dispelling Tome +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6541&amp;ftype=1"><AttackBonus dice-class="dice1d20plus21Attack" value="21"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /><Factor modifier="+4" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice4d10plus10Damage" value="4d10+10"><Factor modifier="+6" name="Intelligence modifier" /><Factor modifier="+4" name="enhancement bonus" /></Damage></Weapon><Weapon attackstat="Intelligence" defense="Will" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus17Attack" value="17"><Factor modifier="+6" name="Intelligence modifier" /><Factor abbreviation="1/2 Level" modifier="+11" name="Half Level" /></AttackBonus><Damage dice-class="dice4d10plus6Damage" value="4d10+6"><Factor modifier="+6" name="Intelligence modifier" /></Damage></Weapon></Power><Power actiontype="Minor Action" display-class="USAGE_MordenkainensLucubration" isMore="" name="Mordenkainen&apos;s Lucubration" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=6905" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_MordenkainensLucubration&apos;, {isBoolean:1});" /><Power actiontype="Minor Action" display-class="USAGE_PhantomLegion" isMore="" name="Phantom Legion" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4118" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;USAGE_PhantomLegion&apos;, {isBoolean:1});" /></Powers><!-- Feats element: always present
    Children:
        Feat elements: one for each Feat the character has.
            Required attributes: name, url, description --><Feats><Feat description="Master and perform rituals" name="Ritual Caster" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=159" /><Feat description="Rogue: training in Stealth, Cunning Sneak 1/encounter" name="Twilight Adept" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2549" /><Feat description="You gain a familiar" name="Arcane Familiar" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=738" /><Feat description="" name="Swift Familiar" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2258" /><Feat description="Use minor action to move your familiar, 1/turn." name="Quick Familiar" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1336" /><Feat description="Retain fade away effect when you attack" name="Magic of the Mists" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=719" /><Feat description="Gain combat advantage against target hit by illusion power" name="Phantom Echoes" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=682" /><Feat description="Gain mastery with second arcane implement" name="Second Implement" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=320" /><Feat description="+1 to attack and damage with illusion powers" name="Gnome Phantasmist" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1140" /><Feat description="+4 to escape, shift 2 with an escape" name="Unexpected Escape" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1266" /><Feat description="No damage from missed area or close attack" name="Evasion" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=20" /><Feat description="" name="Sight of the Familiar" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2259" /><Feat description="Regain daily spell by spending action point" name="Arcane Mastery" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=110" /><Feat description="" name="Illusionary Stealth" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1996" /><Feat description="Move through enemies&apos; spaces while hidden" name="One with Shadow" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=891" /></Feats><!-- Loot element: always present
    Required attributes: 
        carried-ad, carried-pp, carried-gp, carried-sp, carried-cp: number of each type of coin carried.
        stored-ad, stored-pp, stored-gp, stored-sp, stored-cp: number of each type of coin stored.
        carried-ad-display-class, carried-pp-display-class, carried-gp-display-class, carried-sp-display-class, carried-cp-display-class:
            assign to at least one HTML element each to dynamically display number of each coin type carried.
        stored-ad-display-class, stored-pp-display-class, stored-gp-display-class, stored-sp-display-class, stored-cp-display-class:
            assign to at least one HTML element each to dynamically display number of each coin type stored.
    Control attributes:
        daily-use-display-class: assign to at least one HTML element that should dynamically display remaining daily magic item uses.
        daily-use-add-script: javascript to execute when the user triggers a daily item power.
        daily-use-subtract-script: javascript to execute when the user regains a daily item power.
        carried-ad-add-script, carried-pp-add-script, carried-gp-add-script, carried-sp-add-script, carried-cp-add-script:
            javascript to execute to ask the user how many coins of a given type to add to those carried.
        carried-ad-subtract-script, carried-pp-subtract-script, carried-gp-subtract-script, carried-sp-subtract-script, carried-cp-subtract-script:
            javascript to execute to ask the user how many coins of a given type to subtract from those carried.
        stored-ad-add-script, stored-pp-add-script, stored-gp-add-script, stored-sp-add-script, stored-cp-add-script:
            javascript to execute to ask the user how many coins of a given type to add to those stored.
        stored-ad-subtract-script, stored-pp-subtract-script, stored-gp-subtract-script, stored-sp-subtract-script, stored-cp-subtract-script:
            javascript to execute to ask the user how many coins of a given type to subtract from those stored.
    Child elements:
        Item elements: one for each item.
            Required attributes: count, equippedcount, name, type, url
                Do not have expectations about values in the type attribute (e.g. Weapon, Armor) or you will miss something.
            Child elements:
                Enhancement element: only present if the parent element has an enhancement.
                    Require attributes: name, url --><Loot carried-ad="0" carried-ad-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_carriedad&apos;, {min:1, requireInt:1, text:&apos;How many Astral Diamonds should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-ad-display-class="CUR_carriedad" carried-ad-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_carriedad&apos;, {min:1, requireInt:1, text:&apos;How many ad should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" carried-cp="0" carried-cp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_carriedcp&apos;, {min:1, requireInt:1, text:&apos;How many Copper Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-cp-display-class="CUR_carriedcp" carried-cp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_carriedcp&apos;, {min:1, requireInt:1, text:&apos;How many cp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" carried-gp="60" carried-gp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_carriedgp&apos;, {min:1, requireInt:1, text:&apos;How many Gold Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-gp-display-class="CUR_carriedgp" carried-gp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_carriedgp&apos;, {min:1, requireInt:1, text:&apos;How many gp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" carried-pp="4" carried-pp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_carriedpp&apos;, {min:1, requireInt:1, text:&apos;How many Platinum Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-pp-display-class="CUR_carriedpp" carried-pp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_carriedpp&apos;, {min:1, requireInt:1, text:&apos;How many pp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" carried-sp="0" carried-sp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_carriedsp&apos;, {min:1, requireInt:1, text:&apos;How many Silver Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-sp-display-class="CUR_carriedsp" carried-sp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_carriedsp&apos;, {min:1, requireInt:1, text:&apos;How many sp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" daily-use-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_DailyUses&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" daily-use-display-class="CUR_DailyUses" daily-use-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_DailyUses&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-ad="0" stored-ad-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_storedad&apos;, {min:1, requireInt:1, text:&apos;How many Astral Diamonds should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-ad-display-class="CUR_storedad" stored-ad-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_storedad&apos;, {min:1, requireInt:1, text:&apos;How many ad should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" stored-cp="0" stored-cp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_storedcp&apos;, {min:1, requireInt:1, text:&apos;How many Copper Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-cp-display-class="CUR_storedcp" stored-cp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_storedcp&apos;, {min:1, requireInt:1, text:&apos;How many cp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" stored-gp="0" stored-gp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_storedgp&apos;, {min:1, requireInt:1, text:&apos;How many Gold Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-gp-display-class="CUR_storedgp" stored-gp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_storedgp&apos;, {min:1, requireInt:1, text:&apos;How many gp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" stored-pp="0" stored-pp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_storedpp&apos;, {min:1, requireInt:1, text:&apos;How many Platinum Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-pp-display-class="CUR_storedpp" stored-pp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_storedpp&apos;, {min:1, requireInt:1, text:&apos;How many pp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" stored-sp="0" stored-sp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_storedsp&apos;, {min:1, requireInt:1, text:&apos;How many Silver Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-sp-display-class="CUR_storedsp" stored-sp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_storedsp&apos;, {min:1, requireInt:1, text:&apos;How many sp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" weightCarried="10"><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_FeyweaveArmor&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_FeyweaveArmor" equippedcount="1" name="Feyweave Armor" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_FeyweaveArmor&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last FeyweaveArmor?&apos;, displayClass:&apos;CUR_Item_FeyweaveArmor&apos;, text:&apos;How many FeyweaveArmor should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Armor" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=10&amp;ftype=2&amp;page=item"><Enhancement name="Displacer Armor +4" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=1559&amp;ftype=1&amp;page=item" /></Item><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_DispellingTome4&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_DispellingTome4" equippedcount="1" name="Dispelling Tome +4" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_DispellingTome4&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last DispellingTome4?&apos;, displayClass:&apos;CUR_Item_DispellingTome4&apos;, text:&apos;How many DispellingTome4 should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=6541&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_OrbofMentalDominion6&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_OrbofMentalDominion6" equippedcount="1" name="Orb of Mental Dominion +6" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_OrbofMentalDominion6&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last OrbofMentalDominion6?&apos;, displayClass:&apos;CUR_Item_OrbofMentalDominion6&apos;, text:&apos;How many OrbofMentalDominion6 should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=2735&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_MulebackHarnessheroictier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_MulebackHarnessheroictier" equippedcount="1" name="Muleback Harness (heroic tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_MulebackHarnessheroictier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last MulebackHarnessheroictier?&apos;, displayClass:&apos;CUR_Item_MulebackHarnessheroictier&apos;, text:&apos;How many MulebackHarnessheroictier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3806&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_RingofShadowTravelparagontier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_RingofShadowTravelparagontier" equippedcount="1" name="Ring of Shadow Travel (paragon tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_RingofShadowTravelparagontier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last RingofShadowTravelparagontier?&apos;, displayClass:&apos;CUR_Item_RingofShadowTravelparagontier&apos;, text:&apos;How many RingofShadowTravelparagontier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3753&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_MapofOrienteeringheroictier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_MapofOrienteeringheroictier" equippedcount="0" name="Map of Orienteering (heroic tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_MapofOrienteeringheroictier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last MapofOrienteeringheroictier?&apos;, displayClass:&apos;CUR_Item_MapofOrienteeringheroictier&apos;, text:&apos;How many MapofOrienteeringheroictier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3871&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_VersatileSpellbookparagontier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_VersatileSpellbookparagontier" equippedcount="0" name="Versatile Spellbook (paragon tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_VersatileSpellbookparagontier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last VersatileSpellbookparagontier?&apos;, displayClass:&apos;CUR_Item_VersatileSpellbookparagontier&apos;, text:&apos;How many VersatileSpellbookparagontier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=7275&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_UnfetteredThievesToolsparagontier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_UnfetteredThievesToolsparagontier" equippedcount="0" name="Unfettered Thieves&apos; Tools (paragon tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_UnfetteredThievesToolsparagontier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last UnfetteredThievesToolsparagontier?&apos;, displayClass:&apos;CUR_Item_UnfetteredThievesToolsparagontier&apos;, text:&apos;How many UnfetteredThievesToolsparagontier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3898&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_SkeletonKeyheroictier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_SkeletonKeyheroictier" equippedcount="0" name="Skeleton Key (heroic tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_SkeletonKeyheroictier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last SkeletonKeyheroictier?&apos;, displayClass:&apos;CUR_Item_SkeletonKeyheroictier&apos;, text:&apos;How many SkeletonKeyheroictier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3889&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_RopeofClimbingheroictier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_RopeofClimbingheroictier" equippedcount="0" name="Rope of Climbing (heroic tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_RopeofClimbingheroictier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last RopeofClimbingheroictier?&apos;, displayClass:&apos;CUR_Item_RopeofClimbingheroictier&apos;, text:&apos;How many RopeofClimbingheroictier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=1134&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_WhispersoftheEdifice&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_WhispersoftheEdifice" equippedcount="0" name="Whispers of the Edifice" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_WhispersoftheEdifice&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last WhispersoftheEdifice?&apos;, displayClass:&apos;CUR_Item_WhispersoftheEdifice&apos;, text:&apos;How many WhispersoftheEdifice should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=231" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_Waterborn&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_Waterborn" equippedcount="0" name="Waterborn" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_Waterborn&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last Waterborn?&apos;, displayClass:&apos;CUR_Item_Waterborn&apos;, text:&apos;How many Waterborn should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=98" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_ViewLocation&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_ViewLocation" equippedcount="0" name="View Location" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_ViewLocation&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last ViewLocation?&apos;, displayClass:&apos;CUR_Item_ViewLocation&apos;, text:&apos;How many ViewLocation should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=34" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_ViewObject&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_ViewObject" equippedcount="0" name="View Object" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_ViewObject&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last ViewObject?&apos;, displayClass:&apos;CUR_Item_ViewObject&apos;, text:&apos;How many ViewObject should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=35" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_AuraofTrueVision&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_AuraofTrueVision" equippedcount="0" name="Aura of True Vision" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_AuraofTrueVision&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last AuraofTrueVision?&apos;, displayClass:&apos;CUR_Item_AuraofTrueVision&apos;, text:&apos;How many AuraofTrueVision should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=327" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_EasyPassage&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_EasyPassage" equippedcount="0" name="Easy Passage" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_EasyPassage&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last EasyPassage?&apos;, displayClass:&apos;CUR_Item_EasyPassage&apos;, text:&apos;How many EasyPassage should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=162" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_TensersLift&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_TensersLift" equippedcount="0" name="Tenser&apos;s Lift" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_TensersLift&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last TensersLift?&apos;, displayClass:&apos;CUR_Item_TensersLift&apos;, text:&apos;How many TensersLift should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=127" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_ShadowBridge&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_ShadowBridge" equippedcount="0" name="Shadow Bridge" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_ShadowBridge&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last ShadowBridge?&apos;, displayClass:&apos;CUR_Item_ShadowBridge&apos;, text:&apos;How many ShadowBridge should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=88" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_WizardsEscape&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_WizardsEscape" equippedcount="0" name="Wizard&apos;s Escape" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_WizardsEscape&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last WizardsEscape?&apos;, displayClass:&apos;CUR_Item_WizardsEscape&apos;, text:&apos;How many WizardsEscape should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=132" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_PhantomSteed&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_PhantomSteed" equippedcount="0" name="Phantom Steed" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_PhantomSteed&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last PhantomSteed?&apos;, displayClass:&apos;CUR_Item_PhantomSteed&apos;, text:&apos;How many PhantomSteed should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=26" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_MordenkainensAscent&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_MordenkainensAscent" equippedcount="0" name="Mordenkainen&apos;s Ascent" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_MordenkainensAscent&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last MordenkainensAscent?&apos;, displayClass:&apos;CUR_Item_MordenkainensAscent&apos;, text:&apos;How many MordenkainensAscent should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=115" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_LeomundsSecretChest&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_LeomundsSecretChest" equippedcount="0" name="Leomund&apos;s Secret Chest" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_LeomundsSecretChest&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last LeomundsSecretChest?&apos;, displayClass:&apos;CUR_Item_LeomundsSecretChest&apos;, text:&apos;How many LeomundsSecretChest should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=48" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_Excavation&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_Excavation" equippedcount="0" name="Excavation" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_Excavation&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last Excavation?&apos;, displayClass:&apos;CUR_Item_Excavation&apos;, text:&apos;How many Excavation should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=110" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_Duplicate&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_Duplicate" equippedcount="0" name="Duplicate" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_Duplicate&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last Duplicate?&apos;, displayClass:&apos;CUR_Item_Duplicate&apos;, text:&apos;How many Duplicate should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=82" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_InquisitivesEyes&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_InquisitivesEyes" equippedcount="0" name="Inquisitive&apos;s Eyes" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_InquisitivesEyes&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last InquisitivesEyes?&apos;, displayClass:&apos;CUR_Item_InquisitivesEyes&apos;, text:&apos;How many InquisitivesEyes should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=262" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_FlyingHookparagontier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_FlyingHookparagontier" equippedcount="0" name="Flying Hook (paragon tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_FlyingHookparagontier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last FlyingHookparagontier?&apos;, displayClass:&apos;CUR_Item_FlyingHookparagontier&apos;, text:&apos;How many FlyingHookparagontier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3853&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_PouchofPlatinumheroictier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_PouchofPlatinumheroictier" equippedcount="0" name="Pouch of Platinum (heroic tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_PouchofPlatinumheroictier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last PouchofPlatinumheroictier?&apos;, displayClass:&apos;CUR_Item_PouchofPlatinumheroictier&apos;, text:&apos;How many PouchofPlatinumheroictier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3877&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_DetectObject&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_DetectObject" equippedcount="0" name="Detect Object" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_DetectObject&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last DetectObject?&apos;, displayClass:&apos;CUR_Item_DetectObject&apos;, text:&apos;How many DetectObject should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=43" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_ConcealObject&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_ConcealObject" equippedcount="0" name="Conceal Object" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_ConcealObject&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last ConcealObject?&apos;, displayClass:&apos;CUR_Item_ConcealObject&apos;, text:&apos;How many ConcealObject should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=105" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_DetectTreasure&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_DetectTreasure" equippedcount="0" name="Detect Treasure" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_DetectTreasure&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last DetectTreasure?&apos;, displayClass:&apos;CUR_Item_DetectTreasure&apos;, text:&apos;How many DetectTreasure should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=218" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_Knock&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_Knock" equippedcount="0" name="Knock" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_Knock&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last Knock?&apos;, displayClass:&apos;CUR_Item_Knock&apos;, text:&apos;How many Knock should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=22" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_ArcaneLock&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_ArcaneLock" equippedcount="0" name="Arcane Lock" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_ArcaneLock&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last ArcaneLock?&apos;, displayClass:&apos;CUR_Item_ArcaneLock&apos;, text:&apos;How many ArcaneLock should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=23" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_DetectSecretDoors&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_DetectSecretDoors" equippedcount="0" name="Detect Secret Doors" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_DetectSecretDoors&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last DetectSecretDoors?&apos;, displayClass:&apos;CUR_Item_DetectSecretDoors&apos;, text:&apos;How many DetectSecretDoors should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=42" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_SeekRumor&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_SeekRumor" equippedcount="0" name="Seek Rumor" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_SeekRumor&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last SeekRumor?&apos;, displayClass:&apos;CUR_Item_SeekRumor&apos;, text:&apos;How many SeekRumor should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=87" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_Fastidiousness&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_Fastidiousness" equippedcount="0" name="Fastidiousness" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_Fastidiousness&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last Fastidiousness?&apos;, displayClass:&apos;CUR_Item_Fastidiousness&apos;, text:&apos;How many Fastidiousness should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=113" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_TensersFloatingDisk&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_TensersFloatingDisk" equippedcount="0" name="Tenser&apos;s Floating Disk" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_TensersFloatingDisk&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last TensersFloatingDisk?&apos;, displayClass:&apos;CUR_Item_TensersFloatingDisk&apos;, text:&apos;How many TensersFloatingDisk should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=60" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_Silence&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_Silence" equippedcount="0" name="Silence" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_Silence&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last Silence?&apos;, displayClass:&apos;CUR_Item_Silence&apos;, text:&apos;How many Silence should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=58" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_CamouflagedClothing&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_CamouflagedClothing" equippedcount="0" name="Camouflaged Clothing" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_CamouflagedClothing&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last CamouflagedClothing?&apos;, displayClass:&apos;CUR_Item_CamouflagedClothing&apos;, text:&apos;How many CamouflagedClothing should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Gear" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=95&amp;ftype=4&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_HandyHaversackheroictier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_HandyHaversackheroictier" equippedcount="0" name="Handy Haversack (heroic tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiLuCkM.triggerVariable(&apos;CUR_Item_HandyHaversackheroictier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last HandyHaversackheroictier?&apos;, displayClass:&apos;CUR_Item_HandyHaversackheroictier&apos;, text:&apos;How many HandyHaversackheroictier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=1128&amp;ftype=1&amp;page=item" /></Loot><!-- Languages element: always present 
    Children:
        Language elements: one for each language
            Required attributes: name --><Languages><Language name="Common" /><Language name="Elven" /></Languages><!-- Proficiencies element: always present
    Children:
        ArmorProficiencies element: may be absent if the character has no armor proficiences.
            Children:
                Proficiency elements: one for each armor proficiency
                    Required attributes: name, source
        ShieldProficiencies element: may be absent if the character has no shield proficiences.
            Children:
                Proficiency elements: one for each shield proficiency
                    Required attributes: name, source
        WeaponProficiencies element: may be absent if the character has no weapon proficiences.
            Children:
                Proficiency elements: one for each weapon proficiency that isn't in a group.
                    Required attributes: name, source
                ProficiencyGroup elements: one for each group of weapon proficiencie (e.g. "simple melee")
                    Required attributes: name, source
                    Children:
                        Proficiency elements: one for each weapon proficiency in the group
                            Required attributes: name, source --><Proficiencies><WeaponProficiencies><ProficiencyGroup name="Implement Proficiency" source="Wizard"><Proficiency name="Orb" source="Wizard" /><Proficiency name="Staff" source="Wizard" /><Proficiency name="Wand" source="Wizard" /><Proficiency name="Tome" source="Wizard" /></ProficiencyGroup><Proficiency name="Dagger" source="Wizard" /><Proficiency name="Quarterstaff" source="Wizard" /></WeaponProficiencies><ArmorProficiencies><Proficiency name="Cloth" source="Wizard" /></ArmorProficiencies><ShieldProficiencies /></Proficiencies></Character>