<?xml version="1.0" encoding="ISO-8859-1"?><?xml-stylesheet type="text/xsl" href="/145740951583/xsl/fullold.xsl"?><Character action-points-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Action Points&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" action-points-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Action Points&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" key="agdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM" milestone-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.milestone();" name="Valasaar Moonscale" safe-key="agdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM"><Description age="28" height="6&apos; 8&quot;" weight="280"><Notes /><Appearance /><Traits /><Companions /></Description><!-- Build element: always present
    Required attributes: alignment, experience, level, name, powersource, role, size, tier, vision, deity, gender
        The name attribute is the build name if one was selected in the Character Builder, or the class name otherwise.
        Attribute may be blank.
    Control attributes:
        ExperiencePoints: assign to at least one HTML element that should dynamically display current XP.
        experience-prompt-script: javascript to execute to prompt the user for XP to add.
    Children:
        Race element: always present
            Required attributes: name, url, description
            Children:
                Feature elements: one per race feature
                    Required attributes: name, description
        Background element: sometimes present
            Required attributes: name, url, description
            Children: as Race element
        Class element: always present
            Required attributes: name, url, description
            Children: as Race element
        ParagonPath element: present if of sufficient level
            Required attributes: name, url, description
            Children: as Race element
        EpicDestiny element: present if of sufficient level
            Required attributes: name, url, description
            Children: as Race element --><Build ExperienceNeeded="119000" alignment="Lawful Good" deity="Bahamut" experience="99000" experience-prompt-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;Experience Points&apos;, {requireInt:1, text:&apos;How many XP should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" gender="Male" level="18" name="Cleric" powersource="Divine" role="Leader" size="Medium" tier="Paragon" vision="Normal"><Race description="" name="Dragonborn" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=1"><Feature description="Use dragon breath as an encounter power." name="Dragon Breath" /><Feature description="Use STR for Dragon Breath" name="Dragon Breath Strength" /><Feature description="Dragon Breath deals cold damage" name="Dragon Breath Cold" /><Feature description="+1 to attacks while bloodied." name="Dragonborn Fury" /><Feature description="Add Con mod to healing surge value." name="Draconic Heritage" /><Feature description="" name="History Bonus" /><Feature description="" name="Intimidate Bonus" /></Race><Class description="" name="Cleric" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=2"><Feature description="Invoke a channel divinity class feature or other power; encounter." name="Channel Divinity" /><Feature description="Add Wis modifier to hp healed on cleric healing powers." name="Healer&apos;s Lore" /><Feature description="Use healing word as an encounter (special) power; minor action." name="Healing Word" /><Feature description="Gain Ritual Caster as a bonus feat." name="Ritual Casting" /></Class><ParagonPath description="" name="Scion of Arkhosia" url="http://www.wizards.com/dndinsider/compendium/paragonpath.aspx?id=249"><Feature description="Your dragon breath also deals damage of a second chosen type." name="Versatile Breath" /><Feature description="When you attack with an action point action, deal 5 + Con mod extra damage of chosen type against adjacent enemies." name="Draconic Outburst" /><Feature description="Gain overland flight, speed 12." name="Blood of Io" /></ParagonPath></Build><!-- Resistances element: Always present
    Optional Attributes: Fire, Cold, etc. (all allowed resistances)
 --><Resistances /><!-- Health element: always present
    Control attributes:
        short-rest-script: javascript to execute when the user wants to take a short rest.
        extended-rest-script: javascript to execute when the user wants to take an extended rest.
        tempHP-display-class: assign to at least one HTML element that should dynamically display temp HP.
        tempHP-prompt-script: javascript to execute to prompt the user for a new temp HP value.
        tempHP-bar-class: assign to all HTML elements that should have width set in proportion to current tempHP/max HP.
        death-saves-display-class: assign to at least one HTML element that should dynamically display current HP.
        death-saves-add-script: javascript to execute to add a death save.
        death-saves-subtract-script: javascript to execute to subtract a death save.
        power-points-display-class: assign to at least one HTML element that should dynamically display current power points.
        power-points-add-script: javascript to execute to add a power point.
        power-points-subtract-script: javascript to execute to subtract a power point.
        conditions-display-class: assign to at least on HTML element that should dynamically contain a div per condition.
        conditions-prompt-script: javascript to execute to prompt the user to enter a new condition.
        CUR_ConditionsDelete: will be dynamically assigned to each condition div in conditions-display-class elements.
            Not necessary to assign to any elements, but should probably be styled with css in your XSL.
    Child elements:
        MaxHitPoints: always present
            Required attributes: value
            Control attributes:
                CUR_HitPoints: assign to at least one HTML element that should dynamically display current HP.
                CUR_HitPointsBar: assign to all HTML elements that should have width set in proportion to current/max HP.
                CUR_HitPointsDying: assign to all HTML elements that should only be displayed if the character is dying.
                damage-prompt-script: javascript to execute to prompt the user for hit points of damage taken.
                heal-prompt-script: javascript to execute to prompt the user for hit points healed.
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier.
        BloodiedValue: always present
            Required attributes: value
            Children: as MaxHitPoints
        MaxSurges: always present
            Required attributes: value
            Control attributes:
                CUR_Surges: assign to at least one HTML element that should dynamically display current surges.
                CUR_SurgesBar: assign to all HTML elements that should have width set in proportion to current/max surges.
                add-script: javascript to execute to add a surge.
                subtract-script: javascript to execute to subtract a surge.
            Children: as MaxHitPoints
        SurgeValue: always present
            Required attributes: value
            Control attributes:
                toHitPoints-script: javascript to execute when the surge value should be added to hit points.
            Children: as MaxHitPoints --><Health conditions-display-class="CUR_Conditions" conditions-prompt-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Conditions&apos;, {text:&apos;Enter text for the condition&apos;});" death-saves-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Death Saves&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" death-saves-display-class="CUR_DeathSaves" death-saves-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Death Saves&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" extended-rest-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.extendedRest();" power-points-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_PowerPoints&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" power-points-display-class="CUR_PowerPoints" power-points-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_PowerPoints&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" short-rest-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.shortRest();" tempHP-bar-class="CUR_TempHPBar" tempHP-display-class="CUR_TempHP" tempHP-prompt-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_TempHP&apos;, {requireInt:1, min:0, text:&apos;Set to how many temporary HP?&apos; });"><MaxHitPoints damage-prompt-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.damagePrompt();" heal-prompt-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_HitPoints&apos;, {requireInt:1, min:1, text:&apos;How many HP should be added?&apos;, calculateChange: function(oldVal, newVal) { return Math.max(0,oldVal) + newVal; } });" value="122"><Factor abbreviation="Con" modifier="+15" name="Constitution" /><Factor abbreviation="Cleric 1" modifier="+12" name="Level 1 Cleric" /><Factor modifier="+5" name="_PER-LEVEL-HPS" /><Factor modifier="+5" name="_PER-LEVEL-HPS" /><Factor modifier="+5" name="_PER-LEVEL-HPS" /><Factor modifier="+5" name="_PER-LEVEL-HPS" /><Factor modifier="+5" name="_PER-LEVEL-HPS" /><Factor modifier="+5" name="_PER-LEVEL-HPS" /><Factor modifier="+5" name="_PER-LEVEL-HPS" /><Factor modifier="+5" name="_PER-LEVEL-HPS" /><Factor modifier="+5" name="_PER-LEVEL-HPS" /><Factor modifier="+5" name="_PER-LEVEL-HPS" /><Factor modifier="+5" name="_PER-LEVEL-HPS" /><Factor modifier="+5" name="_PER-LEVEL-HPS" /><Factor modifier="+5" name="_PER-LEVEL-HPS" /><Factor modifier="+5" name="_PER-LEVEL-HPS" /><Factor modifier="+5" name="_PER-LEVEL-HPS" /><Factor modifier="+5" name="Toughness" /><Factor modifier="+5" name="_PER-LEVEL-HPS" /><Factor modifier="+5" name="_PER-LEVEL-HPS" /><Factor abbreviation="Cleric 18" modifier="+85" multiplied="5" multiplier="17" name="Level 18 Cleric" /></MaxHitPoints><BloodiedValue value="61"><Factor abbreviation="1/2 HP" modifier="+61" multiplied="122" multiplier=".5" name="Half Hit Points" /></BloodiedValue><MaxSurges add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Surges&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Surges&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" value="10"><Factor modifier="+7" name="Cleric" /><Factor modifier="+1" name="Iron Ring of the Dwarf Lords (paragon tier)" /><Factor abbreviation="Con mod" modifier="+2" name="Constitution modifier" /></MaxSurges><SurgeValue toHitPoints-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.surgeValueToHitPoints(32);" value="32"><Factor abbreviation="1/4 HP" modifier="+30" multiplied="122" multiplier=".25" name="Quarter Hit Points" /><Factor abbreviation="Con mod" modifier="+2" name="Constitution modifier" /></SurgeValue><PowerPoints value="0" /></Health><!-- Movement element: always present
    Children:
        Speed element: always present
            Required attributes: value
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier.
        Initiative element: always present
            Required attributes: 
                value: number to display
                dice-class: use in conjunction with "Roller" to make an initiative roller element.
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><Movement><Speed value="5"><Factor modifier="+6" name="Dragonborn" /><Factor modifier="-1" name="Wyvernscale Armor" /><Condition name="+2 Dragonborn Greaves (paragon tier)" /></Speed><Initiative dice-class="dice1d20plus10Initiative" value="10"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+0" name="Initiative Misc" /><Factor abbreviation="Dex mod" modifier="+1" name="Dexterity modifier" /></Initiative></Movement><!-- Defenses element: always present
    Children:
        Condition elements: present if one or more conditions affect all defenses
            Required attributes: name
        Defense elements: four Defense elements are always present.
            Required attributes: value, abbreviation, name (name is "ArmorClass", "Fortitude", "Reflex" or "Will")
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier.
                Condition elements: present if one or more conditions affect this defense
                    Required attributes: name --><Defenses><Defense abbreviation="AC" name="Armor Class" value="31"><Factor modifier="+10" name="Constant" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+9" name="Wyvernscale Armor" /><Factor modifier="+3" name="Meliorating Armor +3" /><Condition name="+1 Dragonborn Greaves (paragon tier)" /><Condition name="+1 Dexterity modifier" /></Defense><Defense abbreviation="Fort" name="Fortitude" value="27"><Factor modifier="+10" name="Constant" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+0" name="Fortitude Defense Class Bonus" /><Factor modifier="+2" name="Amulet of False Life +2" /><Factor abbreviation="Str mod" modifier="+6" name="Strength modifier" /></Defense><Defense abbreviation="Ref" name="Reflex" value="22"><Factor modifier="+10" name="Constant" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+0" name="Reflex Defense Class Bonus" /><Factor modifier="+2" name="Amulet of False Life +2" /><Factor abbreviation="Dex mod" modifier="+1" name="Dexterity modifier" /><Condition name="+1 Dragonborn Greaves (paragon tier)" /></Defense><Defense abbreviation="Will" name="Will" value="28"><Factor modifier="+10" name="Constant" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+2" name="Will Defense Class Bonus" /><Factor modifier="+2" name="Amulet of False Life +2" /><Factor abbreviation="Wis mod" modifier="+5" name="Wisdom modifier" /></Defense></Defenses><!-- PassiveSkills element: always present
    Children:
        PassiveSkill elements: two PassiveSkill elements are always present
            Required attributes: value, name (name is "Perception" or "Insight")
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><PassiveSkills><PassiveSkill name="Perception" value="24"><Factor modifier="+14" name="Perception" /><Factor modifier="+10" name="Constant" /></PassiveSkill><PassiveSkill name="Insight" value="29"><Factor modifier="+19" name="Insight" /><Factor modifier="+10" name="Constant" /></PassiveSkill></PassiveSkills><!-- Skills element: always present
    Children:
        Skill elements: one for each skill defined by the Character Builder
            Required attributes: 
                name: name of the skill
                value: numeric display value
                dice-class: Use in conjunction with "Roller" to create a skill roller element.
                url: Compendium URL for the skill
                trained: "true" or "false"
                armorpenaltyapplies: "true" or "false"
            Children:
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><Skills><Skill armorpenaltyapplies="true" dice-class="dice1d20plus10Acrobatics" name="Acrobatics" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" value="10"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+0" name="Acrobatics Misc" /><Factor abbreviation="Dex mod" modifier="+1" name="Dexterity modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus8Arcana" name="Arcana" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" value="8"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+0" name="Arcana Misc" /><Factor abbreviation="Int mod" modifier="-1" name="Intelligence modifier" /></Skill><Skill armorpenaltyapplies="true" dice-class="dice1d20plus15Athletics" name="Athletics" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" value="15"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+0" name="Athletics Misc" /><Factor abbreviation="Str mod" modifier="+6" name="Strength modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus10Bluff" name="Bluff" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" value="10"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+0" name="Bluff Misc" /><Factor abbreviation="Cha mod" modifier="+1" name="Charisma modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus17Diplomacy" name="Diplomacy" trained="true" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" value="17"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+5" name="Trained" /><Factor modifier="+2" name="Diplomacy Misc" /><Factor abbreviation="Cha mod" modifier="+1" name="Charisma modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus14Dungeoneering" name="Dungeoneering" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" value="14"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+0" name="Dungeoneering Misc" /><Factor abbreviation="Wis mod" modifier="+5" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="true" dice-class="dice1d20plus11Endurance" name="Endurance" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" value="11"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+0" name="Endurance Misc" /><Factor abbreviation="Con mod" modifier="+2" name="Constitution modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus19Heal" name="Heal" trained="true" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" value="19"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+5" name="Trained" /><Factor modifier="+0" name="Heal Misc" /><Factor abbreviation="Wis mod" modifier="+5" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus10History" name="History" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" value="10"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+2" name="History Misc" /><Factor abbreviation="Int mod" modifier="-1" name="Intelligence modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus19Insight" name="Insight" trained="true" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" value="19"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+5" name="Trained" /><Factor modifier="+0" name="Insight Misc" /><Factor abbreviation="Wis mod" modifier="+5" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus14Intimidate" name="Intimidate" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" value="14"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+4" name="Intimidate Misc" /><Factor abbreviation="Cha mod" modifier="+1" name="Charisma modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus14Nature" name="Nature" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" value="14"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+0" name="Nature Misc" /><Factor abbreviation="Wis mod" modifier="+5" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus14Perception" name="Perception" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" value="14"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+0" name="Perception Misc" /><Factor abbreviation="Wis mod" modifier="+5" name="Wisdom modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus13Religion" name="Religion" trained="true" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" value="13"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+5" name="Trained" /><Factor modifier="+0" name="Religion Misc" /><Factor abbreviation="Int mod" modifier="-1" name="Intelligence modifier" /></Skill><Skill armorpenaltyapplies="true" dice-class="dice1d20plus10Stealth" name="Stealth" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" value="10"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+0" name="Stealth Misc" /><Factor abbreviation="Dex mod" modifier="+1" name="Dexterity modifier" /></Skill><Skill armorpenaltyapplies="false" dice-class="dice1d20plus10Streetwise" name="Streetwise" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" value="10"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+0" name="Streetwise Misc" /><Factor abbreviation="Cha mod" modifier="+1" name="Charisma modifier" /></Skill><Skill armorpenaltyapplies="true" dice-class="dice1d20plus10Thievery" name="Thievery" trained="false" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" value="10"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+0" name="Thievery Misc" /><Factor abbreviation="Dex mod" modifier="+1" name="Dexterity modifier" /></Skill></Skills><!-- AbilityScores element: always present
    Children:
        AbilityScore elements: six AbilityScore elements are always present.
            Required attributes: value, abbreviation, name ("Strength", etc...)
            Children:
                AbilityModifier element: always present
                    Required attributes: 
                        modifier: base modifier
                        rollmodifier: (includes 1/2 level)
                        dice-class: use in conjunction with "Roller" to build an ability check roller element.
                Factor elements: one for each factor contributing to the value.
                    Required attributes: name, modifier
                    Optional attributes: abbreviation, multiplier, multiplied
                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><AbilityScores><AbilityScore abbreviation="Str" name="Strength" value="22"><Factor modifier="+15" name="Starting" /><Factor modifier="+2" name="Dragonborn" /><Factor modifier="+1" name="Level 4" /><Factor modifier="+1" name="Level 8" /><Factor modifier="+1" name="Level 11" /><Factor modifier="+1" name="Level 14" /><Factor modifier="+1" name="Level 18" /><AbilityModifier dice-class="dice1d20plus15Strength" modifier="+6" rollmodifier="+15" /></AbilityScore><AbilityScore abbreviation="Con" name="Constitution" value="15"><Factor modifier="+14" name="Starting" /><Factor modifier="+1" name="Level 11" /><AbilityModifier dice-class="dice1d20plus11Constitution" modifier="+2" rollmodifier="+11" /></AbilityScore><AbilityScore abbreviation="Dex" name="Dexterity" value="12"><Factor modifier="+11" name="Starting" /><Factor modifier="+1" name="Level 11" /><AbilityModifier dice-class="dice1d20plus10Dexterity" modifier="+1" rollmodifier="+10" /></AbilityScore><AbilityScore abbreviation="Int" name="Intelligence" value="9"><Factor modifier="+8" name="Starting" /><Factor modifier="+1" name="Level 11" /><AbilityModifier dice-class="dice1d20plus8Intelligence" modifier="-1" rollmodifier="+8" /></AbilityScore><AbilityScore abbreviation="Wis" name="Wisdom" value="21"><Factor modifier="+16" name="Starting" /><Factor modifier="+1" name="Level 4" /><Factor modifier="+1" name="Level 8" /><Factor modifier="+1" name="Level 11" /><Factor modifier="+1" name="Level 14" /><Factor modifier="+1" name="Level 18" /><AbilityModifier dice-class="dice1d20plus14Wisdom" modifier="+5" rollmodifier="+14" /></AbilityScore><AbilityScore abbreviation="Cha" name="Charisma" value="13"><Factor modifier="+10" name="Starting" /><Factor modifier="+2" name="Dragonborn" /><Factor modifier="+1" name="Level 11" /><AbilityModifier dice-class="dice1d20plus10Charisma" modifier="+1" rollmodifier="+10" /></AbilityScore></AbilityScores><!-- Powers element: always present
    Child elements:
        Power elements: one per power
            Required attributes: name, url, powerusage, actiontype
            Optional attributes: powertype, attacktype, target, level, flavor, source, keywords
            Control attributes: only present for Encounter and Daily powers.
                display-class: assign to all HTML elements that should have classname "Used" added 
                    when the power is used, and classname "Used" removed when the power is un-used.
                use-script: javascript to execute when the user marks a power used or unused.
            Child Elements:
                Condition elements: one per condition that affects all weapons.
                    Required attributes: name
                Weapon elements: one per weapon that is legal for use with the power.
                    Required attributes: name, url, attackstat, defense
                    Child elements:
                        Condition elements: one per condition that affects all weapons.
                            Required attributes: name
                            Optional attributes: dice-class; if present, this condition should be presented as a "Roller".
                        AttackBonus element: always present
                            Required attributes: 
                                value: value to display
                                dice-class: use in conjunction with "Roller" to make an attack roller element.
                            Child elements:
                                Factor elements: one per factor contributing to the value
                                    Required attributes: name, modifier
                                    Optional attributes: abbreviation, multiplier, multiplied
                                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier.
                        Damage element: always present
                            Required attributes: 
                                value: value to display
                                dice-class: use in conjunction with "Roller" to make a damage roller element.
                            Optional attributes: type (e.g. lightning)
                            Child elements:
                                Factor elements: one per factor contributing to the value
                                    Required attributes: name, modifier
                                    Optional attributes: abbreviation, multiplier, multiplied
                                        The "multiplier" and "multiplied" are only present if math was performed to get the modifier. --><Powers><Power actiontype="Standard Action" isMore="" name="Melee Basic Attack" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=426"><Condition name="+1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury" /><Condition name="+2 to damage rolls while you are bloodied - Dragonborn Frenzy" /><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1967&amp;ftype=1" name="Bloodclaw Fullblade +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3"><AttackBonus dice-class="dice1d20plus24Attack" value="24"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Versatile Expertise (Heavy Blade)" /></AttackBonus><Damage dice-class="dice1d12plus14Damage" value="1d12+14"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+2" name="item bonus - Iron Armbands of Power (heroic tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2048&amp;ftype=1" name="Determined Tratnyr +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=59&amp;ftype=3"><AttackBonus dice-class="dice1d20plus21Attack" value="21"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice1d8plus12Damage" value="1d8+12"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="item bonus - Iron Armbands of Power (heroic tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2197&amp;ftype=1" name="Medic&apos;s Tratnyr +2" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=59&amp;ftype=3"><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+2" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice1d8plus10Damage" value="1d8+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="enhancement bonus" /><Factor modifier="+2" name="item bonus - Iron Armbands of Power (heroic tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus15Attack" value="15"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /></AttackBonus><Damage dice-class="dice1d4plus8Damage" value="1d4+8"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="item bonus - Iron Armbands of Power (heroic tier)" /></Damage></Weapon></Power><Power actiontype="Standard Action" isMore="" name="Ranged Basic Attack" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=426"><Condition name="+1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury" /><Condition name="+2 to damage rolls while you are bloodied - Dragonborn Frenzy" /><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2048&amp;ftype=1" name="Determined Tratnyr +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=59&amp;ftype=3"><AttackBonus dice-class="dice1d20plus21Attack" value="21"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice1d8plus10Damage" value="1d8+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="enhancement bonus" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2197&amp;ftype=1" name="Medic&apos;s Tratnyr +2" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=59&amp;ftype=3"><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+2" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice1d8plus8Damage" value="1d8+8"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="enhancement bonus" /></Damage></Weapon><Weapon attackstat="Dexterity" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus10Attack" value="10"><Factor modifier="+1" name="Dexterity modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /></AttackBonus><Damage dice-class="dice1d4plus1Damage" value="1d4+1"><Factor modifier="+1" name="Dexterity modifier" /></Damage></Weapon></Power><Power actiontype="Standard Action" isMore="" name="Righteous Brand" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=839"><Condition name="+1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury" /><Condition name="+2 to damage rolls while you are bloodied - Dragonborn Frenzy" /><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1967&amp;ftype=1" name="Bloodclaw Fullblade +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3"><AttackBonus dice-class="dice1d20plus24Attack" value="24"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Versatile Expertise (Heavy Blade)" /></AttackBonus><Damage dice-class="dice1d12plus14Damage" value="1d12+14"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+2" name="item bonus - Iron Armbands of Power (heroic tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2048&amp;ftype=1" name="Determined Tratnyr +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=59&amp;ftype=3"><AttackBonus dice-class="dice1d20plus21Attack" value="21"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice1d8plus12Damage" value="1d8+12"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="item bonus - Iron Armbands of Power (heroic tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2197&amp;ftype=1" name="Medic&apos;s Tratnyr +2" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=59&amp;ftype=3"><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+2" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice1d8plus10Damage" value="1d8+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="enhancement bonus" /><Factor modifier="+2" name="item bonus - Iron Armbands of Power (heroic tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus15Attack" value="15"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /></AttackBonus><Damage dice-class="dice1d4plus8Damage" value="1d4+8"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="item bonus - Iron Armbands of Power (heroic tier)" /></Damage></Weapon></Power><Power actiontype="Move Action" isMore="" name="Dragon Wings" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5488" /><Power actiontype="Standard Action" isMore="" name="Sacred Flame" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=889"><Condition name="+1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury" /><Condition name="+2 to damage rolls while you are bloodied - Dragonborn Frenzy" /><Weapon attackstat="Wisdom" defense="Reflex" name="Symbol of the Holy Nimbus +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6361&amp;ftype=1"><AttackBonus dice-class="dice1d20plus20Attack" value="20"><Factor modifier="+5" name="Wisdom modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Versatile Expertise (Holy Symbol)" /></AttackBonus><Damage dice-class="dice1d6plus9Damage" type="Radiant" value="1d6+9"><Factor modifier="+5" name="Wisdom modifier" /><Factor modifier="+4" name="enhancement bonus" /></Damage></Weapon><Weapon attackstat="Wisdom" defense="Reflex" name="Symbol of Vengeance +1" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2649&amp;ftype=1"><AttackBonus dice-class="dice1d20plus17Attack" value="17"><Factor modifier="+5" name="Wisdom modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+1" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Versatile Expertise (Holy Symbol)" /></AttackBonus><Damage dice-class="dice1d6plus6Damage" type="Radiant" value="1d6+6"><Factor modifier="+5" name="Wisdom modifier" /><Factor modifier="+1" name="enhancement bonus" /></Damage></Weapon><Weapon attackstat="Wisdom" defense="Reflex" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus14Attack" value="14"><Factor modifier="+5" name="Wisdom modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /></AttackBonus><Damage dice-class="dice1d6plus5Damage" type="Radiant" value="1d6+5"><Factor modifier="+5" name="Wisdom modifier" /></Damage></Weapon></Power><Power actiontype="Opportunity Action" isMore="true" name="Opportunity Attack" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=331" /><Power actiontype="Opportunity Action" isMore="true" name="Opportunity Action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=119" /><Power actiontype="Immediate Reaction" isMore="true" name="Readied action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=332" /><Power actiontype="Free Action" isMore="true" name="Delay" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=327" /><Power actiontype="Free Action" isMore="true" name="End a grab" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=329" /><Power actiontype="Minor Action" isMore="true" name="Drop prone" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=141" /><Power actiontype="Standard Action" isMore="true" name="Aid Another" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=322" /><Power actiontype="Standard Action" isMore="true" name="Bull Rush" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=323" /><Power actiontype="Standard Action" isMore="true" name="Charge" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=324" /><Power actiontype="Standard Action" isMore="true" name="Coup de grace" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=325" /><Power actiontype="Standard Action" isMore="true" name="Grab" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=329" /><Power actiontype="Minor Action" isMore="true" name="Sustain a Grab" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=329" /><Power actiontype="Standard Action" isMore="true" name="Ready an action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=332" /><Power actiontype="Standard Action" isMore="true" name="Total defense" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=338" /><Power actiontype="Move Action" isMore="true" name="Walk 5 squares" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=339" /><Power actiontype="Move Action" isMore="true" name="Run 7 squares" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=333" /><Power actiontype="Move Action" isMore="true" name="Shift 1 square" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=335" /><Power actiontype="Move Action" isMore="true" name="Crawl 2 squares" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=326" /><Power actiontype="Move Action" isMore="true" name="Squeeze 2 squares" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=336" /><Power actiontype="Move Action" isMore="true" name="Stand up" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=337" /><Power actiontype="Move Action" isMore="true" name="Escape a Grab" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=328" /><Power actiontype="Standard Action" isMore="true" name="Any Move Action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=116" /><Power actiontype="Standard Action" isMore="true" name="Any Minor Action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=117" /><Power actiontype="Move Action" isMore="true" name="Any Minor Action" packagename="" packageurl="" powerusage="At-Will" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=117" /><Power actiontype="Minor Action" display-class="USAGE_DragonBreath" isMore="" name="Dragon Breath" packagename="Dragonborn" packageurl="http://www.wizards.com/dndinsider/compendium/race.aspx?id=1" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1448" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;USAGE_DragonBreath&apos;, {isBoolean:1});"><Condition name="+1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury" /><Condition name="+2 to damage rolls while you are bloodied - Dragonborn Frenzy" /><Weapon attackstat="Strength" defense="Reflex" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+4" name="power modifier" /><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /></AttackBonus><Damage dice-class="dice2d10plus7Damage" value="2d10+7"><Factor modifier="+2" name="Constitution modifier" /><Factor modifier="+5" name="item bonus - Ring of the Dragonborn Emperor (paragon tier)" /></Damage></Weapon></Power><Power actiontype="Free Action" display-class="USAGE_DivineFortune" isMore="" name="Divine Fortune" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1589" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;USAGE_DivineFortune&apos;, {isBoolean:1});" /><Power actiontype="Standard Action" display-class="USAGE_HealersMercy" isMore="" name="Healer&apos;s Mercy" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7885" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;USAGE_HealersMercy&apos;, {isBoolean:1});"><Condition name="+1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury" /><Weapon attackstat="Unknown" defense="Unknown" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus9Attack" value="9"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_StrikeofJudgment" isMore="" name="Strike of Judgment" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7096" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;USAGE_StrikeofJudgment&apos;, {isBoolean:1});"><Condition name="+1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury" /><Condition name="+2 to damage rolls while you are bloodied - Dragonborn Frenzy" /><Weapon attackstat="Strength" defense="Will" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1967&amp;ftype=1" name="Bloodclaw Fullblade +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3"><AttackBonus dice-class="dice1d20plus24Attack" value="24"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Versatile Expertise (Heavy Blade)" /></AttackBonus><Damage dice-class="dice2d12plus14Damage" value="2d12+14"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+2" name="item bonus - Iron Armbands of Power (heroic tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="Will" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2048&amp;ftype=1" name="Determined Tratnyr +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=59&amp;ftype=3"><AttackBonus dice-class="dice1d20plus21Attack" value="21"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice2d8plus12Damage" value="2d8+12"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="item bonus - Iron Armbands of Power (heroic tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="Will" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2197&amp;ftype=1" name="Medic&apos;s Tratnyr +2" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=59&amp;ftype=3"><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+2" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice2d8plus10Damage" value="2d8+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="enhancement bonus" /><Factor modifier="+2" name="item bonus - Iron Armbands of Power (heroic tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="Will" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus15Attack" value="15"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /></AttackBonus><Damage dice-class="dice2d4plus8Damage" value="2d4+8"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="item bonus - Iron Armbands of Power (heroic tier)" /></Damage></Weapon></Power><Power actiontype="Minor Action" display-class="USAGE_WordofVigor" isMore="" name="Word of Vigor" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7889" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;USAGE_WordofVigor&apos;, {isBoolean:1});"><Condition name="+1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury" /><Weapon attackstat="Unknown" defense="Unknown" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus9Attack" value="9"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_DragonsWrath" isMore="" name="Dragon&apos;s Wrath" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5487" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;USAGE_DragonsWrath&apos;, {isBoolean:1});"><Condition name="+1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury" /><Condition name="+2 to damage rolls while you are bloodied - Dragonborn Frenzy" /><Weapon attackstat="Strength" defense="Reflex
Level" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+4" name="power modifier" /><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /></AttackBonus><Damage dice-class="dice3d6plus2Damage" value="3d6+2"><Factor modifier="+2" name="Constitution modifier" /></Damage></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_PromiseofVictory" isMore="" name="Promise of Victory" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7104" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;USAGE_PromiseofVictory&apos;, {isBoolean:1});"><Condition name="+1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury" /><Condition name="+2 to damage rolls while you are bloodied - Dragonborn Frenzy" /><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1967&amp;ftype=1" name="Bloodclaw Fullblade +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3"><AttackBonus dice-class="dice1d20plus24Attack" value="24"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Versatile Expertise (Heavy Blade)" /></AttackBonus><Damage dice-class="dice2d12plus15Damage" value="2d12+15"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+3" name="item bonus - Ring of the Dragonborn Emperor (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2048&amp;ftype=1" name="Determined Tratnyr +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=59&amp;ftype=3"><AttackBonus dice-class="dice1d20plus21Attack" value="21"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice2d8plus13Damage" value="2d8+13"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+3" name="item bonus - Ring of the Dragonborn Emperor (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2197&amp;ftype=1" name="Medic&apos;s Tratnyr +2" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=59&amp;ftype=3"><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+2" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice2d8plus11Damage" value="2d8+11"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="enhancement bonus" /><Factor modifier="+3" name="item bonus - Ring of the Dragonborn Emperor (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus15Attack" value="15"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /></AttackBonus><Damage dice-class="dice2d4plus9Damage" value="2d4+9"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+3" name="item bonus - Ring of the Dragonborn Emperor (paragon tier)" /></Damage></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_SentinelStrike" isMore="" name="Sentinel Strike" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=316" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;USAGE_SentinelStrike&apos;, {isBoolean:1});"><Condition name="+1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury" /><Condition name="+2 to damage rolls while you are bloodied - Dragonborn Frenzy" /><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1967&amp;ftype=1" name="Bloodclaw Fullblade +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3"><AttackBonus dice-class="dice1d20plus24Attack" value="24"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Versatile Expertise (Heavy Blade)" /></AttackBonus><Damage dice-class="dice3d12plus14Damage" value="3d12+14"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+2" name="item bonus - Iron Armbands of Power (heroic tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2048&amp;ftype=1" name="Determined Tratnyr +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=59&amp;ftype=3"><AttackBonus dice-class="dice1d20plus21Attack" value="21"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice3d8plus12Damage" value="3d8+12"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="item bonus - Iron Armbands of Power (heroic tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2197&amp;ftype=1" name="Medic&apos;s Tratnyr +2" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=59&amp;ftype=3"><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+2" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice3d8plus10Damage" value="3d8+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="enhancement bonus" /><Factor modifier="+2" name="item bonus - Iron Armbands of Power (heroic tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus15Attack" value="15"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /></AttackBonus><Damage dice-class="dice3d4plus8Damage" value="3d4+8"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="item bonus - Iron Armbands of Power (heroic tier)" /></Damage></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_SecondWind" isMore="" name="Second Wind" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=334" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;USAGE_SecondWind&apos;, { isBoolean:1, useRequires: function() { return CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.namesToVariables[&apos;CUR_Surges&apos;].get() &gt; 0; }, noUseMessage: &apos;Second Wind requires a healing surge, and you have none.&apos; });" /><Power actiontype="Free Action" display-class="USAGE_ActionPoint" isMore="" name="Action Point" packagename="" packageurl="" powerusage="Encounter" url="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=177" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;USAGE_ActionPoint&apos;, {isBoolean:1});" /><Power actiontype="Standard Action" display-class="USAGE_LifeTransference" isMore="" name="Life Transference" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7082" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;USAGE_LifeTransference&apos;, {isBoolean:1});"><Condition name="+1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury" /><Weapon attackstat="Unknown" defense="Unknown" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus9Attack" value="9"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon></Power><Power actiontype="Minor Action" display-class="USAGE_StreamofLife" isMore="" name="Stream of Life" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7092" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;USAGE_StreamofLife&apos;, {isBoolean:1});"><Condition name="+1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury" /><Weapon attackstat="Unknown" defense="Unknown" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus9Attack" value="9"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_DivinePower" isMore="" name="Divine Power" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=929" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;USAGE_DivinePower&apos;, {isBoolean:1});"><Condition name="+1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury" /><Condition name="+2 to damage rolls while you are bloodied - Dragonborn Frenzy" /><Weapon attackstat="Strength" defense="Fortitude" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1967&amp;ftype=1" name="Bloodclaw Fullblade +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3"><AttackBonus dice-class="dice1d20plus24Attack" value="24"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Versatile Expertise (Heavy Blade)" /></AttackBonus><Damage dice-class="dice2d12plus15Damage" type="Radiant" value="2d12+15"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+3" name="item bonus - Ring of the Dragonborn Emperor (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="Fortitude" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2048&amp;ftype=1" name="Determined Tratnyr +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=59&amp;ftype=3"><AttackBonus dice-class="dice1d20plus21Attack" value="21"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice2d8plus13Damage" type="Radiant" value="2d8+13"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+3" name="item bonus - Ring of the Dragonborn Emperor (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="Fortitude" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2197&amp;ftype=1" name="Medic&apos;s Tratnyr +2" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=59&amp;ftype=3"><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+2" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice2d8plus11Damage" type="Radiant" value="2d8+11"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="enhancement bonus" /><Factor modifier="+3" name="item bonus - Ring of the Dragonborn Emperor (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="Fortitude" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus15Attack" value="15"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /></AttackBonus><Damage dice-class="dice2d4plus9Damage" type="Radiant" value="2d4+9"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+3" name="item bonus - Ring of the Dragonborn Emperor (paragon tier)" /></Damage></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_WrathoftheFaithful" isMore="" name="Wrath of the Faithful" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7108" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;USAGE_WrathoftheFaithful&apos;, {isBoolean:1});"><Condition name="+1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury" /><Condition name="+2 to damage rolls while you are bloodied - Dragonborn Frenzy" /><Weapon attackstat="Strength" defense="AC." enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1967&amp;ftype=1" name="Bloodclaw Fullblade +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3"><AttackBonus dice-class="dice1d20plus24Attack" value="24"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Versatile Expertise (Heavy Blade)" /></AttackBonus><Damage dice-class="dice4d12plus14Damage" value="4d12+14"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+2" name="item bonus - Iron Armbands of Power (heroic tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC." enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2048&amp;ftype=1" name="Determined Tratnyr +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=59&amp;ftype=3"><AttackBonus dice-class="dice1d20plus21Attack" value="21"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice4d8plus12Damage" value="4d8+12"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="item bonus - Iron Armbands of Power (heroic tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC." enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2197&amp;ftype=1" name="Medic&apos;s Tratnyr +2" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=59&amp;ftype=3"><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+2" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice4d8plus10Damage" value="4d8+10"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="enhancement bonus" /><Factor modifier="+2" name="item bonus - Iron Armbands of Power (heroic tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="AC." name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus15Attack" value="15"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /></AttackBonus><Damage dice-class="dice4d4plus8Damage" value="4d4+8"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="item bonus - Iron Armbands of Power (heroic tier)" /></Damage></Weapon></Power><Power actiontype="Standard Action" display-class="USAGE_ShieldoftheGods" isMore="" name="Shield of the Gods" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7079" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;USAGE_ShieldoftheGods&apos;, {isBoolean:1});"><Condition name="+1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury" /><Condition name="+2 to damage rolls while you are bloodied - Dragonborn Frenzy" /><Weapon attackstat="Strength" defense="Reflex" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1967&amp;ftype=1" name="Bloodclaw Fullblade +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3"><AttackBonus dice-class="dice1d20plus24Attack" value="24"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+3" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Versatile Expertise (Heavy Blade)" /></AttackBonus><Damage dice-class="dice1d12plus15Damage" type="Force" value="1d12+15"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+2" name="Feat bonus - Weapon Focus (Heavy Blade)" /><Factor modifier="+3" name="item bonus - Ring of the Dragonborn Emperor (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="Reflex" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2048&amp;ftype=1" name="Determined Tratnyr +4" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=59&amp;ftype=3"><AttackBonus dice-class="dice1d20plus21Attack" value="21"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+4" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice1d8plus13Damage" type="Force" value="1d8+13"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+4" name="enhancement bonus" /><Factor modifier="+3" name="item bonus - Ring of the Dragonborn Emperor (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="Reflex" enhancementurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2197&amp;ftype=1" name="Medic&apos;s Tratnyr +2" weaponurl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=59&amp;ftype=3"><AttackBonus dice-class="dice1d20plus19Attack" value="19"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /><Factor modifier="+2" name="proficiency bonus" /><Factor modifier="+2" name="enhancement bonus" /></AttackBonus><Damage dice-class="dice1d8plus11Damage" type="Force" value="1d8+11"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+2" name="enhancement bonus" /><Factor modifier="+3" name="item bonus - Ring of the Dragonborn Emperor (paragon tier)" /></Damage></Weapon><Weapon attackstat="Strength" defense="Reflex" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus15Attack" value="15"><Factor modifier="+6" name="Strength modifier" /><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /></AttackBonus><Damage dice-class="dice1d4plus9Damage" type="Force" value="1d4+9"><Factor modifier="+6" name="Strength modifier" /><Factor modifier="+3" name="item bonus - Ring of the Dragonborn Emperor (paragon tier)" /></Damage></Weapon></Power><Power actiontype="Immediate Interrupt" display-class="USAGE_DragonbornZeal" isMore="" name="Dragonborn Zeal" packagename="" packageurl="" powerusage="Daily" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4186" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;USAGE_DragonbornZeal&apos;, {isBoolean:1});"><Condition name="+1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury" /><Weapon attackstat="Unknown" defense="Unknown" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus9Attack" value="9"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon></Power><Power actiontype="Minor Action" display-class="USAGE_HealingWord" isMore="" name="Healing Word" packagename="Cleric" packageurl="http://www.wizards.com/dndinsider/compendium/class.aspx?id=2" powerusage="Encounter (Special)" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1455" use-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;USAGE_HealingWord&apos;, {isBoolean:1});"><Condition name="+1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury" /><Weapon attackstat="Unknown" defense="Unknown" name="Unarmed" weaponurl=""><AttackBonus dice-class="dice1d20plus9Attack" value="9"><Factor abbreviation="1/2 Level" modifier="+9" name="Half Level" /></AttackBonus><Damage dice-class="diceDamage" value="" /></Weapon></Power></Powers><!-- Feats element: always present
    Children:
        Feat elements: one for each Feat the character has.
            Required attributes: name, url, description --><Feats><Feat description="Master and perform rituals" name="Ritual Caster" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=159" /><Feat description="Regain hit points when you use healing word" name="Battle Healer" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1495" /><Feat description="+2 damage when bloodied" name="Dragonborn Frenzy" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=77" /><Feat description="Dragon breath uses d10s" name="Empowered Dragon Breath" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=313" /><Feat description="Gain +1 damage per tier with Heavy Blades." name="Weapon Focus (Heavy Blade)" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=233" /><Feat description="Training with scale armor" name="Armor Proficiency (Scale)" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=115" /><Feat description="Bonus to attacks with weapons and implements of your choice" name="Versatile Expertise" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2785" /><Feat description="Gain proficiency with the Fullblade." name="Weapon Proficiency (Fullblade)" url="/characters/missingCompendium" /><Feat description="Gain proficiency with the Tratnyr." name="Weapon Proficiency (Tratnyr)" url="/characters/missingCompendium" /><Feat description="Gain 5 additional hit points per tier" name="Toughness" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=171" /><Feat description="Dragonborn zeal replaces utility (level 12+); second wind gives you +1 to attack until end of your next turn" name="Dragonborn Zeal" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=727" /><Feat description="+2 damage for &#8211;2 to attack" name="Power Attack" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=261" /></Feats><!-- Loot element: always present
    Required attributes: 
        carried-ad, carried-pp, carried-gp, carried-sp, carried-cp: number of each type of coin carried.
        stored-ad, stored-pp, stored-gp, stored-sp, stored-cp: number of each type of coin stored.
        carried-ad-display-class, carried-pp-display-class, carried-gp-display-class, carried-sp-display-class, carried-cp-display-class:
            assign to at least one HTML element each to dynamically display number of each coin type carried.
        stored-ad-display-class, stored-pp-display-class, stored-gp-display-class, stored-sp-display-class, stored-cp-display-class:
            assign to at least one HTML element each to dynamically display number of each coin type stored.
    Control attributes:
        daily-use-display-class: assign to at least one HTML element that should dynamically display remaining daily magic item uses.
        daily-use-add-script: javascript to execute when the user triggers a daily item power.
        daily-use-subtract-script: javascript to execute when the user regains a daily item power.
        carried-ad-add-script, carried-pp-add-script, carried-gp-add-script, carried-sp-add-script, carried-cp-add-script:
            javascript to execute to ask the user how many coins of a given type to add to those carried.
        carried-ad-subtract-script, carried-pp-subtract-script, carried-gp-subtract-script, carried-sp-subtract-script, carried-cp-subtract-script:
            javascript to execute to ask the user how many coins of a given type to subtract from those carried.
        stored-ad-add-script, stored-pp-add-script, stored-gp-add-script, stored-sp-add-script, stored-cp-add-script:
            javascript to execute to ask the user how many coins of a given type to add to those stored.
        stored-ad-subtract-script, stored-pp-subtract-script, stored-gp-subtract-script, stored-sp-subtract-script, stored-cp-subtract-script:
            javascript to execute to ask the user how many coins of a given type to subtract from those stored.
    Child elements:
        Item elements: one for each item.
            Required attributes: count, equippedcount, name, type, url
                Do not have expectations about values in the type attribute (e.g. Weapon, Armor) or you will miss something.
            Child elements:
                Enhancement element: only present if the parent element has an enhancement.
                    Require attributes: name, url --><Loot carried-ad="0" carried-ad-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_carriedad&apos;, {min:1, requireInt:1, text:&apos;How many Astral Diamonds should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-ad-display-class="CUR_carriedad" carried-ad-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_carriedad&apos;, {min:1, requireInt:1, text:&apos;How many ad should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" carried-cp="0" carried-cp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_carriedcp&apos;, {min:1, requireInt:1, text:&apos;How many Copper Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-cp-display-class="CUR_carriedcp" carried-cp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_carriedcp&apos;, {min:1, requireInt:1, text:&apos;How many cp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" carried-gp="12" carried-gp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_carriedgp&apos;, {min:1, requireInt:1, text:&apos;How many Gold Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-gp-display-class="CUR_carriedgp" carried-gp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_carriedgp&apos;, {min:1, requireInt:1, text:&apos;How many gp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" carried-pp="6" carried-pp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_carriedpp&apos;, {min:1, requireInt:1, text:&apos;How many Platinum Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-pp-display-class="CUR_carriedpp" carried-pp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_carriedpp&apos;, {min:1, requireInt:1, text:&apos;How many pp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" carried-sp="0" carried-sp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_carriedsp&apos;, {min:1, requireInt:1, text:&apos;How many Silver Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" carried-sp-display-class="CUR_carriedsp" carried-sp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_carriedsp&apos;, {min:1, requireInt:1, text:&apos;How many sp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" daily-use-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_DailyUses&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" daily-use-display-class="CUR_DailyUses" daily-use-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_DailyUses&apos;, {autoValue:-1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-ad="0" stored-ad-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_storedad&apos;, {min:1, requireInt:1, text:&apos;How many Astral Diamonds should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-ad-display-class="CUR_storedad" stored-ad-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_storedad&apos;, {min:1, requireInt:1, text:&apos;How many ad should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" stored-cp="0" stored-cp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_storedcp&apos;, {min:1, requireInt:1, text:&apos;How many Copper Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-cp-display-class="CUR_storedcp" stored-cp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_storedcp&apos;, {min:1, requireInt:1, text:&apos;How many cp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" stored-gp="0" stored-gp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_storedgp&apos;, {min:1, requireInt:1, text:&apos;How many Gold Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-gp-display-class="CUR_storedgp" stored-gp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_storedgp&apos;, {min:1, requireInt:1, text:&apos;How many gp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" stored-pp="0" stored-pp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_storedpp&apos;, {min:1, requireInt:1, text:&apos;How many Platinum Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-pp-display-class="CUR_storedpp" stored-pp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_storedpp&apos;, {min:1, requireInt:1, text:&apos;How many pp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" stored-sp="0" stored-sp-add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_storedsp&apos;, {min:1, requireInt:1, text:&apos;How many Silver Pieces should be added?&apos;, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" stored-sp-display-class="CUR_storedsp" stored-sp-subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_storedsp&apos;, {min:1, requireInt:1, text:&apos;How many sp should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" weightCarried="101"><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_WyvernscaleArmor&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_WyvernscaleArmor" equippedcount="1" name="Wyvernscale Armor" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_WyvernscaleArmor&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last WyvernscaleArmor?&apos;, displayClass:&apos;CUR_Item_WyvernscaleArmor&apos;, text:&apos;How many WyvernscaleArmor should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Armor" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=40&amp;ftype=2&amp;page=item"><Enhancement name="Meliorating Armor +3" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=1659&amp;ftype=1&amp;page=item" /></Item><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_Fullblade&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_Fullblade" equippedcount="1" name="Fullblade" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_Fullblade&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last Fullblade?&apos;, displayClass:&apos;CUR_Item_Fullblade&apos;, text:&apos;How many Fullblade should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Weapon" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=63&amp;ftype=3&amp;page=item"><Enhancement name="Bloodclaw Weapon +4" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=1967&amp;ftype=1&amp;page=item" /></Item><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_IronRingoftheDwarfLordsparagontier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_IronRingoftheDwarfLordsparagontier" equippedcount="1" name="Iron Ring of the Dwarf Lords (paragon tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_IronRingoftheDwarfLordsparagontier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last IronRingoftheDwarfLordsparagontier?&apos;, displayClass:&apos;CUR_Item_IronRingoftheDwarfLordsparagontier&apos;, text:&apos;How many IronRingoftheDwarfLordsparagontier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=1093&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_IronArmbandsofPowerheroictier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_IronArmbandsofPowerheroictier" equippedcount="1" name="Iron Armbands of Power (heroic tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_IronArmbandsofPowerheroictier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last IronArmbandsofPowerheroictier?&apos;, displayClass:&apos;CUR_Item_IronArmbandsofPowerheroictier&apos;, text:&apos;How many IronArmbandsofPowerheroictier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3234&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_RingoftheDragonbornEmperorparagontier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_RingoftheDragonbornEmperorparagontier" equippedcount="1" name="Ring of the Dragonborn Emperor (paragon tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_RingoftheDragonbornEmperorparagontier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last RingoftheDragonbornEmperorparagontier?&apos;, displayClass:&apos;CUR_Item_RingoftheDragonbornEmperorparagontier&apos;, text:&apos;How many RingoftheDragonbornEmperorparagontier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3757&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_CordofDivineFavorparagontier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_CordofDivineFavorparagontier" equippedcount="1" name="Cord of Divine Favor (paragon tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_CordofDivineFavorparagontier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last CordofDivineFavorparagontier?&apos;, displayClass:&apos;CUR_Item_CordofDivineFavorparagontier&apos;, text:&apos;How many CordofDivineFavorparagontier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3796&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_DragonbornGreavesparagontier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_DragonbornGreavesparagontier" equippedcount="1" name="Dragonborn Greaves (paragon tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_DragonbornGreavesparagontier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last DragonbornGreavesparagontier?&apos;, displayClass:&apos;CUR_Item_DragonbornGreavesparagontier&apos;, text:&apos;How many DragonbornGreavesparagontier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3327&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_CircletofAuthorityheroictier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_CircletofAuthorityheroictier" equippedcount="1" name="Circlet of Authority (heroic tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_CircletofAuthorityheroictier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last CircletofAuthorityheroictier?&apos;, displayClass:&apos;CUR_Item_CircletofAuthorityheroictier&apos;, text:&apos;How many CircletofAuthorityheroictier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=1009&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_AmuletofFalseLife2&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_AmuletofFalseLife2" equippedcount="1" name="Amulet of False Life +2" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_AmuletofFalseLife2&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last AmuletofFalseLife2?&apos;, displayClass:&apos;CUR_Item_AmuletofFalseLife2&apos;, text:&apos;How many AmuletofFalseLife2 should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=1036&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_GlovesoftheHealerparagontier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_GlovesoftheHealerparagontier" equippedcount="1" name="Gloves of the Healer (paragon tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_GlovesoftheHealerparagontier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last GlovesoftheHealerparagontier?&apos;, displayClass:&apos;CUR_Item_GlovesoftheHealerparagontier&apos;, text:&apos;How many GlovesoftheHealerparagontier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3393&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_SymboloftheHolyNimbus4&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_SymboloftheHolyNimbus4" equippedcount="0" name="Symbol of the Holy Nimbus +4" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_SymboloftheHolyNimbus4&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last SymboloftheHolyNimbus4?&apos;, displayClass:&apos;CUR_Item_SymboloftheHolyNimbus4&apos;, text:&apos;How many SymboloftheHolyNimbus4 should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=6361&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_Tratnyr&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_Tratnyr" equippedcount="0" name="Tratnyr" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_Tratnyr&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last Tratnyr?&apos;, displayClass:&apos;CUR_Item_Tratnyr&apos;, text:&apos;How many Tratnyr should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Weapon" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=59&amp;ftype=3&amp;page=item"><Enhancement name="Determined Weapon +4" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=2048&amp;ftype=1&amp;page=item" /></Item><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_Tratnyr&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_Tratnyr" equippedcount="0" name="Tratnyr" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_Tratnyr&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last Tratnyr?&apos;, displayClass:&apos;CUR_Item_Tratnyr&apos;, text:&apos;How many Tratnyr should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Weapon" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=59&amp;ftype=3&amp;page=item"><Enhancement name="Medic&apos;s Weapon +2" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=2197&amp;ftype=1&amp;page=item" /></Item><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_CureDisease&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_CureDisease" equippedcount="0" name="Cure Disease" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_CureDisease&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last CureDisease?&apos;, displayClass:&apos;CUR_Item_CureDisease&apos;, text:&apos;How many CureDisease should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=6" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_RemoveAffliction&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_RemoveAffliction" equippedcount="0" name="Remove Affliction" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_RemoveAffliction&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last RemoveAffliction?&apos;, displayClass:&apos;CUR_Item_RemoveAffliction&apos;, text:&apos;How many RemoveAffliction should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=28" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_RaiseDead&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_RaiseDead" equippedcount="0" name="Raise Dead" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_RaiseDead&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last RaiseDead?&apos;, displayClass:&apos;CUR_Item_RaiseDead&apos;, text:&apos;How many RaiseDead should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=27" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_PotionofVigorheroictier&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="4" display-class="CUR_Item_PotionofVigorheroictier" equippedcount="0" name="Potion of Vigor (heroic tier)" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_PotionofVigorheroictier&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last PotionofVigorheroictier?&apos;, displayClass:&apos;CUR_Item_PotionofVigorheroictier&apos;, text:&apos;How many PotionofVigorheroictier should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=3952&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_SymbolofVengeance1&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_SymbolofVengeance1" equippedcount="0" name="Symbol of Vengeance +1" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_SymbolofVengeance1&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last SymbolofVengeance1?&apos;, displayClass:&apos;CUR_Item_SymbolofVengeance1&apos;, text:&apos;How many SymbolofVengeance1 should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Magic Item" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=2649&amp;ftype=1&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_AdventurersKit&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_AdventurersKit" equippedcount="0" name="Adventurer&apos;s Kit" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_AdventurersKit&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last AdventurersKit?&apos;, displayClass:&apos;CUR_Item_AdventurersKit&apos;, text:&apos;How many AdventurersKit should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Gear" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=1&amp;ftype=4&amp;page=item" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_GentleRepose&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_GentleRepose" equippedcount="0" name="Gentle Repose" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_GentleRepose&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last GentleRepose?&apos;, displayClass:&apos;CUR_Item_GentleRepose&apos;, text:&apos;How many GentleRepose should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Ritual" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=47" /><Item add-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_RitualBook&apos;, {autoValue:1, calculateChange: function(oldVal, newVal) { return oldVal + newVal; } });" count="1" display-class="CUR_Item_RitualBook" equippedcount="0" name="Ritual Book" subtract-script="CHARACTERagdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhiz5ScM.triggerVariable(&apos;CUR_Item_RitualBook&apos;, {min:1, requireInt:1, askLastText:&apos;Are you sure you want to discard your last RitualBook?&apos;, displayClass:&apos;CUR_Item_RitualBook&apos;, text:&apos;How many RitualBook should be subtracted?&apos;, calculateChange: function(oldVal, newVal) { return oldVal - newVal; } });" type="Gear" url="http://www.wizards.com/dndinsider/compendium/display.aspx?fid=31&amp;ftype=4&amp;page=item" /></Loot><!-- Languages element: always present 
    Children:
        Language elements: one for each language
            Required attributes: name --><Languages><Language name="Common" /><Language name="Draconic" /></Languages><!-- Proficiencies element: always present
    Children:
        ArmorProficiencies element: may be absent if the character has no armor proficiences.
            Children:
                Proficiency elements: one for each armor proficiency
                    Required attributes: name, source
        ShieldProficiencies element: may be absent if the character has no shield proficiences.
            Children:
                Proficiency elements: one for each shield proficiency
                    Required attributes: name, source
        WeaponProficiencies element: may be absent if the character has no weapon proficiences.
            Children:
                Proficiency elements: one for each weapon proficiency that isn't in a group.
                    Required attributes: name, source
                ProficiencyGroup elements: one for each group of weapon proficiencie (e.g. "simple melee")
                    Required attributes: name, source
                    Children:
                        Proficiency elements: one for each weapon proficiency in the group
                            Required attributes: name, source --><Proficiencies><WeaponProficiencies><ProficiencyGroup name="Implement Proficiency" source="Cleric"><Proficiency name="Holy Symbol" source="Cleric" /></ProficiencyGroup><ProficiencyGroup name="Simple Melee" source="Cleric"><Proficiency name="Club" source="Cleric" /><Proficiency name="Dagger" source="Cleric" /><Proficiency name="Javelin" source="Cleric" /><Proficiency name="Mace" source="Cleric" /><Proficiency name="Sickle" source="Cleric" /><Proficiency name="Spear" source="Cleric" /><Proficiency name="Greatclub" source="Cleric" /><Proficiency name="Morningstar" source="Cleric" /><Proficiency name="Quarterstaff" source="Cleric" /><Proficiency name="Scythe" source="Cleric" /><Proficiency name="Spiked gauntlet" source="Cleric" /><Proficiency name="Claw fighter claw" source="Cleric" /><Proficiency name="Shadowblade" source="Cleric" /><Proficiency name="Climbing claw" source="Cleric" /><Proficiency name="Dragontooth shield" source="Cleric" /><Proficiency name="Fighting shield" source="Cleric" /><Proficiency name="Soul shield" source="Cleric" /><Proficiency name="Sun shield" source="Cleric" /><Proficiency name="Rod of seven parts" source="Cleric" /></ProficiencyGroup><ProficiencyGroup name="Simple Ranged" source="Cleric"><Proficiency name="Hand crossbow" source="Cleric" /><Proficiency name="Sling" source="Cleric" /><Proficiency name="Crossbow" source="Cleric" /><Proficiency name="Repeating crossbow" source="Cleric" /></ProficiencyGroup><Proficiency name="Bastard sword" source="Weapon Proficiency (Bastard sword)" /><Proficiency name="Fullblade" source="Weapon Proficiency (Fullblade)" /><Proficiency name="Tratnyr" source="Weapon Proficiency (Tratnyr)" /></WeaponProficiencies><ArmorProficiencies><Proficiency name="Scale" source="Armor Proficiency (Scale)" /><Proficiency name="Cloth" source="Cleric" /><Proficiency name="Leather" source="Cleric" /><Proficiency name="Hide" source="Cleric" /><Proficiency name="Chainmail" source="Cleric" /></ArmorProficiencies><ShieldProficiencies><Proficiency name="Light" source="Shield Proficiency (Light)" /><Proficiency name="Heavy" source="Shield Proficiency (Heavy)" /></ShieldProficiencies></Proficiencies></Character>